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Spell ImmunitySource PRPG Core Rulebook pg. 346 School abjuration; Level alchemist 4, cleric 4, inquisitor 4, investigator 4, occultist 4, oracle 4, psychic 4, spiritualist 4, warpriest 4CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Target creature touched Duration 10 min./level Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThe warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn't protect a creature from spells for which spell resistance doesn't apply. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks.
Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time. Spell Immunity, CommunalSource Ultimate Combat pg. 244 School abjuration; Level cleric 5, inquisitor 5, occultist 5, oracle 5, psychic 5, warpriest 5CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Targets creatures touched Duration 10 min./level Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions like spell immunity, except you divide the duration in 10-minute intervals among the creatures touched. Spell Immunity, GreaterSource PRPG Core Rulebook pg. 347 School abjuration; Level cleric 8, oracle 8, psychic 8CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Target creature touched Duration 10 min./level Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions like spell immunity, except the immunity applies to spells of 8th level or lower. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time. Spell Immunity, Greater CommunalSource Ultimate Combat pg. 245 School abjuration; Level cleric 9, oracle 9, psychic 9CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Targets creatures touched Duration 10 min./level Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions like greater spell immunity, except you divide the duration among the creatures in 10-minute intervals among the creatures touched.
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