NondetectionSource PRPG Core Rulebook pg. 317 School abjuration; Level alchemist 3, antipaladin 3, arcanist 3, hunter 4, inquisitor 3, investigator 3, medium 2, mesmerist 3, occultist 3, psychic 3, ranger 4, sorcerer 3, spiritualist 3, summoner 3, summoner (unchained) 3, wizard 3CastingCasting Time 1 standard action Components V, S, M (diamond dust worth 50 gp)EffectRange touch Target creature or object touched Duration 1 hour/level Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)DescriptionThe warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself. Nex's Secret WorkshopSource Inner Sea Intrigue pg. 60 School abjuration; Level arcanist 5, medium 4, mesmerist 5, occultist 5, psychic 5, sorcerer 5, spiritualist 5, summoner 5, summoner (unchained) 5, wizard 5CastingCasting Time 1 standard action Components V, S, M (diamond dust worth 150 gp)EffectRange close (25 ft. + 5 ft./2 levels) Targets any number of creatures or objects in range Duration 1 hour/level Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)DescriptionDesigned to protect a large number of items from rivals of the Arclords of Nex, this spell functions as nondetection except as noted above. You can exclude any creatures or objects in the spell’s range when casting this spell, if you wish. Nondetection, CommunalSource Ultimate Combat pg. 238 School abjuration; Level antipaladin 4, arcanist 4, mesmerist 4, occultist 4, psychic 4, sorcerer 4, wizard 4CastingCasting Time 1 standard action Components V, S, M (diamond dust worth 25 gp per target)EffectRange touch Targets creatures or objects touched Duration 1 hour/level Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)DescriptionThis spell functions like nondetection, except you divide the duration in 1-hour increments among the creatures or objects touched.
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