Tireless PursuitSource Advanced Player's Guide pg. 249 School transmutation; Level hunter 1, inquisitor 1, ranger 1CastingCasting Time 1 standard action Components V, S, M (a hard biscuit)EffectRange personal Target you Duration 1 hour/level (D)DescriptionYou harden your body against the stresses of long travel. You halve the damage caused by hustling and forced marching (see Pathfinder RPG Core Rulebook 171). In addition, for the duration of the spell you ignore any fatigue caused by such travel. Once the spell ends, if you still have any nonlethal damage caused by the hustling or forced march, you become fatigued, or exhausted if already fatigued. Tireless PursuersSource Advanced Player's Guide pg. 249 School transmutation; Level hunter 3, inquisitor 4, ranger 3CastingCasting Time 1 standard action Components V, S, M (a hard biscuit broken into pieces)EffectRange touch Target you plus one touched creature/3 levels Duration 1 hour/level (D) Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions as tireless pursuit, except as noted above.
|
|