Catch Off-Guard (Combat)Source PRPG Core Rulebook pg. 119 Foes are surprised by your skilled use of unorthodox and improvised weapons.
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.Source Pathfinder Unchained pg. 115 When making an attack with an improvised weapon against an armed opponent, you can spend 5 stamina points. If you do, the target is considered flat-footed during that attack. An opponent who recognizes you and has seen you use Catch Off-Guard in this way is immune to this effect.Mythic Catch Off-GuardSource Mythic Adventures pg. 60 In your hands, anything is a deadly weapon.
Prerequisites: Catch Off-Guard.
Benefit: The damage dealt when you use improvised weapons increases by your tier. You also gain a bonus to CMD equal to your tier when an opponent attempts to sunder or disarm an improvised weapon you’re wielding.
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