Wall of LightSource The Dragon's Demand pg. 24 School evocation [light]; Level arcanist 5, druid 5, hunter 5, sorcerer 5, wizard 5CastingCasting Time 1 standard action Components V, S, M/DF (a chip of mica)EffectRange medium (100 ft. + 10 ft./level) Effect 10-ft.-high vertical sheet of light up to 5 ft. long/level Duration 1 minute/level (D) Saving Throw Fortitude partial, see text; Spell Resistance yesDescriptionAn immobile, blinding curtain of white light that blocks line of sight springs into existence. The wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is blinded as long as it remains adjacent plus an additional 1d4 rounds thereafter-closing its eyes or succeeding at a Fortitude save negates the effect for 1 round. A creature that passes through the wall is automatically blinded, even if its eyes are closed. A creature from the Plane of Shadow gains 1d4 negative levels each round it spends within 5 feet of the wall (Fortitude negates). Passing through the wall imposes a -4 penalty on the save for that round. Twenty-four hours after gaining these negative levels, the subject must attempt a new Fortitude saving throw for each negative level. If a save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent. Wall of light can be made permanent with permanency (with a minimum caster level of 13th and cost of 11,000 gp).
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