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Id Insinuation ISource Occult Adventures pg. 173 School enchantment (compulsion) [mind-affecting]; Level psychic 2CastingCasting Time 1 standard action Components SEffectRange close (25 ft. + 5 ft./2 levels) Target one creature Duration concentration + 1 round Saving Throw Will negates; Spell Resistance yesDescriptionBy invading the mind of a creature with your psychic presence, you can isolate parts of its mind, preventing the target from functioning in a coherent manner. The target is confused as long as you concentrate on it plus 1 additional round. A successful Will save negates this effect. Id Insinuation IISource Occult Adventures pg. 173 School enchantment (compulsion) [mind-affecting]; Level psychic 3CastingCasting Time 1 standard action Components SEffectRange close (25 ft. + 5 ft./2 levels) Targets two creatures Duration concentration + 1 round Saving Throw Will negates; Spell Resistance yesDescriptionThis functions as id insinuation I, except as noted above. In addition, on the first round of the effect, the targets of this spell must roll twice to determine the result of their confused condition. You select which roll is used. This spell can be undercast. Id Insinuation IIISource Occult Adventures pg. 173 School enchantment (compulsion) [mind-affecting]; Level psychic 4CastingCasting Time 1 standard action Components SEffectRange close (25 ft. + 5 ft./2 levels) Targets three creatures Duration concentration + 1 round Saving Throw Will negates; Spell Resistance yesDescriptionThis functions as id insinuation I, except as noted above. In addition, on the first 2 rounds of the effect, the targets of this spell must roll twice to determine the result of their confused conditions. You select which roll is used. This spell can be undercast. Id Insinuation IVSource Occult Adventures pg. 173 School enchantment (compulsion) [mind-affecting]; Level psychic 5CastingCasting Time 1 standard action Components SEffectRange close (25 ft. + 5 ft./2 levels) Targets four creatures Duration concentration + 1 round Saving Throw Will negates; Spell Resistance yesDescriptionThis functions as id insinuation I, except as noted above. In addition, on the first round of the effect, you can select the result of each creature’s confused condition without having to roll, but this doesn’t allow you to make any decisions about how that result is applied. On the following rounds of the effect, the targets of this spell must roll twice to determine their confused effect. You select which roll is used. This spell can be undercast.
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