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ShoutSource PRPG Core Rulebook pg. 343 School evocation [sonic]; Level arcanist 4, bard 4, bloodrager 4, magus 4, occultist 4, psychic 4, skald 4, sorcerer 4, wizard 4CastingCasting Time 1 standard action Components VEffectRange 30 ft. Area cone-shaped burst Duration instantaneous Saving Throw Fortitude partial or Reflex negates (object); see text; Spell Resistance yes (object)DescriptionYou emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 15d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save. A shout spell cannot penetrate a silence spell.Mythic ShoutSource Mythic Adventures pg. 108 The duration that creatures in the area are deafened increases to 4d6 rounds, and the damage dealt increases to 5d8 points of sonic damage. The damage dealt to crystalline creatures and exposed brittle or crystalline objects increases to 1d8 points of sonic damage per caster level (maximum 15d8). Crystalline creatures reverberate with sonic energy, taking 4 points of sonic damage on your turn for a number of rounds equal to your tier. Shout, GreaterSource PRPG Core Rulebook pg. 343 School evocation [sonic]; Level arcanist 8, bard 6, psychic 8, skald 6, sorcerer 8, wizard 8CastingCasting Time 1 standard action Components V, S, F (a metal or ivory horn)EffectRange 60 ft. Area cone-shaped burst Duration instantaneous Saving Throw Fortitude partial or Reflex negates (object); see text; Spell Resistance yes (object)DescriptionThis spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6 points of sonic damage per caster level, maximum 20d6, against exposed brittle or crystalline objects or crystalline creatures). It also causes creatures to be stunned for 1 round and deafened for 4d6 rounds. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects.
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