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Alignment Feats

Description Source Pathfinder Unchained pg. 98
If you have at least 10 Hit Dice, you can take any alignment feat that matches your alignment. You cannot have more than one alignment feat at any time, but after changing alignment, when you reach a new character level, you can freely switch your alignment feat to your new alignment’s feat. Most alignment feats have a Residual entry that allows you to benefit from some part of the feat even when you no longer meet the alignment prerequisite for the feat, usually aiding you in a small way to regain that alignment. Most alignment feats also allow you to store affirmations for later use. If you shift alignment and no longer have the ability to store affirmations, any affirmations stored by that feat are lost.

*combat feat
armor mastery feat
⊤⊤shield mastery feat
⊤⊤⊤weapon mastery feat

Champion of Anarchy10 Hit Dice, chaotic neutral alignmentYou spread chaos wherever you go.
Champion of Balance10 Hit Dice, neutral alignmentYou are dedicated to perfect balance in the multiverse.
Champion of Destruction10 Hit Dice, chaotic evil alignmentYou would destroy the world if it were within your power.
Champion of Freedom10 Hit Dice, chaotic good alignmentYou believe that beings can thrive only when free.
Champion of Grace10 Hit Dice, neutral good alignmentIt is your mission to do as much good as possible.
Champion of Malevolence10 Hit Dice, neutral evil alignmentThings would be better if everyone just did as you wished.
Champion of Righteousness10 Hit Dice, lawful good alignmentYou know that good must be tempered with order if it’s going to prevail in the long term.
Champion of Tranquility10 Hit Dice, lawful neutral alignmentThe harmony of law is your highest ideal.
Champion of Tyranny10 Hit Dice, lawful evil alignmentYou must beat down the masses to have true order.