Align WeaponSource PRPG Core Rulebook pg. 240 School transmutation [see text]; Level cleric 2, inquisitor 2, oracle 2, warpriest 2CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Target weapon touched or 50 projectiles (all of which must be together at the time of casting) Duration 1 min./level Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)DescriptionAlign weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.
You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively. Align Weapon, CommunalSource Advanced Class Guide pg. 173 School transmutation [see text]; Level cleric 3, inquisitor 3, oracle 3, warpriest 3CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Target weapons or projectiles touched Duration 1 minute/level Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)DescriptionThis spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons. Every group of up to 50 projectiles (which must be together at the time of casting) counts as one weapon for the purpose of dividing the spell’s duration.
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