Strangling HairSource Ultimate Magic pg. 240 School transmutation; Level arcanist 3, psychic 3, redmantisassassin 3, sorcerer 3, witch 3, wizard 3CastingCasting Time 1 standard action Components V, SEffectRange close (25 ft. + 5 ft./2 levels) Target one creature Duration concentration, up to 1 round/level Saving Throw none; Spell Resistance yesDescriptionYour hair animates and extends to grapple and constrict an opponent. Make a grapple check against the target using your caster level as the base attack bonus plus a bonus equal to your Intelligence bonus (if a witch or wizard) or Charisma bonus (if a sorcerer). This grapple check does not provoke attacks of opportunity. If your hair succeeds in grappling a foe, that creature takes 1d6 points of damage or your unarmed strike damage, whichever is greater, and gains the grappled condition. Your hair receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that your hair succeeds on a grapple check, it deals an additional 1d6 points of damage. The CMD of your hair, for the purposes of escaping the grapple, is equal to 10 + its CMB.
Once you choose a target, your hair continues to attack that target independently of your own actions. You may designate a new target as a move action, which causes your hair to release its current target (if any) and attack the new target that round. Your hair cannot be targeted as a separate creature, but it can be dispelled.Mythic Strangling HairSource Mythic Adventures pg. 109 You may use your hair to attempt dirty trick, disarm, steal, or trip combat maneuvers instead of grapple combat maneuvers. Add your tier to combat maneuver checks attempted with your hair and to your hair’s damage rolls made as part of a grapple.
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