| Source Advanced Player's Guide pg. 210 Chameleon Stride
School illusion (glamer); Level hunter 2, ranger 2
 CastingCasting Time 1 standard actionComponents V, S, DF
 EffectRange personalTarget you
 Duration 1 minute/level
 DescriptionYou fade into the background, and while you are not truly invisible, you are hard to pinpoint due to your translucent state. While under the effects of this spell, you gain a +4 bonus on Stealth checks and have concealment from creatures more than 5 feet away (attacks have a 20% miss chance).Source Advanced Class Guide pg. 177 Chameleon Stride, Greater
School illusion (glamer); Level hunter 3, ranger 3
 CastingCasting Time 1 standard actionComponents V, S, DF
 EffectRange 5 ft.Area allies in a 10-ft.-radius emanation centered on you
 Duration 1 minute/level (see text)
 DescriptionThis spell functions as chameleon stride (Pathfinder RPG Advanced Player’s Guide 210), except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast. Those affected by this spell are able to see each other and themselves as if they were unaffected by the spell. If an affected creature moves out of the area, it loses the benefit of the spell. Creatures that move into the area after the spell is cast do not gain its benefit. | 
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