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CommandSource PRPG Core Rulebook pg. 256 School enchantment (compulsion) [language-dependent, mind-affecting]; Level adept 1, antipaladin 1, cleric 1, inquisitor 1, medium 1, mesmerist 1, occultist 1, oracle 1, psychic 1, warpriest 1, witch 1CastingCasting Time 1 standard action Components VEffectRange close (25 ft. + 5 ft./2 levels) Target one living creature Duration 1 round Saving Throw Will negates; Spell Resistance yesDescriptionYou give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.
Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.
Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.
Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.
If the subject can't carry out your command on its next turn, the spell automatically fails.Mythic CommandSource Mythic Adventures pg. 88 You can target up to one creature per level, each of which must receive the same command. Creatures that succeed at their saving throws are staggered for 1 round (this is a mind-affecting effect). Command, GreaterSource PRPG Core Rulebook pg. 257 School enchantment (compulsion) [language-dependent, mind-affecting]; Level cleric 5, inquisitor 5, medium 4, mesmerist 4, occultist 5, oracle 5, psychic 5, warpriest 5CastingCasting Time 1 standard action Components VEffectRange close (25 ft. + 5 ft./2 levels) Targets one creature/level, no two of which can be more than 30 ft. apart Duration 1 round/level Saving Throw Will negates; Spell Resistance yesDescriptionThis spell functions like command, except that up to one creature per level may be affected, and the activities continue beyond 1 round. At the start of each commanded creature's action after the first, it gets another Will save to attempt to break free from the spell. Each creature must receive the same command.
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