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Inflict Moderate WoundsSource PRPG Core Rulebook pg. 300 School necromancy; Level antipaladin 3, cleric 2, inquisitor 2, occultist 2, oracle 2, shaman 2, spiritualist 2, warpriest 2, witch 2CastingCasting Time 1 standard action Components V, SEffectRange touch Target creature touched Duration instantaneous Saving Throw Will half; Spell Resistance yesDescriptionThis spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1 point per caster level (maximum +10).Mythic Inflict Moderate WoundsSource Mythic Adventures pg. 99 The damage dealt increases to 4d8 points of damage + 2 points per caster level (maximum +20). A living target is sickened for 1 round per caster level (maximum 10 rounds) if it fails its saving throw. Inflict Moderate Wounds, MassSource PRPG Core Rulebook pg. 300 School necromancy; Level cleric 6, inquisitor 6, occultist 6, oracle 6, shaman 6, warpriest 6, witch 7CastingCasting Time 1 standard action Components V, SEffectRange close (25 ft. + 5 ft./2 levels) Target one creature/level, no two of which can be more than 30 ft. apart Duration instantaneous Saving Throw Will half; Spell Resistance yesDescriptionThis spell functions like mass inflict light wounds, except that it deals 2d8 points of damage + 1 point per caster level (maximum +30).
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