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Trick Feats

Description Source Psychic Anthology pg. 16
This section introduces trick feats, a new type of feat that allows mesmerists—as well as other characters capable of taking mesmerist tricks—to modify their tricks by altering or expanding how they can be used. A target can be implanted with only one mesmerist trick that has been modified by a trick feat at a time, and a single mesmerist trick can be modified by only one trick feat.

*combat feat
armor mastery feat
⊤⊤shield mastery feat
⊤⊤⊤weapon mastery feat

Bouncing TrickMesmerist trick class featureTriggered trick jumps to new target
Contingent TrickAny two trick featsImplant a flexible trick that has multiple options
Reflexive TrickMesmerist tricks class featureImplant a new trick in yourself when you trigger a trick
Spell TrickMasterful tricks class feature, ability to cast 4th-level mesmerist spellsImplant one of your spells as a trick
Split TrickMesmerist trick class featureSplit a trick among two creatures
Swap TrickMesmerist tricks class featureSwitch which trick is implanted