Speak with PlaneSource Plane-Hopper's Handbook pg. 12 School divination; Level arcanist 4, cleric 4, medium 3, oracle 4, shaman 4, sorcerer 4, summoner 3, summoner (unchained) 3, warpriest 4, witch 4, wizard 4CastingCasting Time 1 standard action Components V, S, F/DF (a small glass bead)EffectRange close (25 ft. + 5 ft./2 levels) Target one plane with a sentient structure Duration 1 minute/level Saving Throw Will negates (see text); Spell Resistance yesDescriptionYou tap into the awareness and consciousness of a plane with a sentient structure (Planar Adventures 60), allowing it to answer questions. A tangible manifestation of the plane (such as the ground) must be within the spell’s range upon casting. You can ask the sentient plane one question per 2 caster levels. If the plane’s alignment is at least one step away from yours, the plane can attempt a Will save to resist the spell. A plane typically has a +20 bonus on Will saves, and a demiplane typically has a +15 bonus on Will saves. A plane’s traits can further affect these bonuses: a mildly aligned plane receives a +2 bonus, and a strongly aligned plane or a plane with the wild magic trait receives a +4 bonus on its save.
If a plane has been subject to this spell within the past week, a new casting of this spell targeting the same plane fails. If speak with plane targets a plane that does not have a sentient structure, the spell fails.
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