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Occult Rituals


Summon Stampede

Source Chronicle of the Righteous pg. 51
School conjuration (summoning); Level cleric 6, druid 6, hunter 6, oracle 6, summoner 4, summoner (unchained) 4, warpriest 6

Casting

Casting Time 1 round
Components V, S, M (piece of fur from a herd animal)

Effect

Range medium (100 ft. + 10 ft./level)
Effect 20-ft.-radius herd of animals
Duration 1 round/level
Saving Throw Reflex halves (see text); Spell Resistance no

Description

You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd’s path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals’ hooves. A successful Reflex save halves this damage.

If the stampede’s path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell’s duration ends.