Zephyr's FleetnessSource Inner Sea Races pg. 223 School transmutation [air]; Level hunter 3, ranger 3 (Keleshite)CastingCasting Time 1 round Components V, SEffectRange long (400 ft. + 40 ft./level) Targets one creature/2 levels Duration 1 minute/level Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionYou can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to its land speed and fly speed (if any). Each target can also move (and charge) through difficult terrain without penalty.
|