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Violent MisfireSource People of the Wastes pg. 29 School evocation; Level arcanist 3, sorcerer 3, wizard 3CastingCasting Time 1 standard action Components V, S, M (a small piece of flint)EffectRange close (25 ft. + 5 ft./2 levels) Target one early or advanced firearm Duration 1 round/level Saving Throw Will negates (object); Spell Resistance yes (object)DescriptionThis spell creates a chaotic charge within the black powder loaded in a target firearm. The next time the target weapon fires during this spell’s duration, it automatically misfires. If this misfire causes the firearm to explode, the radius of the explosion is doubled and it deals maximum damage to all creatures in the radius. The firearm’s wielder also takes 1d6 additional points of fire damage per 2 caster levels (maximum 10d6) you have.
If the target is an advanced firearm, and the firearm misfires a second time in a row while this spell is in effect, it does not explode but still deals the additional damage to the wielder as described.Violent Misfire, GreaterSource People of the Wastes pg. 29 School evocation; Level arcanist 6, sorcerer 6, wizard 6CastingCasting Time 1 standard action Components V, S, M (a small piece of flint)EffectRange medium (100 ft. + 10 ft./level) Target one early or advanced firearm/level, no two of which can be more than 30 ft. apart Duration 1 round/level Saving Throw Will negates (object); Spell Resistance yes (object)DescriptionThis spell functions as violent misfire except as noted above.
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