Name | Prerequisite | Description |
Ability Focus | Special attack | Increase the DC of a special attack by 2. |
Awesome Blow* | Str 25, Power Attack, Improved Bull Rush, size Large or larger | Learn a maneuver to send opponent’s flying backwards. |
Bouncing Spell-Like Ability | Spell-like ability at caster level 4th or higher | Failed spell-like ability bounces to another target |
Disruptive Spell-Like Ability | Spell-like ability at caster level 4th or higher | Spell-like ability interferes with spellcasting |
Empower Spell-Like Ability | Spell-like ability at caster level 6th or higher | Gain more uses of a spell-like ability as an empowered version. |
Fearsome Spell-Like Ability | Spell-like ability at caster level 6th or higher | Spell-like ability makes damaged foes shaken |
Flyby Attack | Fly speed | Take a standard action during your move action while flying. |
Gruesome Shapechanger | Shapechanger subtype | Bloody transformation sickens foes and makes area slippery |
Hover | Fly speed | Hover without needing to make a Fly check. |
Improved Natural Armor | Natural armor, Con 13 | Increase your natural armor by 1. |
Improved Natural Attack | Natural weapon, base attack bonus +4 | Increase the damage dice for one of your natural attacks. |
Intensified Spell-Like Ability | Spell-like ability at caster level 4th or higher | Spell-like ability has a higher damage dice cap |
Lingering Spell-Like Ability | Spell-like ability at caster level 4th or higher. | Instantaneous spell-like ability lasts another round |
Multiattack* | Three or more natural attacks | Reduce the penalty of your secondary attacks from -5 to -2. |
Multiweapon Fighting* | Dex 13, three or more hands | Reduce the penalties for fighting with multiple weapons from -6/-10 to -2/-6. |
Possess Creature | Cha 20, any evil outsider with 10 or more Hit Dice | Powerful fiends have the ability to merge with creatures and spread their foul influence |
Possess Location | Cha 16, any evil outsider with 8 or more Hit Dice | Some fiends have the ability to merge with the land or a structure and spread their foul influence |
Possess Object | Cha 18, any evil outsider with 9 or more Hit Dice | Some fiends have the ability to merge with an object and spread their foul influence |
Quicken Spell-Like Ability | Spell-like ability at CL 10th or higher | Gain more uses with a spell-like ability as a Quickened version. |
Reach Spell-Like Ability | Spell-like ability at caster level 4th or higher | Spell-like ability gains a longer range |
Scarring Spell-Like Ability | Spell-like ability at caster level 4th or higher | Spell-like ability causes penalties against emotionUM effects |
Sickening Spell-Like Ability | Spell-like ability at caster level 6th or higher | Spell-like ability sickens damaged foes |
Skin Suit | Int 7, undead creature that was originally humanoid. | Hide in false flesh during the day |
Snatch | Size Huge or larger | Start a grapple when hitting a creature with your claw or bite attack, as if you had the Grab ability. |
Spawnlink | Int 13, create spawn monster ability. | See through spawn’s eyes |
Traumatic Spell-Like Ability | Spell-like ability at caster level 6th or higher | Spell-like ability causes nightmares |
Wingover | Fly speed | Turn up to 180 degrees while flying once per round without the need of a fly check. |