Name | Prerequisite | Description |
Acrobatic Spellcaster | Combat Casting, Skill Focus (Acrobatics) | Avoid attacks of opportunity from casting with Acrobatics |
Adder Strike | Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike | May apply contact poison to unarmed strikes |
Advanced Armor Training | Armor training class feature, fighter level 3rd. | Gain an advanced armor training option |
Advanced Defensive Combat Training | Defensive Combat Training, Bellflower Network 10 TPA | Gain a +4 bonus to your CMD |
Advanced Weapon Training | Fighter level 5th, weapon training class feature | Gain an advanced weapon training option |
Aerial Roll | Fly 10 ranks | Dodge attacks by making with a Fly check |
Agile Maiden | Str 13; Dex 13; Endurance or armor training class feature; proficiency with heavy armor | Treat Gray Maiden plate as medium or heavy armor for class features |
Agile Maneuvers | — | Use your Dex bonus when calculating your CMB |
Alchemical Strike | Throw Anything, base attack bonus +6 | Increase the save DC of thrown alchemical items |
Aldori Artistry | Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, base attack bonus +2 | Gain a+2 bonus on a combat maneuver when using an Aldori dueling sword |
Aldori Dueling Disciple | Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain bonuses on Intimidate checks |
Aldori Dueling Mastery | Exotic Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain initiative and defensive bonuses when wielding an Aldori dueling sword |
Aldori Style | Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain a +2 bonus to damage when fighting defensively or using Combat Expertise |
Aldori Style Aegis | Aldori Style, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Parry an attack made by a single focused target |
Aldori Style Conquest | Aldori Style, Aldori Style Aegis, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Take no penalties on attack rolls when using Aldori Style Aegis to parry an attack |
All-Consuming Swing | Str 13, Power Attack, Cleave, Vital Strike, base attack bonus +8 | Apply Vital Strike to a Cleave attack, but take the Vital Strike damage yourself as well |
Amateur Gunslinger | You have no levels in a class that has the grit class feature | Gain limited amount of grit and access to gunslinger deeds |
Amateur Swashbuckler | No levels in a class that has the panache class feature | Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice |
Ambush Sense | Int 13, trap sense class feature | Add your trap sense bonus to Perception checks against surprise and AC during the surprise round |
Ambush Squad | Base attack bonus +1, kobold | Take both a move action and a standard action on a surprise round when you and ally can both act |
Ammo Drop | Sleight of Hand 1 rank, proficient with sling | Load slings as a swift action |
Anatomical Savant | Weapon Focus, base attack bonus +12 | Sneak attack creatures normally immune or fortified |
Ancestral Enmity | Giant subtype | +2 bonus on melee attack against dwarves and gnomes |
Ancestral Weapon Mastery | Base attack bonus +1, weapon familiarity racial trait | Gain proficiency with your race’s racial weapons or gain a bonus Weapon Focus feat with one racial weapon at a time |
Animal Ferocity | Base attack bonus +3, ferocity racial ability | Make full attacks at negative hit points but at a -5 penalty |
Ankle Biter | Goblin, Escape Artist 1 rank | Make a free bite attack whenever a combat maneuver is attempted against you. |
Anticipate Dodge | Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th | Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus |
Aquadynamic Focus | Weapon Focus, base attack bonus +1 | Use bludgeoning and slashing weapons normally underwater |
Aquadynamic Shot | Far Shot, Point-Blank Shot, base attack bonus +4 | Halve penalties for using projectile weapons underwater |
Aquatic Combatant | Swim 1 rank | +2 bonus to Swim checks; avoid normal penalties on melee attack rolls underwater |
Arc Slinger | Point-Blank Shot, proficient with sling or halfling sling staff | Reduce ranged attack penalties due to range by 2 |
Arcane Armor Mastery | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
Arcane Armor Training | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
Arcane Strike | Ability to cast arcane spells | +1 damage and weapons are considered magic |
Archon Diversion | Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +4 or monk level 3rd | Redirect an attack from an opponent to yourself to grant an ally an attack of opportunity |
Archon Justice | Archon Diversion; Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +8 or monk level 7th | Redirect an attack from an opponent to yourself to grant several allies attacks of opporunity |
Archon Style | Combat Expertise; Combat Reflexes; base attack bonus +2 or monk level 1st | Grant bonus to AC to allies against single opponent's attacks |
Arcing Weapon | Diverse training class feature. | Channel a ranged spell through your weapon |
Arming Grab | Int 13, Catch Off-Guard, Combat Expertise, Improved Disarm | You can easily disarm while unarmed and gain a bonus on attack rolls with the disarmed weapon |
Armor Adept | — | Armor modifications no longer inhibit you |
Armor Focus | Base attack bonus +1, proficiency with selected armor. | Increase one type of armor's AC bonus by 1 |
Armor Material Expertise⊤ | Base attack bonus +6 or fighter level 4th, armor training class feature. | Gain a benefit based on your armor's special material |
Armor Material Mastery⊤ | Armor Material Expertise, base attack bonus +11 or fighter level 8th, armor training class feature. | Use Armor Material Expertise two additional times per day |
Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor |
Armor Proficiency, Light | — | No penalties on attack rolls while wearing light armor |
Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor |
Armor Trick | Base attack bonus +1. | Learn armor tricks with a specific style of armor |
Armored Athlete | Light armor proficiency, medium armor proficiency, 3 ranks in any Dexterity- or Strength-based skill | Reduce your armor check penalty on certain skills |
Artful Dodge | Int 13 | Gain a dodge bonus to AC when you are the only threatening opponent |
Artillery Team | Proficiency with light crossbow, heavy crossbow, or musket; size Small or Medium | Ally with this feat can help you load and fire a Large light crossbow, heavy crossbow, or musket |
Ascetic Form | Ascetic Style; Weapon Focus with the chosen melee weapon; base attack bonus +5 or monk level 5th | Use a new melee weapon with unarmed class abilities |
Ascetic Strike | Ascetic Form; Ascetic Style; Weapon Focus with the chosen weapon; base attack bonus +7 or monk level 7th | Use unarmed damage of a lower level monk instead of the weapon’s base damage |
Ascetic Style | Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1st | Use weapons with unarmed strike abilities |
Asura Sight | Asura Style, base attack bonus +9 or monk level 9th | When using Asura Style, you gain improved uncanny dodge |
Asura Spellrend | Asura Sight, Asura Style, base attack bonus +13 or monk level 13th | You can dispel divine spells with your unarmed strikes in Asura Style |
Asura Style | Wis 13, Improved Unarmed Strike, base attack bonus +5 or monk level 5th | You can sicken creatures casting divine spells with your unarmed strikes |
Awe-Inspiring Smash | Str 15, Power Attack, base attack bonus +3 | Apply your Strength modifier instead of Charisma on performance combat checks |
Awesome Blow | Str 25, Power Attack, Improved Bull Rush, size Large or larger | Learn a maneuver to send opponent’s flying backwards. |
Awesome Charge | Str 25, Awesome Blow, Improved Bull Rush, Power Attack | Use awesome blow as part of a successful charge attack |
Awesome Throw | Str 25, Throw Anything or rock throwing, Improved Bull Rush, size Large or larger | Learn the awesome throw combat maneuver |
Azata Mischief | Agile Maneuvers, Azata Style, Dodge, Mobility, base attack bonus +6 | You can trip those whose attacks of opportunity against you miss |
Azata Sprint | Agile Maneuvers, Azata Mischief, Azata Style, Dodge, Mobility, Wind Stance, base attack bonus +10 | Your base speed increases by 10 feet and you ignore the first 10 feet of difficult terrain in a round |
Azata Style | Dodge, Mobility, base attack bonus +2 | Gain a +1 dodge bonus to AC if you move at least 15 feet |
Balor Whip | Weapon Focus (whip), Whip MasteryUC, base attack bonus +8 | Drag foes adjacent to you with a whip |
Baneful Judgment | BaneAPG class feature, judgmentAPG class feature, monster loreAPG class feature | Spend 1 round of bane to gain a temporary judgement against an identified creature |
Banner of Doom | Base attack bonus +8, banner class feature, tiefling | Penalize enemies' saving throws with fear when your banner is in sight. |
Barracuda Dash | Wis 13, Barracuda Slam, Barracuda Style, Improved Unarmed Strike, Acrobatics 7 ranks, Swim 7 ranks | You can make a second charge attack after a first |
Barracuda Slam | Wis 13, Barracuda Style, Improved Unarmed Strike, Acrobatics 5 ranks, Swim 5 ranks | You can run and charge while swimming |
Barracuda Style | Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, Swim 3 ranks | You can make unarmed attacks underwater without penalty |
Barrage of Styles | Base attack bonus +1, human | Adjacent allies with this feat grant you a cumulative +1 bonus (max +4) on combat maneuver checks |
Barroom Brawler | Base attack bonus +4 | Once per day, gain the use of a combat feat you don’t possess for 1 minute |
Bashing Finish | Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11 | Make a free shield bash after a critical hit |
Battle Cry | Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks | Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear |
Bear Hug | Str 17, Beartrap Bite, Weapon Focus (bite), base attack bonus +8 | Grapple a bitten opponent without provoking |
Bear's Balance | Iron Will, rage class feature | Enter a rage rather than succumb to fear |
Beartrap Bite | Weapon Focus (bite), base attack bonus +6 | Clamp down on your opponent when critically hitting with your bite attack |
Beast Hunter | Base attack bonus +1; Knowledge (nature) or Survival 1 rank | +2 bonus to track and +1 bonus to AC and on attacks against larger animals in chosen terrain |
Beastmaster Ire | Cha 13, Alertness, Beastmaster Salvation, Beastmaster Style, Handle Animal 9 ranks, Sense Motive 5 ranks | +2 on attacks and +4 on damage against a target when you activate Beastmastery Style's benefit; bonuses double if an enemy's attack damaged your animal companion |
Beastmaster Salvation | Cha 13, Alertness, Beastmaster Style, Handle Animal 5 ranks, Sense Motive 5 ranks | Use your Handle Animal check in place of an adjacent animal companion's saving throw |
Beastmaster Style | Cha 13, Handle Animal 1 rank, must have an animal companion | Use Handle Animal to attempt to negate a hit on your adjacent animal companion |
Befuddling Initiative | Improved Initiative | Treat all opponents as flat-footed during the surprise round |
Befuddling Strike | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Confuse opponent with unarmed strike |
Belier's Bite | Improved Unarmed Strike | Deal 1d4 bleed damage with your unarmed strikes |
Betrayal Sense | Wis 13, rogue level 3rd, trap sense class feature | Apply trap sense on checks to see through disguises
and avoid surprise attacks |
Betraying Blow | Solo Maneuvers, base attack bonus +8 | Deal extra nonlethal damage by bluffing your opponent |
Binding Throw | Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw | After successful Ki Throw, you may attempt to grapple |
Black Powder Spectacle | Amateur GunslingerUC or the grit class feature, base attack bonus +4 | Gain a bonus on Intimidate and Perform checks by making a grand spectacle with your firearm |
Blade Binder | Base attack bonus +4, proficiency with khopesh or temple sword | Improve your skill with blade binding |
Bladed Brush | Weapon Focus (glaive), must be a worshiper of Shelyn | Use Dexterity for attack rolls with a glaive, counts as a swashbuckler weapon |
Blades Above and Below | Base attack bonus +6 | When fighting with a differently sized ally, you flank an adjacent foe from any position |
Blazing Aura (ARG) | Inner Flame, Scorching Weapons, character level 13th, ifrit | Create an aura of heat around you after using Scorching Weapons |
Blazing Aura (PA) | Knowledge (planes) 3 ranks | Shroud yourself in fire that damages those who attack you |
Bleeding Critical | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed |
Bleeding Stare | Mesmerist level 5th, painful stare class feature | Painful stare causes bleed damage |
Blinded Blade Style | Blind-Fight, Perception 5 ranks | Gain unique benefits when unable to see |
Blinded Competence | Blinded Blade Style, Blind-Fight, Improved Blind-FightAPG, Perception 10 ranks | Pinpoint creatures without a check while using Blinded Blade Style |
Blinded Master | Blind-Fight, Blinded Competence, Blinded Blade Style, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks | Improve your ability to pinpoint creatures with Blinded Blade Style |
Blind-Fight | — | Reroll miss chances for concealment |
Blinding Critical | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded |
Blinding Flash | Dex 13, Combat Expertise | Angle the light's reflection into your opponent's eyes to dazzle them. |
Blinding Sneak Attack | Base attack bonus +5, darkness spell-like ability, sneak attack class feature, tiefling | Use your sneak attack to blind while in darkness. |
Blinding Stare | Mesmerist level 7th, painful stare class feature | Painful stare inflicts blindness |
Blistering Feint | Combat Expertise, Improved Feint, ifrit | +2 on feint checks when wielding a fire weapon |
Blood Beak | Base attack bonus +5, natural weapon racial trait, tengu | Increase the damage of your beak attack, deal bleed with a critical hit |
Blood Feast | Bite attack | Gain morale bonuses after biting living creatures |
Blood Frenzy Assault | Str 17, Blood Frenzy Strike, Blood Frenzy Style, Bloody Assault, Improved Unarmed Strike, Power Attack, base attack bonus +6, aquatic subtype | Gain additional attacks per round against bleeding creatures when using Bloody Frenzy Style |
Blood Frenzy Strike | Str 15, Blood Frenzy Style, Improved Unarmed Strike, Power Attack, base attack bonus +4, aquatic subtype | Deal bleed damage when using Bloody Frenzy Style |
Blood Frenzy Style | Str 13, Improved Unarmed Strike, base attack bonus +1, aquatic subtype | Increase your Strength and Constitution, but lower your AC |
Blood Spurt | Base attack bonus +2, susceptibility to bleed damage | Adjacent foes risk being blinded when dealing you bleed damage |
Blooded Arcane Strike | Arcane Strike, ability to cast arcane spells, bloodrage class feature | Gain the benefits of Arcane Strike while bloodraging |
Bloodletting | Worshiper of Zon-Kuthon | Deal 1 bleed damage when you threaten a critical hit with a piercing or slashing weapon |
Bloody Assault | Str 13, Power Attack, base attack bonus +6 | Trade melee attack bonus for bleed damage |
Bloody Mess | Skill Focus (Intimidate) | Once per round, demoralize a creature that made you bleed as an immediate action |
Bloody Sabres | Dex 15, Exotic Weapon Proficiency (sawtooth sabre), Two-Weapon Fighting, worshiper of Achaekek | When you hit with both your primary and off-hand sawtooth sabres, deal 1 bleed damage |
Bloody Vengeance | Base attack bonus +1, worshiper of Calistria | Study those who have damaged you to deal bleed damage |
Bludgeoner | — | Inflict nonlethal damage with bludgeoning weapons |
Blundering Defense | Cautious Fighter, halfling | Grant allies a luck bonus to AC/CMD when you fight defensively or use total defense |
Boar Ferocity | Improved Unarmed Strike, Boar Style, Intimidate 6 ranks | Add piercing damage to unarmed attacks, and demoralize opponents |
Boar Shred | Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks | Unarmed attacks cause bleed damage |
Boar Style | Improved Unarmed Strike, Intimidate 3 ranks | Unarmed strikes deal bludgeoning or slashing damage |
Body Shield | Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6 | Gain cover against attacks while grappling |
Bodyguard | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally's AC |
Bonebreaker | Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks | Deal Str or Dex damage when using Stunning Fist |
Bounding Hammer | Proficiency with hammer, base attack bonus +6 | Bounce throwing hammers off your opponents so they return to you |
Branch Pounce | Climb 3 ranks, Stealth 3 ranks | Deal additional damage on a target you leap down upon from above |
Break Guard | Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting | May attack opponent you attempted to disarm with your second weapon |
Breaker of Barriers | Str 17, worshiper of Rovagug | +2 bonus on checks to break barriers, bull rush, and overrun |
Bristling Bull Rush | Str 13, Improved Bull Rush, Power Attack, base attack bonus +3 | Deal additional damage to a foe when you successfully bull rush it through difficult terrain |
Bristling Drag | Str 13, Improved Drag, Power Attack, base attack bonus +3 | Deal additional damage to a foe when you drag it through difficult terrain |
Broken Wing Gambit | Bluff 5 ranks | Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity |
Brutal Coup de Grace | Dazzling Display, Weapon Focus, base attack bonus +5, proficiency with the selected weapon | Successful coup de grace disheartens nearby enemies |
Brutal Grappler | Half-orc or orc | Help an ally grapple a creature |
Brute Assault | Str 23, Int 13, Brute Stomp, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +10 | Weaken tripped foes and reduce their move speed |
Brute Stomp | Str 19, Int 13, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +8 | Make an extra unarmed attack when starting next to a prone foe |
Brute Style | Str 15, Int 13, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +6 | Use Vicious Stomp within 10 feet |
Buffeting Wings | Hover, Powerful Wings | Use your wings to create a gust of wind |
Bulette Charge Style | Str 13, Improved Overrun, Power Attack, proficiency with heavy armor
| Gain a +4 bonus to overrun maneuvers |
Bulette Leap | Str 15, Bulette Charge Style, Improved Overrun, Power Attack, proficiency with heavy armor | Overrun multiple opponents and add your Strength on Acrobatics checks to jump |
Bulette Rampage | Str 15, Bulette Charge Style, Bulette Leap, Improved Overrun, Power Attack, proficiency with heavy armor | Deal damage on a successful overrun manuever |
Bull Rush Strike | Str 13, Improved Bull Rush, Power Attack, base attack bonus +9 | Attempt a bull rush on a successful critical hit |
Bull-Catcher Style | Dex 13, Improved Grapple, Improved Unarmed Strike | Ready an action to grab creatures charging you |
Bull-Catcher Toss | Dex 13, Bull-Catcher Style, Improved Grapple, Improved Unarmed Strike; base attack bonus +8, brawlerACG level 4th, or monk level 4th | Reposition creatures you grab a crature with Bull-Catcher Style |
Bull-Catcher Wrangler | Dex 13, Bull-Catcher Style, Bull-Catcher Toss, Improved Grapple, Improved Unarmed Strike; base attack bonus +12, brawlerACG level 8th, or monk level 8th | Redirect a creature's charge when you grab it with Bull-Catcher Style |
Bullseye Shot | Point-Blank Shot, Precise Shot, base attack bonus +5 | Gain +4 bonus on next ranged attack as a move action |
Bullying Blow | Intimidate 1 rank, orc | Intimidate creatures while attacking them |
Burn It Down! | Base attack bonus +1, goblin | Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks |
Bushwhack | Dex 13, Improved Grapple, Improved Unarmed Strike | Grapple and pin with a surprise action |
But a Scratch | Cha 13, Bluff 4 ranks | Demoralize foes by playing down a mighty blow |
Butterfly's Sting | Combat Expertise, worshiper of Desna | Grant confirmed critical hit to an ally instead |
Call Out | — | Force a creature to duel you by using Intimidate |
Cannon Master | Siege EngineerUC, Knowledge (engineering) or Profession (siege engineer) 7 ranks, proficiency with at least one firearm siege engine | Learn to repair siege weapons with greater efficiency |
Canny Tumble | Dodge, Mobility, Acrobatics 5 ranks | Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity |
Casterbane Shot | Amateur GunslingerUC or the grit class feature, Point-Blank Shot, Precise Shot, base attack bonus +4 | Make it harder for spellcasters to concentrate while under fire |
Caster's Champion | — | 3/day, use allies' magic to gain a bonus to damage rolls for 1 round |
Cat and Mouse | Bluff 5 ranks, Sense Motive 5 ranks, opportune parry and riposte deedACG | Hold your riposte to gain an advantage |
Catch Off-Guard | — | No penalties for improvised melee weapons |
Cautious Fighter | Halfling | Increase your bonus when fighting defensively or using total defense |
Cavalry Formation | Mounted Combat | May share space with other mounts, charge through space occupied by allied mount |
Censoring Critical | Critical Focus, base attack bonus +15 | Critical hit silences target |
Cerberus Crush | Cerberus Snare, Cerberus Style, Vital Strike, base attack bonus +13 or monk level 13th | You can apply Vital Strike to attacks made in Cerberus Style |
Cerberus Snare | Cerberus Style, base attack bonus +9 or monk level 9th | When you damage a creature in Ceberus Style, it cannot 5 ft. step or use dimensional travel |
Cerberus Style | Cleave, Improved Unarmed Strike, base attack bonus +6 or monk level 6th | You can attack three targets at once within your reach |
Chain Mastery | Dex 15, Exotic Weapon Proficiency (spiked chain) | Wield spiked chain in one hand, gain bonuses when wielding spiked chain two-handed |
Chairbreaker | Catch Off-Guard, base attack bonus +1 | Break improvised weapons to deal more damage |
Channel Smite | Channel energy class feature | Channel energy through your attack |
Channeling Force | Ability to cast at least one force spell, channel energy class feature | Spend channel energy to deal extra force damage with weapon attacks |
Charge of the Righteous | Base attack bonus +1, any good alignment | When charging an undead creature, you don’t take the –2 penalty to AC |
Charge Through | Str 13, Improved Overrun, Power Attack, base attack bonus +1 | Make overrun as free action while charging |
Charging Hurler | Point-Blank Shot | May use charge rules to make thrown weapon attack |
Charging Stag Style | Dex 13, Dodge, Improved Unarmed Strike, Mobility | Charge through difficult terrain and allied spaces, make a turn while charging |
Choir of Blades | — | Gain an ally’s bonus on attack rolls against a creature or a subtype, as well as the ally’s racial weapon proficiencies |
Chokehold | Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th | May pin grappled opponent one size category larger than you |
Circling Mongoose | Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +6 | Circle your opponent while attacking |
Circling Offense | Dodge, Mobility, base attack bonus +3 | Dodge attacks of opportunity from larger creatures better, while having the offending creature provoke from your allies |
Circuitous Shot | Dex 19, Blind-Fight, Improved Precise Shot, Point-Blank Shot, Precise Shot, base attack bonus +11 | Bounce ranged attacks to avoid total cover |
Clambering Escape | Int 13, Combat Expertise, Improved RepositionAPG, evasion class feature | After evading, reposition a foe into the blast |
Claw Pounce | Str 13, Dex 15, Nimble Striker, base attack bonus +10, catfolk, cat’s claws racial trait or Aspect of the Beast (claws of the beast manifestation) | Make a full attack with your claws on a charge |
Claw Wrench | Dex 13, Improved Grapple, Improved Unarmed Strike | Grapple a creautre to break its own grab or negate bite attacks |
Cleave | Power Attack | Make an additional attack if the first one hits |
Cleave Through | Str 13, Cleave, Power Attack, base attack bonus +11, dwarf | Take 5 ft steps between cleaves to threaten additional creatures |
Cleaving Finish | Str 13, Cleave, Power Attack | Make additional attack if opponent is knocked out. |
Cleaving Sweep | Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11 | Use cleave to attempt trip at all opponents within reach |
Clinging Climber | Str 13, Climb 3 ranks | Cling to a surface using your legs so you can use both hands to attack |
Cloak and Dagger Style | Int 13, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +6 | Learn dirty tricks as free actions during a surprise round |
Cloak and Dagger Subterfuge | Int 13, Cloak and Dagger Style, Combat Expertise, Improved Dirty TrickAPG, Weapon Focus with the chosen weapon, base attack bonus +11 | Use dirty tricks as free actions with an attack of opportunity |
Cloak and Dagger Tactics | Int 13, Cloak and Dagger Style, Cloak and Dagger Subterfuge, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +16 | Use free dirty tricks when your opponent is off guard or flanked |
Close-Quarters Thrower | Dex 13, Dodge, Weapon Focus with selected thrown weapon | Attacks with selected weapons do not provoke attacks of opportunity |
Cloven Helm | Dented Helm, Hard-Headed, base attack bonus +11, dwarf | +1 AC vs. critical hits with helms, apply damage to helmet during a critical hit |
Clustered Shots | Point-Blank Shot, Precise Shot, base attack bonus +6 | Total damage from full-round ranged attacks before applying DR |
Cockatrice Strike | Improved Unarmed Strike, Gorgon’s Fist, Medusa’s Wrath, base attack bonus +14 | Turn a target to stone with a critical hit |
Combat Expertise | Int 13 | Trade attack bonus for AC bonus |
Combat Meditation | Wis 13, Meditation Master, character level 5th | Learn to meditate quickly, though your meditation benefits will not last as long. |
Combat Patrol | Combat Reflexes, Mobility, base attack bonus +5 | Increase threatened area for attack of opportunity |
Combat Reflexes | — | Make additional attacks of opportunity |
Combat Rhythm | Base attack bonus +6 or monk level 6th | Reduce penalties to your attacks with successive hits against the same target |
Combat Stamina | Base attack bonus +1 | Gain a stamina pool to help boost your combat abilities |
Combat Style Master | Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th | May switch styles as a free action |
Combat Vigor | Con 13 | Gain a vigor pool and heal yourself without magic |
Compounded Pain | Mesmerist level 13th, painful stare class feature | Apply the effects of two stare feats to painful stares |
Concentrated Fire | Point-Blank Shot, elf, weapon familiarity racial trait | When you and an ally with this feat both ready actions to make ranged attacks, use the highest attack roll for both attacks |
Concentrated Splash | Precise Shot or Throw Anything | Deal extra damage with the direct hit from a splash weapon by reducing the splash damage to other targets |
Confusing Stare | Mesmerist level 7th, painful stare class feature | Painful stare inflicts confusion |
Consume Essence | Base attack bonus +6; evil alignment; swallow whole universal monster ability; must be of the magical beast, outsider, or undead type | Inflict negative levels on swallowed creatures |
Cooperative Rend | Rend, troll | Use your rend with greater ease |
Cooperative Swarmer | Swarming racial trait | Can share space with an ally your size or larger |
Coordinated Capture | Base attack bonus +1 | Creatures you and your allies threaten take penalties to checks to avoid provoking attacks of opportunities |
Coordinated Charge | You have at least two other teamwork feats, base attack bonus +10. | You may charge the same foe when an ally does |
Coordinated Defense | — | +2 bonus to CMD |
Coordinated Distraction | — | Make it harder for your foes to cast spells defensively. |
Coordinated Maneuvers | — | +2 bonus on combat maneuver checks |
Coordinated Shot | Point-Blank Shot | When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe |
Cornugon Shield | Dex 15, Weapon Focus (spiked chain) | Wield a spiked chain as a weapon and shield |
Cornugon Smash | Power Attack, Intimidate 6 ranks | Make intimidate checks along with power attacks |
Cornugon Stun | Stunning Fist | Use stunning fist with monk weapons along with unarmed attacks |
Cornugon Trip | Dex 15, Improved Trip, Weapon Focus (spiked chain) | Make trip attempts with a thrown spiked chain |
Counter Reflexes | Anticipate Dodge, Dodge, Mobility; base attack bonus +9, brawler level 6th, or monk level 6th | Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you |
Counterpunch | Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike); base attack bonus +16 or brawler level 12th | When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you |
Covering Defense | Shield Focus, base attack bonus +6 | Provide cover to an ally with total defense |
Covering Fire (RTT) | Point-Blank Shot | Use aid another with ranged attacks against distant opponents |
Covering Fire (VC) | Exotic Weapon Proficiency (firearms)UC, Weapon Focus (at least one firearm) | Targets you hit take an attack roll penalty against your allies |
Covering Shield | Dex 13, Shield
Focus, Shield Proficiency | Gain a bonus against Area of Effect attacks while using your shield |
Cracking the Shell | Weapon Focus with piercing weapon | Use a piercing weapon to reduce a creature's spell resistance or energy resistance |
Crane Riposte | Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th | When you deflect an attack, you may make an attack of opportunity |
Crane Style | Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st | Take –2 penalty when fighting defensively |
Crane Wing | Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th | May deflect one attack per round while fighting defensively or using total defense |
Crashing Wave Buffet | Wis 15, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +6 | Disorient an opponent when you drag or reposition it |
Crashing Wave Fist | Wis 15, Crashing Wave Buffet, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +9 | Make an unarmed attack against a foe when you drag or reposition it |
Crashing Wave Style | Wis 13, Improved Drag, Improved Reposition, Improved Unarmed Strike | Move 5 feet when you drag or reposition an opponent |
Creative Armorsmith | Craft (armor) 3 ranks, Knowledge (engineering) 3 ranks | You can add temporary modifications to your armor |
Creative Weaponsmith | Craft (weapons) 3 ranks, Knowledge (engineering) 3 ranks | You can add temporary modifications to your weapons |
Crippling Critical | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target's speed is halved |
Crippling Thrust | Weapon Focus with piercing weapon, base attack bonus +6 | You can hamper a creature's movements with a piercing weapon |
Critical Focus | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits |
Critical Mastery | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits |
Critical Versatility | Fighter level 11th, human | 1/day, learn a Critical feat |
Crossbow Mastery | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
Crowd Control | Base attack bonus +3 | You gain a +2 competence bonus to your CMD when an enemy uses Acrobatics to move through a square you threaten. |
Crowd of Bullies | Half-orc | Allies with this feat gain a +2 bonus on combat maneuver checks after you fail a combat maneuver check |
Crusader's Fist | Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6 | May use lay on hands or touch of corruption upon successful Unarmed Strike |
Crushing Blow | Improved Unarmed Strike, Stunning Fist | Stunning Fist reduces target's AC |
Crushing Impact | Str 13, Improved Bull Rush, Improved Unarmed Strike, Power Attack | Deal damage when you bull rush a creature into a solid object |
Cudgeler Style | BludgeonerUC | Deal greater damage with nonlethal damage on a charge |
Cudgeler Sweep | BludgeonerUC, Cudgeler Style, base attack bonus +5 or monk level 5th | Attempt to trip your foes on a charge with Cudgeler Style |
Cudgeler Takedown | BludgeonerUC, Cudgeler Style, Cudgeler Sweep, base attack bonus +9 or monk level 9th | Improve your Cudgeler Style and Sweep |
Cunning Intuition | Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, Ready for Anything, base attack bonus +13 or rogue level 13th, Sense Motive 13 ranks | Choose your readied action when it triggers |
Cushioning Armor⊤ | Armor training class feature, proficiency with medium or heavy armor. | Tranfer half your falling damage to your armor |
Cushioning Shield⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th. | Tranfer half your falling damage to your shield |
Dance of Chains | Dex 15, Chain Mastery, Exotic Weapon Proficiency (spiked chain), Weapon Finesse, Perform (dance) 1 rank | Add Dex modifier instead of Str modifier with spiked chains, reach with spiked chains 5 feet during your turn |
Dangerous Tail | Base attack bonus +5, Lizardfolk | Gain a tail swipe attack |
Darting Retrieval | Int 13, Combat Expertise, Improved Disarm | Kick disarmed items out of the way before the enemy can retrieve them |
Darting Viper | Base attack bonus +4, proficiency with the dwarven dorn-dergar | Switch between reach and normal with the dorn-dergar as a swift action |
Dastardly Finish | Sneak attack +5d6 | Deliver coup de grace to cowering or stunned target |
Dastardly Trick | Int 13; Amateur SwashbucklerACG or panacheACG class feature; Combat Expertise; Improved Dirty TrickAPG | Your dirty tricks are harder to remove |
Dazing Assault | Str 13, Power Attack, base attack bonus +11. | Trade melee attack bonus to daze opponents |
Dazing Fist | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4 | Daze with unarmed strikes |
Dazzling Display | Weapon Focus | Intimidate all foes within 30 feet |
Deadhand Initiate | Wis 19, Deadhand Style†, Improved Unarmed Strike, Knowledge (religion) 6 ranks, ki pool class feature, nongood alignment | You feast upon your own fears |
Deadhand Master | Wis 23, Deadhand Initiate, Deadhand Style, Improved Unarmed Strike, Knowledge (religion) 14 ranks, ki pool class feature, nongood alignment | Your unarmed strikes inflict negative levels |
Deadhand Style | Wis 15, Improved Unarmed Strike, Knowledge (religion) 4 ranks, ki pool class feature, nongood alignment | You are hard to scare and your unarmed strikes can make foes shaken |
Deadly Aim | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage |
Deadly Finish | Base attack bonus +11 | Foes you knock out must make a Fort save or die |
Deadly Grappler | Dex 13, Improved Grapple, Improved Unarmed Strike | Deal more damage with attacks during a grapple |
Deadly Horns | Base attack bonus +1, tiefling | Gain a gore attack |
Deadly Stroke | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
Deafening Critical | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened |
Death from Above | — | Gain +5 bonus on attack rolls when charging from higher ground or flying |
Death from Below | Base attack bonus +1 | +2 bonus on readied/opportunity attacks against flying opponents |
Death or Glory | Str 13, Power Attack, base attack bonus +6 | Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents |
Death Roll | Bite attack, reptilian subtype | Perform a death roll when grappling a foe of your size or smaller to knock that foe prone |
Deathless Initiate | Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6 | Not staggered while using Diehard; gain +2 on melee damage rolls |
Deathless Master | Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide, base attack bonus +9 | Do not lose hit points while using Diehard |
Deathless Zealot | Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide, base attack bonus +12 | Foes must reroll critical confirmation attacks |
Deceitful Incompetence | Combat Reflexes | Gain a cumulative insight bonus to attack rolls of attacks of opportunity for every time you miss an attack of opportunity |
Dedicated Adversary | No levels in a class that has the favored enemy class feature | Gain a favored enemy |
Defended Movement⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th. | Gain +2 AC vs attacks of opportunity |
Defensive Combat Training | — | Use your total Hit Dice as your base attack bonus for CMD |
Defensive Weapon Training | Int 13, base attack bonus +5 | Gain +2 dodge bonus against a single fighter weapon group |
Deflect Arrows | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
Demon Hunter | Knowledge (planes) 6 ranks | Gain Knowledge and combat bonuses vs. demons |
Demonic Momentum | Demonic Style, Improved Bull Rush, Power Attack, base attack bonus +5 | Gain damage bonus based on how far you charge when you bull rush |
Demonic Nemesis | Demon HunterISWG, Knowledge (planes) 6 ranks | Gain bonus damage against followers of a specific demon lord. |
Demonic Slaughter | Cleave, Demonic Momentum, Demonic Style, Great Cleave, Improved Bull Rush, Power Attack, base attack bonus +9 | Use Great Cleave as part of a charge |
Demonic Style | Power Attack, base attack bonus +1 | Gain +1 on attacks and +2 on damage rolls on the attack at the end of a charge |
Demoralizing Lash | Base attack bonus +1, Intimidate 1 rank, hobgoblin | Strike a demoralized foe with a whip to increase the demoralized duration |
Demoralizing Stare | Mesmerist level 9th, painful stare class feature | Painful stare causes the shaken condition |
Dented Helm | Hard-Headed, base attack bonus +6, dwarf | +1 AC vs critical hits when wearing a helmet, apply half damage of critical hit towards helmet |
Dervish Dance | Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar | Use Dex modifier instead of Str modifier with scimitar |
Desperate Battler | — | Gain +1 morale bonus on melee attack and damage when alone |
Desperate Swing | Cautious Fighter, base attack bonus +1, halfling | +4 critical confirmation when fighting defensively, make an attack with total defense 1/day |
Destroy Identity | Critical Focus, base attack bonus +11, worshiper of Lamashtu | Deal Charisma damage and stagger target on a critical hit |
Destroyer's Blessing | Half-orc or orc, rage class feature | Regain rage and heal by sundering in combat |
Destructive Persuasion | Str 13, Power Attack, Intimidate 1 rank | Smash objects to gain bonuses on Intimidate |
Devastating Strike | Vital Strike, base attack bonus +9 | Deal extra damage when using Vital Strike bonus |
Diabolic Humiliation | Combat Reflexes, Diabolic Style; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +8 or monk level 7th | Gain enhanced effects when you use Diabolic Style to humiliate a target |
Diabolic Judgement | Combat Reflexes; Diabolic Humiliation; Diabolic Style; Improved Vital Strike; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +12 or monk level 11th | Apply Vital Strike on attacks of opportunity |
Diabolic Style | Combat Reflexes; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +2 or monk level 1st | Humiliate targets that provoke attacks of opportun |
Dimensional Awareness | Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Spellcraft 8 ranks; arcane pool class feature | Free attack against nearby summoned/called creature |
Dimensional Disruption | Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Dimensional Awareness; Spellcraft 8 ranks; arcane pool class feature | Quickly send summoned/called creatures back to their home plane before they have a chance to act |
Directed Disarm | Int 13, Combat Expertise, Greater Disarm, Improved Disarm, base attack bonus +11 | Disarmed weapons land farther from the wielder |
Dirty Critical Hit | Int 13, Combat Expertise, Critical Focus, Improved Dirty TrickAPG, base attack bonus +11 | Inflict dirty trick conditions on a critical hit |
Dirty Disarm | Int 13, Combat Expertise, Improved Dirty TrickAPG, Improved Disarm, base attack bonus +6 | Learn to perform a combined dirty trick and disarm |
Dirty Fighting | — | Ignore a flanking bonus in order to prevent attacks of opportunity on your combat maneuvers |
Dirty Grapple | Dex 13, Int 13, Combat Expertise, Improved Dirty TrickAPG, Improved Grapple, Improved Unarmed Strike, base attack bonus +6 | Combine a dirty trick and grapple combat maneuver |
Dirty Trick Master | Greater Dirty Trick, Improved Dirty Trick, base attack bonus +11 | Worsen the condition of a previously inflicted dirty trick |
Disarm Partner | Base attack bonus +1 | Attempt a disarm when an ally fails at one |
Disarming Strike | Int 13, Combat Expertise, Improved Disarm, base attack bonus +9 | Attempt a disarm on a successful critical hit |
Disconcerting Stare | Mesmerist level 5th, painful stareOA class feature | Your painful stare causes creatures to be more vulnerable to traps |
Disengaging Feint | Int 13, Combat Expertise, Improved Feint | Feint lets you move your speed without provoking attacks of opportunity |
Disengaging Flourish | Int 13, Combat Expertise, Disengaging Feint, Improved Feint | Successful feint causes your starting square to not count as threatened |
Disengaging Shot | Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility | When using Disengaging Flourish, you may make a single attack |
Disheartening Display | Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with chosen weapon | Use Dazzling Display to increase a fear effect |
Disorienting Blow | Stunning Fist, base attack bonus +11 | Confuse the enemy with your stunning fist attack. |
Disrupting Fist | Channel Smite, Improved Unarmed Strike, base attack bonus +9, channel positive energy 4d6 | Destroy an undead on a critical unarmed strike |
Disrupting Shot | Dex 13, Point-Blank Shot, fighter level 6th. | Ranged attacks increase enemy's DC to cast spells |
Disruptive | 6th-level fighter | Increases the DC to cast spells adjacent to you |
Disruptive Companion | Animal companion | Companion hinders spellcasting |
Distance Thrower | Str 13 | Reduce ranged penalties for thrown weapons by 2 |
Distracting Charge | — | When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged |
Diva Advance | Cha 17, Combat Expertise, Diva Strike, Diva Style, Improved Feint, base attack bonus +11 or bard level 11th | You don't provoke attacks of opportunity from foes you feinted against |
Diva Strike | Cha 15; Combat Expertise; Diva Style; Improved Feint; base attack bonus +7 or bard level 7th | Deal additional damage t o a target that is denied its Dex bonus to AC |
Diva Style | Cha 13; base attack bonus +1 or bard level 1st | Use Perform instead of Bluff to feint |
Diversion Shot | Stealthy, Target of OpportunityUC | Use Target of Opportunity to give allies a chance to hide |
Divert Harm | Int 13, Combat Expertise, base attack bonus +6, evasion class feature | Pull an opponent into an area-of-effect attack to take damage in your place |
Divine Fighting Technique | Must worship a single patron deity that has an established divine fighting technique | Gain a deity’s fighting technique |
Djinni Spin | Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th | Use Elemental Fist to surround yourself with electricity |
Djinni Spirit | Con 15, Wis 15, Djinni Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th | Gain 1 additional use of Elemental Fist per day, and electricity resistance |
Djinni Style | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain 1 additional use of Elemental Fist per day and bonus to electricity damage |
Dodge | Dex 13 | +1 dodge bonus to AC |
Dolphin Circle | Dolphin Dart, Dolphin Style, Improved Unarmed Strike, Swim 10 ranks, base attack bonus +10 or monk level 10th | Be treated as though you are in mulitple squares for threatening squares, flanking, and being attacked |
Dolphin Dart | Dolphin Style, Improved Unarmed Strike, Swim 6 ranks, base attack bonus +6 or monk level 6th | Swim before and after melee attack |
Dolphin Style | Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd | Gain bonuses when enemies are grouped together and bypass bonuses from aid another |
Domain Strike | Domain class feature, Improved Unarmed Strike | Use a domain power through unarmed strike |
Domino Crash | Int 13, Combat Expertise, Improved Reposition, Whipcrack, base attack bonus +6 or monk level 3rd | You can reposition a creature into an occupied square |
Dorn-Dergar Master | Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergar | Use a dorn-dergar as a one-handed weapon |
Double Slice | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
Drag Down | Int 13, Combat Expertise, Improved Trip | If tripped, you can attempt a trip against that foe |
Dragon Ferocity | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks | Gain bonus on unarmed attacks, and you can cause opponents to be shaken |
Dragon Roar | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks | Gain +1 use of Stunning Fist per day, and you can emit a concussive roar |
Dragon Shot | Amateur Gunslinger feat or grit class feature, Spellcraft 5 ranks | Spend grit to change the damage type of your gun to energy damage |
Dragon Style | Str 15, Improved Unarmed Strike, Acrobatics 3 ranks | Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain |
Dragonflight Flight | Dex 15, Wis 15, Dragonfly Style, Dragonfly Wings, Improved Unarmed Strike, Acrobatics 10 ranks, Climb 10 ranks | Fly short distances in Dragonfly Style |
Dragonfly Style | Wis 13, Improved Unarmed Strike, Acrobatics 2 ranks, Climb 2 ranks | You are treated as though you were on higher ground when making attacks adjacent to objects |
Dragonfly Wings | Dex 15, Wis 15, Dragonfly Style, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks | You can jump off of adjacent creatures to gain the high ground when in Dragonfly Style |
Dragonslayer | Knowledge (arcana) 4 ranks, base attack
bonus +4 | Forgo critical hit damage in order to prevent the enemy from using its breath weapon |
Draining Strike | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Cause fatigue with unarmed strikes |
Dramatic Display | Dazzling Display | Gain +2 on Performance checks, attack rolls, and combat maneuver checks |
Dramatic Slam | Dazzling Display, Improved Grapple, Improved Unarmed Strike, Savage Slam, Weapon Focus, base attack bonus +9 or monk level 6th | Demoralize as a swift action when you successfully use Savage Slam |
Dreadful Carnage | Str 15, Power Attack, Furious Focus, base attack bonus +11. | Make a free Intimidate check when you knock down a foe |
Drunken Brawler | Endurance, worshiper of Cayden Cailean | Alcohol bestows a –2 penalty on Reflex saves, but grants temporary hit points and more |
Dueling Cape Deed | Amateur Swashbuckler† or panache† class feature; Dodge, Sleight of Hand 1 rank | Use your cape as a snaring buckler |
Duelist of the Roaring Falls | Aldori Dueling Disciple, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), base attack bonus +5 | Add Dex bonus to damage rolls against foes that are afraid |
Duelist of the Shrouded Lake | Aldori Dueling Disciple, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), base attack bonus +5 | Gain offensive and defensive bonuses with certain combat maneuvers |
Dwarven Fury | Dwarven Hatred Style, Dwarven Seething, base attack bonus +7, defensive training and hatred racial traits, Medium size | Use Dwarven Seething against any number of opponents |
Dwarven Hatred Style | Base attack bonus +1, defensive training and hatred racial traits, Medium size | Apply hatred on both attack/damage and increase to +2 |
Dwarven Seething | Dwarven Hatred Style, base attack bonus +5, defensive training and hatred racial traits, Medium size | Apply hated/defensive training to different types/subtypes |
Earth Child Binder | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks | You can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit |
Earth Child Style | Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strike, Acrobatics 3 ranks | Defensive training AC increases to +6 against giants |
Earth Child Topple | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks | You may trip a giant of up to Huge size |
Efreeti Stance | Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day and fire resistance |
Efreeti Style | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day and a bonus on fire damage |
Efreeti Touch | Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th | Can emit a cone of fire that may light opponents on fire |
Eidolon Mount | Eidolon able to choose quadruped or serpentine as a base form | Your eidolon is capable of serving as a combat-trained mount |
Eldritch Claws | Str 15, natural weapons, base attack bonus +6 | Natural weapons treated as magic and silver |
Electric Eel Conduit | Wis 17, Electric Eel Shock, Electric Eel Style, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +13 or monk level 9th | Continuously electrocute a target you have grappled |
Electric Eel Shock | Wis 15, Electric Eel Style, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +11 or monk level 7th | Stagger foes you hit with Elemental Fist |
Electric Eel Style | Wis 13, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain a bonus on grapple combat maneuvers when you hit a creature with Elemental Fist |
Elemental Fist | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Deal 1d6 energy damage with an unarmed strike |
Elemental Strike | Ifrit, oread, sylph, or undine | Deal +1 damage of an energy type linked to your race |
Elephant Stomp | Str 13, Power Attack, Improved Overrun, base attack bonus +1 | Get an immediate attack against an opponent you overrun |
Elven Accuracy | Elf | Reroll miss chance due to concealment when using a bow |
Elven Battle Focus | Int 13, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +4, weapon familiarity racial trait | Add INT modifier to weapon damage when using Elven Battle Style |
Elven Battle Style | Elven Battle TrainingARG, Weapon Finesse, base attack bonus +1, weapon familiarity racial trait | Don’t provoke attacks of opportunity when making combat maneuver checks with elvish weapons |
Elven Battle Torrent | Int 13, Elven Battle Focus, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +10, weapon familiarity racial trait | Enemies provoke attacks while you’re fighting defensively |
Elven Battle Training | Base attack bonus +1, elf | Gain bonuses with traditional elven weapons |
Empty Quiver Flexibility | Empty Quiver Style, Rapid Shot, Stabbing ShotAPG, Weapon Focus with the chosen weapon | Apply ranged fighting feats to melee attacks |
Empty Quiver Flurry | Empty Quiver Flexibility, Empty Quiver Style, Rapid Shot, Stabbing ShotAPG, Weapon Focus with the chosen weapon | Use ranged weaons to make melee attacks and avoid attacks of opportunity |
Empty Quiver Style | Weapon Focus with the chosen weapon | Fight in melee with your ranged weapon |
Enfilading Fire | Point-Blank Shot, Precise Shot, one other teamwork feat | When ally flanks opponent, you gain +2 on ranged attack rolls against opponent |
Enforcer | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage |
Engulf Horror | Engulf Revulsion; engulf or smother universal monster ability | Engulfed or smothered foes are staggered |
Engulf Revulsion | Engulf or smother universal monster ability | Engulfed or smothered foes are shaken |
Enhanced Ki Throw | Ki pool class feature, Ki Throw (see the Pathfinder RPG Advanced Player’s Guide) | Spend 1 ki point to deal damage when throwing an opponent to the ground. |
Enrage Opponent | Cha 13, Amateur SwashbucklerACG or panache class featureACG, Persuasive | Lower angered opponent's defenses until she attacks you |
Entreating Critical | Cha 15, Call Truce, Critical Focus, Persuasive, base attack bonus +11, Diplomacy 5 ranks | Use a critical hit to convince foes to a agree to a truce |
Equipment Trick | Base attack bonus +1 | Learn unique tricks with a piece of equipment |
Erastil's Blessing | Weapon Focus (longbow), must be a worshiper of Erastil | Use Wisdom on ranged attack rolls when using a bow |
Eroding Strikes | Weapon Focus with bludgeoning weapon | Use a bludgeoning weapon to reduce a creature's damage reduction |
Exceptional Pull | Dex 13, Deadly Aim, base attack bonus +3 | Get more out of a weapon’s str rating, use them with a lower str modifier |
Excoriating Stare | Mesmerist level 11th, painful stare class feature | Painful stare causes the sickened condition |
Exhausting Critical | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted |
Exotic Weapon Proficiency | Base attack bonus +1 | No penalty on attacks made with one exotic weapon |
Expanded Hunter Tactics | Hunter tacticsACG class feature | Grant teamwork feats to allies |
Expert Sniper | Stealth 3 ranks | Reduce the penalty on Stealth checks to stay hidden while sniping by 10 |
Explosive Escape | Dex 13, Str 13, Improved Grapple, Improved Unarmed Strike | Send your opponents flying when breaking a grapple |
Explosive Weapon | Arcing Weapon, diverse training class feature. | Channel an area spell through your weapon |
Exsanguinate | Blood drain universal monster ability, grab universal monster ability. | Double blood drain damage once per round |
Extend the Bulwark | — | Extend the protection of your armor to your allies |
Extended Combat Meditation | Wis 13, Combat Meditation, Meditation Master, character level 9th | Increase the duration of Combat Meditation by your Wisdom modifier |
Extra Hail of Arrows | Hail of arrows class feature. | Gain an additional use of hail of arrows |
Extra Impromptu Sneak Attack | Impromptu sneak attack class feature | Gain one additional impromptu sneak attack per day |
Extra Stamina | Combat Stamina, base attack bonus +5 | Increase your stamina pool by 3 points |
Extreme Prejudice | Seething Hatred, sneak attack +3d6, studied target class feature | When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s |
Faerie's Strike | Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks | Illuminate foes with Vital Strike |
Falling Water Gambit | Aldori Dueling Disciple, Duelist of the Roaring Falls, Duelist of the Shrouded Lake, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), base attack bonus +8 | Increase threat ranged of Aldori dueling sword versus foes you feint against |
False Opening | Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon | May choose to provoke attacks of opportunity; gain +4 AC vs. attacks |
Far Shot | Point-Blank Shot | Decrease ranged penalties by half |
Fatiguing Stare | Mesmerist level 7th, painful stare class feature | Painful stare causes the fatigued condition |
Fearsome Barricade | Intimidate 5 ranks, Ulfen Guard TPA 20 | Demoralize opponents that attack your allies |
Fearsome Finish | Intimidating Prowess, worshiper of Lamashtu | +4 bonus on Intimidate checks to demoralize when you reduce an enemy to 0 or fewer hit points |
Feint Defender⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th, Sense Motive 1 rank. | Increase the DC required to feint you |
Feint Partner | Bluff 1 rank | When ally successfully feints, opponent loses Dex bonus against your next attack |
Feinting Flurry | Dex 15, flurry of blows class feature, Combat Expertise | Weave a feint attempt with your flurry of blows. |
Felling Escape | Int 13, Combat Expertise, Improved Trip | Trip a foe when you break a grapple |
Felling Smash | Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6 | Trip a foe when you make a power attack |
Fencing Grace | Dex 13, Weapon Finesse, Weapon Focus (rapier) | Use Dexterity on rapier damage rolls |
Feral Combat Training | Improved Unarmed Strike, Weapon Focus with selected natural weapon | Use Improved Unarmed Strike feats with natural weapons |
Feral Grace | Weapon Finesse, base attack bonus +3, animal companion | Gain bonus to damage from fighting with finesse |
Ferocious Beast | Intimidate 1 rank, animal companion | Gain bonuses on Intimidate checks |
Ferocious Feint | Bluff 1 rank, animal companion | Gain bonuses to feint |
Ferocious Tenacity | Ferocity racial trait, half-orc or orc, rage class feature | Spend rounds of rage to reduce damage that would otherwise kill you |
Fighting Frenzy | Cha 13, rage class feature | Avoid an AC penalty while in rage if allies are close by |
Filthy Weapons | Knowledge (dungeoneering) 1 rank, Knowledge (nature) 1 rank | Cover your weapons in disgusting filth |
Final Embrace | Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special attack as a racial ability; base attack bonus +3 | Gain constrict and grab special attacks |
Final Embrace Horror | Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Final Embrace; base attack bonus +6 | Creatures that take constriction damage from you are also shaken |
Final Embrace Master | Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Final Embrace; Final Embrace Horror; base attack bonus +9 | Your constrict attack deals double the number of damage dice |
Finishing Cascade | Base attack bonus +11 or monk level 11th; at least one combination feat | Double the effect's of a combination feat once per round |
Fire Hand | Goblin | Wield torches as weapons, +1 attack with fire in melee |
Firebrand | Worshiper of Asmodeus | Use a torch as a deadly weapon. |
Flagbearer | Cha 15 | Grant bonuses to allies who see your flag |
Flame Blade Dervish | Ability to cast flame blade as a spell or spell-like ability | Increased damage and maneuverability when using a flame blade |
Flame Warrior | Fire subtype, giant subtype | Metal melee weapons you wield gain 1d6 fire damage |
Flanking Foil | — | Foes you strike lose their flanking bonus against you |
Flaying Critical | Critical Focus, base attack bonus +11 | Reduce the opponent’s natural armor when scoring a critical hit |
Flexible Foe | Base attack bonus +5, favored enemy (any humanoid or any outsider), favored enemy class feature | Change the subtype of your humanoid or outsider favored enemy once per day |
Fling | Flyby Attack, Powerful Wings, Snatch and Drop, Throw Anything | Throw grappled enemies a short distance |
Flinging Charge | Quick Draw, base attack bonus +6 | Attack with a thrown weapon during a charge and then end the charge with a melee weapon attack |
Focused Aberration Expertise | Favored enemy (aberration) class feature | Gain a bonus on saving throws against either transformative effects or mind-affecting effects |
Focused Animal Expertise | Favored enemy (animal) class feature | Gain a bonus on Stealth checks |
Focused Construct Expertise | Favored enemy (construct) class feature | Bypass hardness and some types of damage reduction |
Focused Discipline | — | Gain temporary combat bonuses after resisting fear effects |
Focused Dragon Expertise | Favored enemy (dragon) class feature | Gain a bonus to saving throws against breath weapons and fear effects |
Focused Fey Expertise | Favored enemy (fey) class feature | Gain a bonus on attack rolls to confirm critical hits |
Focused Magical Beast Expertise | Favored enemy (magical beast) class feature | Gain cover against creatures attacking you with multiple natural attacks |
Focused Ooze Expertise | Favored enemy (ooze) class feature | Gain acid resistance and a bonus to your combat maneuver defense |
Focused Outsider Expertise | Favored enemy (outsider) class feature | Ignore an amount of alignment-based damage reduction |
Focused Plant Expertise | Favored enemy (plant) class feature | Gain a bonus to Reflex saving throws and CMD against binding effects |
Focused Shot | Int 13, Point-Blank Shot, Precise Shot | Add Int modifier on damage rolls with bows or crossbows |
Focused Target | Studied targetACG class feature (second studied target). | Reduce the number of focused targets you have to increase the bonuses against one creature |
Focused Undead Expertise | Favored enemy (undead) class feature | Gain a bonus to saving throws against ability damage, energy drain, and negative energy |
Focused Vermin Expertise | Favored enemy (vermin) class feature | Gain damage reduction against vermin and swarms |
Following Step | Dex 13, Step Up. | Move up to 10 feet as an immediate action |
Follow-Up Strike | Int 13, Combat Expertise, Improved Disarm, Improved Unarmed Strike, base attack bonus +6 or monk level 6th | Make an attack as a swift action after you disarm a creature |
Footslasher | — | Target a creature's feet to reduce its speed |
Forest Ambush | Stealth 1 rank, Survival 1 rank | Learn better ways to hide in natural environments and gain extra precision damage when attacking out of your hiding spot |
Fortified Armor Training | Proficient with armor or shield | Break armor or shield to turn critical hit into a normal hit |
Fortuitous Vigor | Con 13, Combat Vigor, character level 4th | Spend vigor when you roll a natural 20 |
Fox Insight | Int 13, Fox Style | You are difficult to feint against and demoralize |
Fox Style | Int 13 | Feint and distract with martial training |
Fox Trickery | Int 13, Combat Expertise, Fox Insight, Fox Style, Improved Dirty TrickAPG | Perform dirty tricks as attacks of opportunity |
Freeze in Place | Stealth 5 ranks, wyrwood | Gain the freeze universal monster ability |
Friendly Fire Maneuvers | Point-Blank Shot, Precise Shot | Stay out of each other’s way with ranged and area attacks |
Friendly Rivalry | Human (Taldan) | Gain +2 morale bonus on melee attacks against foes only you threaten if an ally is the only one threatening a different foe |
Frightening Ambush | Intimidate 1 rank | Use Intimidate to demoralize for free when attacking flat-footed creatures |
Frost Warrior | Cold subtype, giant subtype | Metal melee weapons you wield gain 1d6 cold damage |
Furious Focus | Str 13, Power Attack, base attack bonus +1 | Do not take the Power Attack penalty on the first attack each round |
Fury of the Tainted | Cha 13, rage class feature, tiefling | +4 save vs. good spells and effects while raging. |
Fury's Fall | Improved Trip | Add your dexterity bonus to your CMB when making a trip attempt |
Fury's Snare | Fury’s Fall, Improved Trip | Entangle an opponent in your whip when tripping them |
Gang Up | Int 13, Combat Expertise | Flank an opponent if at least two allies are adjacent to it |
Garen's Discipline | Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Focus (Aldori dueling sword), base attack bonus +4 | Gain a bonus to a saving throw when fighting defensively |
Gate Breaker | Str 13, Improved Sunder, Power Attack, base attack bonus +1 | Deal bonus damage to objects |
Ghostslayer | Base attack bonus +1, Knowledge (religion) 1 rank | Damage incorporeal creatures as though weapon were magical or Ghost Touch |
Giant Killer | Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf | Target additional creatures during cleave if larger than you, gain +2 attack against them |
Giant-Killer Stance | Power Attack | Treat reach weapons as if they had the brace quality against larger opponents |
Giant's Crush | Str 13, Power Attack, Vital Strike, base attack bonus +6, giant subtype | Knock smaller creatures prone when using power attack and vital strike |
Giant's Smash | Str 13, Power Attack, giant subtype | Ignore 5 hardness on objects, +5 Strength to break down doors |
Giant's Wallop | Str 13, Power Attack, Vital Strike, base attack bonus +6, giant subtype | Daze smaller creatures when using power attack and vital strike |
Giantslaying Team | Dex 13, Dodge, Mobility, base attack bonus +4, defensive training racial trait | Attack a giant as an immediate action when the giant’s attack of opportunity misses an ally with this feat |
Gloom Strike | Blind-Fight, fetchling | +1 attack when within dim light or darkness |
Gloomstorm | Knowledge (planes) 4 ranks, shadow weapon class feature | Create new shadow weapons as a free action |
Gnome Weapon Focus | Base attack bonus +1, gnome, proficient with all martial weapons | +1 attack with all gnome weapons |
Goblin Cleaver | Str 13, Cleave, Power Attack, dwarf | Target additional creatures during cleave if smaller than you, gain +2 attack against them |
Goblin Gunslinger | Goblin | Wield Medium firearms without penalty |
Gorgon's Fist | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
Gory Finish | Dazzling Display, Weapon Focus | Make an Intimidate check if you reduce an opponent to negative hit points |
Got Your Back | Int 13, Combat Expertise | Use aid another to prevent allies from becoming flanked or flat-footed |
Grab and Go | Catch Off-Guard or Throw Anything, base attack bonus +1 | Pick up improvised weapons as part of a movement action |
Grabbing Drag | Grabbing Style, Improved Grapple; base attack bonus +8, brawler level 4th, or monk level 4th | Move farther with dragged foes |
Grabbing Master | Grabbing Drag, Grabbing Style, Improved Grapple; base attack bonus +12, brawler level 8th, or monk level 8th | Grab two foes instead of just one |
Grabbing Style | Improved Grapple; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature | Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning |
Graceful Steal | Dex 13, Agile Maneuvers, Improved StealAPG, Sleight of Hand 3 ranks | Steal outside of combat and from containers |
Grasping Strike | Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks | Entangle those you hit with Vital Strike |
Gravitational Vital Strike | Vital Strike; Heavy Gravity Acclimation or Light Gravity Acclimation | Deal additional damage in heavy or light gravity |
Great Cleave | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
Great Hatred | Gnome, hatred racial trait | Additional +1 attack against targets of your hatred |
Great Rend | Bite attack, rend, troll | Deal additional damage with your rend when biting |
Greater Awesome Blow | Str 25, Awesome Blow, Improved Bull Rush, Power Attack, size Large or larger | Your awesome blows send enemies further |
Greater Balor Whip | Balor Whip, Improved Balor Whip, Weapon Focus (whip), Whip MasteryUC, base attack bonus +16 | Increase your critical threat range when using Improved Balor Whip |
Greater Beast Hunter | Beast Hunter; Improved Beast Hunter; base attack bonus +6; Knowledge (nature) or Survival 6 ranks | Act normally in surprise round when surprised by an animal in chosen terrain; +4 bonus on rolls to confirm critical hits against animals native to that terrain |
Greater Blind-Fight | Perception 15 ranks, Improved Blind-Fight | Total concealment is considered normal concealment |
Greater Bull Rush | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
Greater Dirty Trick | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6 | Dirty trick penalty lasts 1d4 rounds |
Greater Disarm | Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy |
Greater Drag | Str 13, Improved Drag, Power Attack, base attack bonus +6 | Enemies you drag provoke attacks of opportunity |
Greater Feint | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round |
Greater Grapple | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action |
Greater Hunter's Bond | Improved Hunter’s Bond, hunter’s bond (hunting companions) class feature, ranger level 12th | Select targets equal to your Wisdom modifier to benefit from your hunter's bond |
Greater Ironclad Reactions⊤ | Combat Reflexes, Ironclad Reactions, base attack bonus +11 or fighter level 8th, armor trainingclass feature, proficiency with medium armor. | Use Ironclad Reactions more than once per round. |
Greater Mesmerizing Feint | Mesmerizing Feint, Bluff 10 ranks, hypnotic stare class feature, psychic inception bold stare | Feint against mindless creatures |
Greater Overrun | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
Greater Penetrating Strike | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
Greater Ray Shield⊤⊤ | Dex 17, Missile Shield, Ray ShieldAPG, Spellbreaker. | Your shield is unaffected when using Ray Shield |
Greater Rending Fury | Improved Rending Fury, Rending Fury, base attack bonus +12, rend special attack | When you rend an opponent, you deal bleed damage |
Greater Reposition | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6 | Enemies you reposition provoke attacks of opportunity |
Greater Serpent Lash | Serpent Lash, base attack bonus +4 | Reposition enemies with Serpent Lash |
Greater Shield Focus | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
Greater Shield Specialization | Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield Specialization with selected shield, fighter level 12th | +2 bonus to AC against criticals, and negate critical hit once per day |
Greater Snap Shot | Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base attack bonus +12 | Gain bonus on damage and critical confirmation when using ranged weapons |
Greater Spring Attack | Dex 17, Acrobatic Steps, Dodge, Improved Spring Attack, Mobility, Nimble Moves, Spring Attack, base attack bonus +16 | Attack up to three targets instead of one when you use Spring Attack |
Greater Steal | Int 13, Combat Expertise, Improved Steal, base attack bonus +6 | Enemies don’t notice theft until after combat |
Greater Subjective Slam | Con 15; Wis 15; Subjective Mobility; Subjective Slam; base attack bonus +8 or monk level 7th | Lessen check penalty and increase maximum damage when using Subjective Slam |
Greater Sunder | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
Greater Trip | Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity |
Greater Two-Weapon Fighting | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
Greater Uncivilized Tactics | Str 13, Improved Uncivilized Tactics, Power Attack, Uncivilized Tactics | +2 bonus to use Uncivilized Tactics, foes take longer to recover limbs or attacks affected |
Greater Vital Strike | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
Greater Weapon Focus | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
Greater Weapon of the Chosen | Improved Weapon of the Chosen, Weapon Focus with deity’s favored weapon, Weapon of the Chosen, worship and receive spells from a deity | Roll twice with your favored weapon and take the better roll |
Greater Weapon Specialization | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
Greater Whip Mastery | Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8 | Grapple using a whip |
Greater Wilding Strike | Str 18, Improved Unarmed Strike, Improved Wilding Strike, Wilding, Wilding Strike, base attack bonus +16 | Your unarmed strike damage increases to 1d10 (or 1d8 if you are Small) |
Ground-Grabber | Con 13 | +2 CMD against larger enemies |
Grudge Fighter | Orc | +1 attack/damage against those who attack you |
Gruesome Slaughter | Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer level 11th | Creatures demoralized by Killing Flourish could become sickened |
Guarded Charge⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th. | Don't provoke for making a bull rush or overrun at the end of a charge |
Guided Star | Starry GraceUI, worshiper of Desna | Add the returning property and Wisdom to damage rolls with a starknife 1/day |
Halfling Slinger | Halfling | +1 racial attack bonus with slings |
Hamatula Grasp | Hamatula Strike, Improved Grapple, Strength 13, base attack bonus +9 | Lower the penalty to attack an impaled creature and deal more damage |
Hamatula Strike | Improved Grapple, Strength 13, Base Attack Bonus +7 | Impale creatures with piercing weapons |
Hamatulatsu | Improved Unarmed Strike, Weapon Focus (unarmed strike) | Unarmed attacks can inflict piercing damage and sicken foes |
Hammer the Gap | Base attack bonus +6 | With a full-attack action, each hit against the same opponent deals extra damage |
Hammer Throw | Int 13, Combat Expertise, Improved Trip, Point-Blank Shot, Precise Shot, base attack bonus +1, dwarf | Trip opponents with a thrown bludgeoning weapon |
Harder They Fall | Str 13, Int 13, Combat Expertise, Power Attack | Grant ally a +2 bonus on bull rush or trip attempt |
Hard-Headed | Base attack bonus +1, dwarf | +1 attack/CMB/CMD when using a helmet, +2 save vs. staggered or stunned effects |
Harrying Partners | Any teamwork feat, base attack bonus +6 | Uses of aid another to improve AC last longer |
Haunted Gnome | Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank | Gain haunted fey aspect |
Haunted Gnome Assault | Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks | Gain independent use of gnome magic |
Haunted Gnome Shroud | Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks | Gain additional use of gnome magic |
Heaven's Step | Dex 15, Following Step, Step Up, Step Up and Strike, Two-Weapon Fighting, base attack bonus +10 | Make two attacks with Step Up and Strike |
Hellcat Pounce | Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6 | Make a second attack in the surprise round |
Hemorhaging Venom | Spit Venom, Virulent Venom, base attack bonus +7, nagaji | Inflict bleed damage with your racial poison |
Heroic Interposition | Dex 13, Dodge, Improved Initiative, Mobility, worshiper of an empyreal lord | Move your speed as an immediate action to move next to an enemy attacking an ally |
Heroic Leader | Cha 13; any combat feat; ability to gain an animal companion, cohort, eidolon, familiar, or mount | Certain allies do not count as threatening opponents for certain feats |
Hero's Display | Dazzling Display, Weapon Focus, and proficiency with the selected weapon. | Gain +2 on performance combat checks; may demoralize opponents |
Hex Strike | Hex class feature, Improved Unarmed Strike | Upon successful unarmed strike, you may use a hex |
Hold the Blade | Improved Disarm, base attack bonus +10 | Disarm an opponent after being attacked. |
Holy Water Assault | Base attack bonus +1, Knowledge (religion) 3 ranks | Use holy water for a variety of other special effects |
Hook Fighter | Base attack bonus +1 | Use a grappling hook as a one-handed weapon |
Horn of the Criosphinx | Base attack bonus +6 or monk level 6th | Add double your Strength bonus to damage when charging with a two-handed weapon |
Horn Rider | Base attack bonus +1 | Defend yourself using the horn/tusk of your mount |
Horn Rider's Charge | Horn Rider, base attack bonus +1 | Use your mount’s momentum as part of your own attack |
Horrific Gorging | Bite attack, Large or larger, swallow whole universal monster ability | Swallow one foe to make its allies shaken |
Horse Master | Expert trainer class feature (Advanced Player’s Guide 33), Ride 6 ranks | Use your character level to determine powers and abilities for your mount |
Hurricane Punch | Str 13, Improved Bull Rush, Improved Unarmed Strike, Power Attack | Bull rush a creature you strike multiple times |
Hurtful | Str 13, Power Attack | Make a melee attack after a succesful intimidation |
Iconoclast | Divine Defiance, Improved Sunder, Power Attack, Intimidate 3 ranks | Intimidate nearby creatures when sundering a holy symbol |
Illusive Gnome Bewilderment | Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Illusive Gnome Surprise, Improved Feint, gnome magic and weapon familiarity racial traits | Gain a special benefit when feinting an opponent |
Illusive Gnome Style | Int 13, Combat Expertise, Gnome Weapon FocusARG, Improved Feint, base attack bonus +1, gnome magic and weapon familiarity racial traits | Sacrifice spells to gain a bonus when feinting |
Illusive Gnome Surprise | Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Improved Feint | +2 bonus on dirty tricks and Bluff checks to feint; additional benefits with Illusive Gnome Style |
Impact Critical Shot | Dex 13, Point-Blank Shot, base attack bonus +9 | You can bull rush on a critical hit |
Impaling Critical | Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11 | May impale and deal extra damage to opponent with a critical hit |
Implacable | — | Bonus on saving throws against pain, DR/piercing or slashing drunk |
Imposing Bearing⊤ | Poised Bearing, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with heavy armor. | Treat your size as two category larger for combat maneuvers |
Improved Armor Focus | Armor Focus, base attack bonus +6, proficiency with selected armor. | Decrease selected armor types armor check penalty by 1 |
Improved Awesome Blow | Str 13; Awesome Blow or awesome blow class feature; Power Attac | +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies |
Improved Awesome Throw | Str 25, Awesome Throw, Greater Bull Rush, Throw Anything or rock throwing, size Large or larger | Your awesome throws knock enemies back farther |
Improved Balor Whip | Balor Whip, Weapon Focus (whip), Whip MasteryUC, base attack bonus +12 | Get a free attack when you succeed on a drag check to move a foe adjacent to you |
Improved Beast Hunter | Beast Hunter; base attack bonus +3; Knowledge (nature) or Survival 3 ranks | Gain bonuses on combat maneuver checks, CMD, and Reflex saves when fighting animals larger than you in chosen terrain |
Improved Blind-Fight | Perception 10 ranks, Blind-Fight | Ignore miss chance for less than total concealment |
Improved Bravery | Cha 13, bravery class feature | Bravery applies to against all mind-affecting effects |
Improved Bull Rush | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
Improved Charging Hurler | Charging Hurler, Point-Blank Shot | Your target may be at any range |
Improved Cleaving Finish | Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6 | May use Cleaving Finish any number of times/round |
Improved Critical | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon |
Improved Devastating Strike | Devastating Strike, Vital Strike, base attack bonus +13 | Gain bonus on rolls to confirm critical hits |
Improved Dirty Trick | Int 13, Combat Expertise | +2 bonus on dirty trick attempts, no attack of opportunity |
Improved Disarm | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity |
Improved Disarm Partner | Disarm Partner, base attack bonus +5 | Make attacks of opportunity and disarm checks when an ally fails to disarm someone |
Improved Drag | Str 13, Power Attack, base attack bonus +1 | +2 bonus on drag attempts, no attack of opportunity |
Improved Feint | Combat Expertise | Feint as a move action |
Improved Feint Partner | Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6 | When ally successfully feints, you gain attack of opportunity against opponent |
Improved Feinting Flurry | Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry, base attack bonus +6 | Deny your opponent their Dex bonus when using Feinting Flurry. |
Improved Fury of the Tainted | Cha 13, Fury of the Tainted, base attack bonus +8, rage class feature, tiefling | Gain SR 10+levels against good spells while raging. |
Improved Grapple | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
Improved Hammer Throw | Int 13, Combat Expertise, Hammer Throw, Improved Trip, Point-Blank Shot, Precise Shot, base attack bonus +6, dwarf | Trip larger opponents from further away when using Hammer Throw |
Improved Hunter's Bond | Hunter’s bond (hunting companions) class feature, ranger level 9th | Grant your allies full favored enemy bouns |
Improved Impaling Critical | Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13 | Impaled opponent must succeed at a grapple maneuver to pull your weapon out |
Improved Initiative | — | +4 bonus on initiative checks |
Improved Intercept Blow | Intercept Blow, base attack bonus +6, animal companion | Further reduce damage while using Intercept Blows |
Improved Ki Throw | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush |
Improved Low Blow | Base attack bonus +4, halfling, low-blow racial trait | +2 critical confirmation against larger opponents, 1/day reroll a confirmation roll |
Improved Outflank | OutflankAPG, base attack bonus +6 | Flank foe without having to be on opposite sides |
Improved Overrun | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
Improved Parry | Int 13, Combat Expertise | Parry an opponent to make it flat-footed |
Improved Position of Strength | Position of Strength; Two-Weapon Fighting or Multiattack; Intimidate 5 ranks | Gain the bonus from Position of Strength even when target is armed |
Improved Precise Shot | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
Improved Precise Strike | Dex 13, Precise StrikeAPG, base attack bonus +4 | Deal bleed damage with Precise Strike |
Improved Punishing Step | Dex 13, Dodge, Punishing Step, base attack bonus +8 | Creature's that charge you and miss are flat-footed against your attacks |
Improved Rending Fury | Rending Fury, base attack bonus +9, rend special attack | Deal extra damage on a successful rend |
Improved Reposition | Int 13, Combat Expertise | +2 bonus on reposition attempts, no attack of opportunity |
Improved Sabotaging Sunder | Str 13, Improved Sunder, Power Attack, Sabotaging Sunder, Disable Device 9 ranks | Use Sabotaging Sunder on more objects and without provoking attacks of opportunity |
Improved Second Chance | Int 13, Combat Expertise, Second Chance, base attack bonus +11 | Take a –5 penalty on later attacks to reroll missed attack |
Improved Shield Bash | Shield Proficiency | Keep your shield bonus when shield bashing |
Improved Shield Focus | Shield Focus, base attack bonus +6. | Decrease shield's armor check penalty by 1 |
Improved Sidestep | Dex 15, Dodge, Mobility, Sidestep | Sidestep without using your 5-foot step on your next turn |
Improved Snap Shot | Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9 | You threaten an additional 10 feet with Snap Shot |
Improved Spring Attack | Dex 15, Dodge, Mobility, Nimble Moves, Spring Attack, base attack bonus +9 | Attack up to two targets intead of one when you use Spring Attack |
Improved Steal | Int 13, Combat Expertise | +2 bonus on steal attempts, no attack of opportunity |
Improved Sunder | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
Improved Surprise Follow-Through | Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8 | Deny opponents their Dex bonus when using Great Cleave |
Improved Swap Places | Swap Places | When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity |
Improved Trip | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
Improved Two-Weapon Feint | Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Feint, Two-Weapon Fighting, base attack bonus +6 | Make a Bluff check instead of your first attack |
Improved Two-Weapon Fighting | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
Improved Unarmed Strike | — | Always considered armed |
Improved Uncivilized Tactics | Str 13, Power Attack, Uncivilized Tactics | +2 bonus to use Uncivilized Tactics, stop provoking attacks when using |
Improved Underhanded Teamwork | Combat Expertise, Improved Dirty Trick,
Underhanded Teamwork, base attack bonus +6 | Attempt a dirty trick when a nearby ally does so |
Improved Vital Strike | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
Improved Weapon of the Chosen | Weapon Focus with your deity’s favored weapon, Weapon of the Chosen | Gain the benefits of Weapon of the Chosen until the start of your next turn |
Improved Whip Mastery | Weapon Focus (whip), Whip Mastery, base attack bonus +5 | Threaten with your whip and grasp Tiny objects |
Improved Wilding Strike | Str 16, Improved Unarmed Strike, Wilding, Wilding Strike, base attack bonus +11 | Your unarmed strike damage increases to 1d8 (or 1d6 if you are Small) |
Improvisational Focus | Catch Off-Guard or Throw Anything, base attack bonus +1 | Gain proficiency and Weapon Focus with improvised weapons |
Improvised Defenses | Catch Off-Guard or Throw Anything, base attack bonus +1 | Gain a +1 shield bonus to AC when wielding an improvised weapon |
Improvised Weapon Mastery | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly |
In Harm's Way | Bodyguard | Take the damage of a successful attack upon an adjacent ally |
Incite Paranoia | Int 13, Combat Expertise, Deceitful Greater Feint, Improved Feint, base attack bonus +6 | Ruin your foes' teamwork and spread doubt among them |
Indomitable Mount | Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks, Lastwall affinity | Make ride checks in place of your mount's saving throw |
Indomitable Mountain Avalanche | Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Peak, Indomitable Mountain Style, base attack bonus +9 | Make attack of opportunity to push back a foe when a foe fails a combat maneuver against you |
Indomitable Mountain Peak | Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Style, base attack bonus +6 | Gain +2 to CMD against combat manuever checks or Acrobatics checks to avoid provoking your attacks of opportunity when a previous attempt succeeds |
Indomitable Mountain Style | Wis 13, Combat Reflexes, Improved Unarmed Strike, base attack bonus +4 | Gain +4 morale bonus to CMD and to the DC of Bluff checks used for feint attempts against you if you don't move |
Infused Spell Cartridges | Int 15, Arcane Strike, Spell Cartridges, ability to cast 4th-level arcane spells, proficient with firearms | You can deliver a touch spell through a force bullet |
Inner Flame | Scorching Weapons, character level 7th, ifrit | +4 save vs. fire/light spells, deal extra damage with Scorching Weapons |
Inspired Sneak Attack | Inspiration pool; sneak attack or studied strike class feature | Expend uses of inspiration to reroll sneak attack dice |
Inspiring Bravery | Cha 13, bravery class feature | Grant your bravery to allies within 30 feet |
Intense Blows⊤ | Str 13, Power Attack, base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with heavy armor. | Gain a bonus to CMD when using Power Attack |
Intense Pain | Mesmerist level 7th, painful stare class feature | Painful stare deals more damage |
Intercept Blow | Base attack bonus +1, animal companion | Shield master from attacks |
Intercept Charge | — | Move up to your speed to intercept charging foe as an immediate action |
Interweave Composite Blast | Kinetic blast class feature | Work together to unleash a composite blast |
Intimidate Animals | Greater Wild Empathy, Intimidate 5 ranks, Knowledge (nature) 5 ranks, wild empathy class feature | Add your Wisdom Modifier on Intimidate checks in addition to Charisma modifier when intimidating animals |
Intimidating Glance | Hypnotic stare class feature | Demoralize hypnotic stare target as a swift action |
Intimidating Prowess | — | Add Str to Intimidate in addition to Cha |
Intrepid Rescuer | Combat Reflexes, worshiper of Kurgess | Those you threaten that attack helpless, prone, or stunned allies provoke an attack of opportunity |
Ironclad Reactions⊤ | Base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with medium armor. | Take a bonus 5-foot step when struck in combat |
Jabbing Dancer | Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; base attack bonus +9, brawler level 5th, or monk level 5th | Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike |
Jabbing Master | Dodge, Improved Unarmed Strike, Jabbing Dancer, Jabbing Style, Mobility, Power Attack; base attack bonus +12, brawler level 8th, or monk level 8th | Increase the damage dealt with Jabbing Style |
Jabbing Style | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature | Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn |
Jaguar Pounce | Base attack bonus +4 | Gain benefits of Improved Critical feat when charging or Spring Attacking a flat-footed or helpless foe |
Janni Rush | Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks | Always count as having a running start for jumping, and deal double damage on a jumping charge |
Janni Style | Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks | Take only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you |
Janni Tempest | Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks | After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip |
Jawbreaker | Improved Unarmed Strike, Stunning Fist, Heal 6 ranks | With successful Stunning Fist, you may cripple opponent's mouth |
Joyless Toil | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Nauseate a creature that you strike |
Juggle Load | Ammo Drop, Sleight of Hand 1 rank, proficient with sling | Load slings as a free action |
Juke | Dex 13, Dodge, Mobility, SidestepAPG | Dodge charging opponents |
Just Out of Reach | Dex 13, Dodge, Mobility | +4 dodge bonus to AC vs. melee attacks with > 5 ft. reach |
Ki Diversity | Ki pool class feature, Wis 13, Kusari-Gama 25 TPA | Learn to channel your ki into a new ability |
Ki Throw | Improved Trip, Improved Unarmed Strike | Throw opponent into adjacent square with a trip attack |
Kick Up | Dex 12, Acrobatic, Acrobatics 1 rank; slayer level 1st or swashbuckler level 1st | Retrieve an unattended item as a swift action |
Killing Flourish | Intimidating Prowess, Intimidate 4 ranks, slayer level 4th | When melee attacks reduce a foe to below 0 hit points, demoralize those around you |
Kirin Path | Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks | You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion) |
Kirin Strike | Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks | Gain +2 insight bonus to identify a creature |
Kirin Style | Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank | May make Knowledge check against opponent as swift action to gain bonuses |
Kitsune Style | Int 13, Combat Expertise, Improved Dirty TrickAPG | Perform a dirty trick at the end of a charge |
Kitsune Tricks | Int 13; Combat Expertise; Improved Dirty TrickAPG; Kitsune Style; base attack bonus +3 or monk level 3rd | Apply two conditions with a single dirty trick |
Kitsune Vengeance | Int 13; Combat Expertise; Improved Dirty TrickAPG; Kitsune Style; Kitsune Tricks; base attack bonus +6 or monk level 6th | Use dirty tricks with attacks of opportunity |
Knocking Blows⊤ | Str 13, Intense Blows, Power Attack, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with heavy armor. | Creatures you Power Attack take a penalty to CMD for 1 round |
Knotted Nets | Exotic Weapon Proficiency (net), base attack bonus +1 | Work together with multiple allies to use nets against larger creatures |
Know Weakness | Bardic knowledge class feature | +1 attack/damage against creatures you make a Knowledge check against |
Kobold Ambusher | Stealth 4 ranks, kobold | Use stealth at full speed with no penalty, run or charge while stealthed with reduced penalty |
Kobold Flood | Combat Expertise, Kobold Groundling,
Kobold Style, Small size or smaller. | Grapple opponents to keep them prone |
Kobold Groundling | Combat Expertise, Kobold Style, Small
size or smaller. | Prone creatures are denied their Dex bonus to AC |
Kobold Sniper | Stealth 1 rank, kobold | Take half penalty on Stealth checks when sniping |
Kobold Style | Combat Expertise, Small size or smaller. | +4 CMB vs. enemies denied their Dex bonus to AC |
Kraggodan's Stance | Con 13, proficiency with heavy armor and shields | Interlock your armor and shield, gaining +2 AC until you move |
Kraken Style | Wis 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Improve your grapple damage by Wisdom |
Kraken Throttle | Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +5 or monk level 5th | Choke your opponent while grappling |
Kraken Wrack | Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +7 or monk level 7th | Crush your opponent while grappling, damaging their gear |
Kudzu Invasion | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Kudzu Grappler, base attack bonus +6 or monk level 6th, vine leshy | Damage creatures when using Kudzu Grappler |
Kudzu Takeover | Dex 13, base attack bonus +6 or monk level 6th, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Kudzu Grappler, Kudzu Invasion, vine leshy | Increase the miss chance inflicted with Kudzu Grappler |
Kyton Cut | Wis 17, Exotic Weapon Proficiency (spiked chain), Kyton Shield, Kyton Style, base attack bonus +8 or monk level 6th, Knowledge (planes) 3 ranks, ki pool class feature | Spiked chain attacks can hurt both you and the target, and hinder concentration |
Kyton Shield | Wis 15, Exotic Weapon Proficiency (spiked chain), Kyton Style, base attack bonus +5, Knowledge (planes) 3 ranks, ki pool class feature | Spiked chain acts as both weapon and shield |
Kyton Style | Wis 13, Exotic Weapon Proficiency (spiked chain), Knowledge (planes) 3 ranks, ki pool class feature | Use a spiked chain as a monk weapon and deliver Stunning Fist through it |
Landing Roll | Dex 13, Dodge, Mobility | If tripped, move 5 feet as an immediate action |
Lantern Glare | Lantern Light, Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 11th or monk level 11th | Creatures you attack with Lantern Style are shaken |
Lantern Light | Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 7th or monk level 7th | Bypass damage reduction when using Lantern Style |
Lantern Style | Point-Blank Shot, good or lawful alignment, caster level 1st or monk level 1st | Your thrown weapons shed light for one round |
Large Target | Proficient with sling | Do more damage with a sling the larger your opponent is |
Lashing Tail | Grasping Tail, you must have a tail | Gain a tail slap natural attack |
Latching Horror | Attach universal monster ability | A foe is shaken when you attach to it |
Lead by Example | Cha 15, half-orc | Grant allies a +2 moral bonus to attack when you confirm a critical hit |
Lead from the Back | Goblin, Intimidate 1 rank | Give allies encouagement from cover. |
Leapfrog | Acrobatics 3 ranks | Spring off of your opponent |
Leaping Evasion | Lightning Reflexes, evasion class feature | Use Acrobatics to leap out of large area effects |
Let Them Come | Dwarf, Ninth Battalion TPA 25 | Treat all one- or two-handed melee weapons as if they had the brace special feature |
Lightning Draw | Quick Draw, swashbuckler initiativeACG deed, swashbuckler level 7th | Draw weapons reflexively |
Lightning Stance | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move |
Linnorm Hunter Coordination | Cha 13, Dex 13, Dodge, Linnorm Hunter Retreat, Linnorm Hunter Style, base attack bonus +6, must have or be an animal companion | As a full-round action, you can make a single attack that deals extra damage |
Linnorm Hunter Retreat | Cha 13, Dex 13, Dodge, Linnorm Hunter Style, base attack bonus +4, must have or be an animal companion | Move 5 ft. as an immediate action when your ally attacks |
Linnorm Hunter Style | Cha 13, must have or be an animal companion | Enemies that provoke an attack of opportunity from your ally also provoke from you |
Linnorm Style | Wis 13, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Retaliate against attackers |
Linnorm Vengeance | Wis 13, Improved Unarmed Strike, Linnorm Style, base attack bonus +6 or monk level 6th | Allow an attack to hit you to gain combat bonuses against your attacker |
Linnorm Wrath | Wis 13, Improved Unarmed Strike, Linnorm Style, Linnorm Vengeance, base attack bonus +9 or monk level 9th | When you use the Linnorm Vengeance feat to allow an enemy to hit you, you can make a retaliatory unarmed strike attack against that opponent as an immediate action. This acts as an attack of opportunity, and counts against the number of attacks of opportunity you can make each round. Additionally, once per day when a melee attack deals enough damage to knock you unconscious or kill you, the attacker must succeed at a Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier) or be stunned for 1 round. This save occurs after you make the retaliatory unarmed strike granted by the Linnorm Vengeance feat. |
Lob Shot | Far Shot, Point-Blank Shot | Ignore all cover bonuses when making a ranged attack unless they have cover from above |
Lookout | — | Act in surprise round if ally can act |
Low Profile | Dex 13, Small size or smaller | +1 dodge bonus to AC against ranged attacks |
Lucky Strike | Base attack bonus +5, adaptive luck racial trait, halfling | Reroll weapon damage using Adaptive Luck |
Lunge | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
Mad Magic | Bloodrage class feature or perfect clarity rage power | Cast spells from any of your classes during a bloodrage, keep rage benefits when using moment of clarity |
Maddening Obliteration | Wis 19, Cha 15, Improved Unarmed Strike, Maddening Strike, Maddening Style, Stunning Fist, Knowledge (arcana) 10 ranks, ki pool class feature, nongood alignment | Your unarmed strikes weaken foes against madness and can disintegrate the fallen |
Maddening Strike | Wis 17, Cha 13, Improved Unarmed Strike, Maddening Style†, Stunning Fist, Knowledge (arcana) 8 ranks, ki pool class feature, nongood alignment | Use ki to deal substantial Wisdom/sanity damage |
Maddening Style | Wis 15, Cha 11, Improved Unarmed Strike, Stunning Fist, Knowledge (arcana) 4 ranks, ki pool class feature, nongood alignment | ain additional use of Stunning Fist, increase DC of madness effects, and deal Wisdom/sanity damage with Stunning Fist |
Magical Heart | Arcane Strike, Improved Unarmed Strike, wyrwood | Gain temp hp when you use Arcane Strike on your unarmed strikes |
Makeshift Maneuvers | Catch Off-Guard or Throw Anything, base attack bonus +1 | Improvised weapons you wield have the disarm and trip weapon properties |
Manifold Stare | Mesmerist level 3rd, painful stareOA class feature | Use painful stare more than once per round |
Mantis Style | Improved Unarmed Strike, Stunning Fist, Heal 3 ranks | Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2 |
Mantis Torment | Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist | Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent |
Mantis Wisdom | Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks | Treat half your non-monk levels as monk levels for Stunning Fist effects |
Manyshot | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
Marid Coldsnap | Con 15, Wis 17, Elemental Fist, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th | Unleash a 30-foot line of frigid water |
Marid Spirit | Con 15, Wis 15, Elemental Fist, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day, and cold resistance |
Marid Style | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day, and deal cold damage |
Martial Dominance | Base attack bonus +5, Intimidate 1 rank | Intimidate with martial training and on critical hits |
Martial Focus | Base attack bonus +5 | +1 damage with a weapon group; access Weapon Mastery for that group |
Martial Mastery | Martial Versatility, fighter level 16th, human | Combat feats can be applied to all weapons in the same group |
Martial Versatility | Fighter level 4th, human | One combat feat can be applied to all weapons within the same weapon group |
Martial Weapon Proficiency | — | No penalty on attacks made with one martial weapon |
Massed Charge | Mounted Combat, Handle Animal 4 ranks, Ride 9 ranks, Lastwall affinity | Suffer no penalites when squeezing with other riders and gain bonuses to combat maneuvers |
Master Combat Performer | Performing Combatant or at least three performance feats, base attack bonus +6 | Make a performance combat check as a free action |
Master Hammer Throw | Int 13, Combat Expertise, Hammer Throw, Improved Hammer Throw, Improved Trip, Point-Blank Shot, Precise Shot, base attack bonus +6, dwarf | Trip multiple creatures per round when using Hammer Throw |
Master Siege Engineer | Siege Weapon Engineer, Knowledge (engineering) 10 ranks | Crew can load siege engine as a move action |
Master Sniper | Expert Sniper, Rapid Shot, Stealth 6 ranks | Learn to make two attacks while sniping |
Masterful Display | Dazzling Display, any two performance feats. | Gain benefits of two performance feats |
Masterful Flourish | Weapon training class feature | Add weapon training to performance checks |
Measure Foe | Street Smarts, base attack bonus +1 | Measure a foe's combat prowess and gain bonuses |
Measured Response | Base attack bonus +1, worshiper of Abadar | When you hit with a melee or ranged weapon attack, you can choose to deal the average amount of damage |
Medusa's Wrath | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
Merciful Takedown | — | You can knock a creature out with a coup de grace |
Merciless Beating | Int 13, Combat Expertise, Gang UpAPG | Forgo a flanking bonus to grant +1 to the attacks of two other allies |
Merciless Butchery | Dastardly Finish, sneak attack +5d6, studied target class feature | Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action |
Merciless Rush | Improved Bull Rush, worshiper of Rovagug | When your bull rush exceeds your target’s CMD by 5 or more, deal damage equal to your Strength modifier |
Mesmerizing Feint | Hypnotic stare class feature | Lower penalties for feinting against creatures of other types |
Meteor Swing | Weapon Focus with bludgeoning weapon, base attack bonus +6 | You can knock a target off balance with a bludgeoning weapon |
Mighty Bite | Base attack bonus +6, bite attack, rend, troll | Increase the critical threat of your bite by rending |
Mind Strike | Ranged legerdemain class feature. | Inflict a penalty to Will saving throws with sneak attack damage |
Mirror Move | Int 13, Combat Expertise, base attack bonus +4 | Mirror uses of your opponents’ feats |
Misdirection Attack | Int 13, Combat Expertise, Deceitful, Misdirection Redirection, Misdirection Tactics, Bluff 10 ranks | When using Misdirection Tactics, attacker provokes an attack of opportunity |
Misdirection Redirection | Int 13, Combat Expertise, Misdirection Tactics, Deceitful, Bluff 10 ranks | When using Misdirection Tactics, redirect attack to another creature |
Misdirection Tactics | Int 13, Combat Expertise, Deceitful, Bluff 4 ranks | While using total defense, use Bluff to negate a hit |
Missile Shield | Dex 13, Shield Focus | Deflect one ranged attack per round with shield |
Mobile Bulwark Style | Str 13, Shield Focus, Tower Shield Proficiency, base attack bonus +1 | Add your shield bonus to AC to your CMD vs bull rush and overrun manuevers |
Mobile Fortress | Str 15, Mobile Bulwark Style, Shield Focus, Tower Shield Proficiency, base attack bonus +4 | Add half your shield bonus to AC to your touch AC |
Mobile Stronghold | Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, base attack bonus +7 | Gain cover vs spells and total cover vs one attack as an immediate action |
Mobility | Dodge | +4 AC against attacks of opportunity from movement |
Mocking Dance | Acrobatics 4 ranks or Perform (dance) 4 ranks | May either move 5 feet without provoking attacks of opportunity, or your speed with them |
Modification Master | Creative Armorsmith, Armor Adept, and Craft (armor) 7 ranks, or Creative Weaponsmith, Weapon Adept, and Craft (weapons) 7 ranks; Knowledge (engineering) 7 ranks | You can add an armor or weapon modification to an item that already has a modification |
Modification Trainer | Cha 13, Armor Adept or Weapon Adept, fighter level 4th | You can train others to use modified armor or weapons |
Modified Weapon Proficiency | Proficiency with the selected weapon | Always have proficiency with modified versions of a single weapon |
Monastic Legacy | Still mind class feature, Improved Unarmed Strike. | Count half your non-monk levels as monk levels for unarmed strike damage |
Monkey Lunge | Lunge, Acrobatics 1 rank | Use Lunge without lowering your AC |
Monkey Moves | Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks | Add Wisdom bonus on Climb checks, and climb and crawl at half speed |
Monkey Shine | Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks | After successful Stunning Fist, you may enter an adjacent square |
Monkey Style | Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks | Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone |
Moonlight Stalker | Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait | Gain +2 on damage and attack rolls when you have concealment vs. foe |
Moonlight Stalker Feint | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait | Make a Bluff check to feint with concealment vs. foe |
Moonlight Stalker Master | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait | While concealed, miss chance increases by 10% |
Motivating Display | Cha 13, Dazzling Display, Weapon Focus | Motivate your allies while demoralizing your foes |
Mountain-Splitting Strike | Wis 13, Improved Unarmed Strike | Unarmed and stunning fist attacks are mroe effective on a charge |
Mounted Archery | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Mounted Combat | Ride 1 rank | Avoid attacks on mount with Ride check |
Mounted Shield | Mounted Combat, Shield Focus | Apply shield bonus to mount’s AC |
Mounted Skirmisher | Ride rank 14, Mounted Combat, Trick Riding | Make a full attack if mount moves its speed or less |
Mud in Your Eye | Throw Anything | Use mud and dirt to perform dirty tricks |
Multiattack | Three or more natural attacks | Reduce the penalty of your secondary attacks from -5 to -2. |
Multiweapon Fighting | Dex 13, three or more hands | Reduce the penalties for fighting with multiple weapons from -6/-10 to -2/-6. |
Murderer's Circle | Dodge, Acrobatics 4 ranks | When you make a performance combat check after a critical, move 5 feet |
Murderous Sniper | Death attack class feature. | You can make a death attack from range |
Musketeer's Daring | Dex 15, derring-do deed, swashbuckler level 6th | Reroll derring-do on a natural 5 |
Musketeer's Dodge | Exotic Weapon Proficiency (firearms)UC, gunslinger level 3rd, gunslinger’s dodge deed | Increase the bonus from gunslinger's dodge and your movement doesn't provoke |
Musketeer's Reposition | Exotic Weapon Proficiency (firearms)UC, gunslinger level 6th, pistol-whip deed | When you use the pistol-whip deed, you can reposition instead of tripping |
Musketeer's Sidestep | Dodging panache deed, swashbuckler level 3rd | Increase the bonus from dodging panahce and your movement doesn't provoke |
Mutual Hatred | — | Bonus to attack/damage against creatures who hate you |
My Blade is Yours | Int 13, Combat Expertise, Sense Motive 3 ranks | Use a weapon special quality from adjacent ally's weapon |
Natural Jouster | Centaur (or any tauric creature at the
GM’s discretion) | Wield a lance with improved proficiency |
Neckbreaker | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks | May deal Str or Dex damage to pinned opponent |
Net Adept | Exotic Weapon Proficiency (net), base attack bonus +1 | May treat a net as a one-handed weapon |
Net and Trident | Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting | May wield a one-handed or light weapon with a net |
Net Maneuvering | Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3 | May use a net to trip or disarm |
Net Trickery | Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6 | May use a net to blind your opponent |
Nightmare Fist | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness | While fighting in magical darkness, you deal +2 damage |
Nightmare Striker | Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire | While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 |
Nightmare Weaver | Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darkness | Can demoralize foes while casting darkness. |
Nimble Striker | Dex 13, base attack bonus +1, catfolk, sprinter racial trait | Do not take the -2 AC penalty when cleaving, lunging, or charging |
Notorious Vigilante | Dazzling Display, Weapon Focus, any nongood alignment, great renown social talent, proficiency with chosen weapon | Use Dazzling Display as a standard action based on your reputation alone |
Numbing Blow | Int 13, Str 13, Combat Expertise, Improved Disarm, Power Attack | Temporarily disable a creature's arm when you disarm them |
Obscuring Beacon | — | Use your light to dazzle foes |
Octopus Focus | Dex 13, Dodge, Octopus Style, Acrobatics 3 ranks, Perception 3 ranks | Gain a bonus on attack rolls equal to the number of enemies that threaten you |
Octopus Style | Dex 13, Dodge, Improved Unarmed Strike, Acrobatics 1 rank, Perception 1 rank | As a move action, designate a number of creatures who can't flank you while in Octopus Style |
Octopus Thrash | Dex 13, Dodge, Improved Trip, Octopus Focus, Octopus Style, Acrobatics 7 ranks, Perception 7 ranks | Trip two adjacent creatures in Octopus Style |
One-Inch Punch | Improved Unarmed Strike, base attack bonus +6, brawler’s flurry class feature or flurry of blows class feature | Forgo multiple attacks to make a single attack that deals increased damage and bull rushes |
Onslaught | Str 13, Power Attack, base attack bonus +1, sneak attack class feature | Get sneak attack damage on your first power attack during a surprise round |
Open Up | Int 13, Combat Expertise | Uses of aid another to improve attacks also ignore AC bonuses granted by a shield |
Opening Volley | — | Successful ranged attack grants +4 on next melee attack roll |
Opportunistic Grappler | — | Make a dirty trick manuever against a creature grappling you |
Orc Fury Style | Bullying BlowARG, Intimidating Prowess, Intimidate 3 ranks, weapon familiarity racial trait | Use Bullying Blow with the first attack each round |
Orc Hewer | Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf | +2 bonus to attack when cleaving orcs |
Orc Rampage | Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Intimidate 5 ranks, weapon familiarity racial trait | Bonus to attack/damage against shaken opponents |
Orc Snarl | Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Orc Rampage, Intimidate 7 ranks, weapon familiarity racial trait | +4 save vs. effects created by shaken foes |
Orc Weapon Expertise | Base attack bonus +1, orc | Learn unique abilities with orc weapons |
Ostentatious Rager | Intimidate 5 ranks, rage class feature | Rage as a performance for money or to distract enemies |
Ostentatious Weakness | Base attack bonus +5, favored enemy class feature | Add favored enemy bonuses to performance checks |
Osyluth Guile | Bluff 8 ranks, Dodge | Add your Charisma bonus to AC when fighting defensively |
Outflank | Base attack bonus +4 | Gain +4 bonus on attack rolls when flanking |
Outslug Sprint | Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Outslug Weave; Weapon Focus with the chosen weapon | Move an additional 5 feet when making a 5-foot step with Outslug Style |
Outslug Style | Int 13; Combat Expertise or brawler’s cunningACG class feature; Weapon Focus with the chosen weapon | +1 to AC and damage when taking a 5-foot step with a chosen weapon |
Outslug Weave | Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Weapon Focus with the chosen weapon | No penalty to AC when using Lunge with Outslug Style; +2 to AC/damage from Outslug Style instead of +1 |
Overhead Flip | Str 13, Improved Grapple, Improved Unarmed Strike, Savage Slam, base attack bonus +9 or monk level 6th | Savage Slam staggers the target |
Overwatch Style | Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon | Ready two ranged attacks |
Overwatch Tactician | Overwatch Style, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon | Ready two ranged attacks as a standard action instead of full-round |
Overwatch Vortex | Overwatch Style, Overwatch Tactician, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon, base attack bonus +11 | Ready up to four ranged attacks with Overwatch Style instead of two |
Overwhelm | — | Flank larger opponents with ease |
Owl Dive | Dex 17, Owl Style, Owl Swoop, Skill Focus (Stealth), base attack bonus +7 or monk level 5th, Acrobatics 1 rank, Fly 1 rank, Stealth 1 rank | Use Fly with martial training and chrage through any creatuer |
Owl Style | Dex 13, Skill Focus (Stealth), Stealth 1 rank | Use Stealth with martial training and charge with Stealth |
Owl Swoop | Dex 15, Owl Style, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank | Use Acrobatics with martial training and while charging |
Pack Attack | Base attack bonus +1 | Ally's attack allows you to take a 5-foot step |
Pack Flanking | Int 13, Combat Expertise, ability to acquire an animal companion | You and your companion creature flank regardless of position |
Pack Intimidation | Half-orc, intimidating racial trait | When you use Intimidate to demoralize, gain a +2 circumstance bonus for every ally with this feat within 30 feet |
Painful Blow | Vital Strike, base attack bonus +6, Knowledge (arcana) 3 ranks | Damage you deal with vital strike continues to distract until your next turn |
Painful Collision | Str 13, Improved Bull Rush, Power Attack | When you bull rush one creature into another, both take damage |
Paired Opportunists | — | +4 bonus on attacks of opportunity |
Panther Claw | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style | Retaliate as a free action instead of as a swift action |
Panther Parry | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style | Retaliatory attacks are resolved before the attack |
Panther Style | Wis 13, Combat Reflexes, Improved Unarmed Strike. | Retaliate against opponents that take attacks of opportunity against you |
Paralyzing Strike | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14 | Paralyze with unarmed strikes |
Parting Shot | Dex 13, Dodge, Mobility, Point-Blank Shot, Shot on the Run, base attack bonus +6. | Make a ranged attack when withdrawing |
Passing Trick | Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller | Successful Acrobatics check allows you to feint |
Patient Strike | Int 13 | Ready an attack as a full-round action for a +2 bonus on the attack |
Penetrating Stare | Mesmerist level 7th, painful stare class feature | Painful stare ignores damage reduction |
Penetrating Strike | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
Perfect Awareness | Wis 17, Combat Meditation, Meditation Master, character level 9th | Take 20 on Perception 1/day. |
Perfect Center | Wis 21, Combat Meditation, Meditation Master, character level 17th | Take 10 on any skill check/concentration check, even if not normally allowed. |
Perfect Strike | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for attacks with monk weapons and take the better roll |
Perfect Style | Wis 13; base attack bonus +5 or monk level 5th | Gain energy resistance 5 |
Performance Weapon Mastery | — | All weapons you are proficient with act as if they had the performance quality |
Performing Combatant | Dazzling Display, any one performance feat | Can make combat performance checks in any combat |
Pernicious Stab | Sneak attack +2d6 | Forgo sneak attack damage to increase a poison’s effectiveness |
Perturbing Stare | Mesmerist level 5th, painful stare class feature | Painful stare removes foe's Dexterity bonus to AC |
Phalanx Formation | Base attack bonus +1 | When wielding reach weapons, allies do not provide soft cover |
Phase Strike | Knowledge (planes) 10 ranks | Make a weapon attack as a touch attack |
Piercing Grapple | Dex 13, Improved Grapple, Improved Unarmed Strike, Quick Draw, Intimidate 7 ranks | Impale a foe while grappling |
Pile On | Str 13, Hurtful, Power Attack | Deal less damage in order to extend the duration of a fear condition |
Pin Down | Combat Reflexes, fighter level 11th | Opponents that take 5-foot step or withdraw provoke attack of opportunity from you |
Pinning Knockout | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th | Against a pinned opponent, you may double nonlethal damage with grapple check |
Pinning Rend | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th | Against pinned opponent, you may deal bleed damage with Grapple check |
Pinpoint Jab | Improved Unarmed Strike, base attack bonus +6, ki pool or martial flexibility class feature | You can use a limited form of the swashbuckler's targeted strike deed |
Pinpoint Poisoner | Poison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved Unarmed Strike, Two-Weapon Fighting or flurry of blows class feature | When using Adder Strike, you may poison two blowgun darts that can be used in melee |
Pinpoint Targeting | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
Piranha Strike | Weapon Finesse, base attack bonus +1 | Take a -1 penalty to attacks to get a +2 bonus to damage with light weapons (scales with BAB) |
Point-Blank Master | Weapon Specialization with selected ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon |
Point-Blank Shot | — | +1 attack and damage on targets within 30 feet |
Poised Bearing⊤ | Base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with medium or heavy armor. | Treat your size as one category larger for combat maneuvers |
Porcupine Defense | Combat Expertise, Combat Reflexes,
base attack bonus +6 | Raise your defenses against combat maneuvers from larger creatures |
Position of Strength | Intimidate 5 ranks | Gain bonuses to Intimidate when you are armed and target is not |
Power Attack | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
Powerful Wings | Str 13, Skill Focus (Fly), base attack bonus +8 | Gain two wing attacks and improve abilities related to your wings |
Practical Kata | Improved Unarmed Strike, ki pool class feature | Regain ki by striking an opponent multiple times |
Precipice Strike | Dex 15, base attack bonus +6, cragkin half-orc | Treat creatures as flat-footed if you are both in difficult terrain |
Precise Shot | Point-Blank Shot | No penalty for shooting into melee |
Precise Strike | Dex 13, base attack bonus +1 | Deal +1d6 points of precision damage with melee attacks |
Press to the Wall | Step Up, base attack bonus +3 | Gain flank bonuses when your opponent is up against an object |
Primal Strike | Wis 17, Improved Unarmed Strike, base attack bonus +8 | Confuse your target on a successful unarmed strike |
Prone Shooter | Base attack bonus +1 | Take a reduced penalty to your AC against melee attacks while prone |
Prone Slinger | — | May use a sling while prone |
Protective Line | Exotic Weapon Proficiency (firearms)UC | Don't provoke attacks of opportunity while reloading a firearm |
Psychic Combatant | Int 13, Psychic Sensitivity or the ability to cast psychic spells or use psychic spell-like abilities, character level 3rd | Gain free manifestation points in psychic duels |
Psychovore Master | Improved Unarmed Strike, Psychovore Strike, Psychovore Style, Sense Motives 15 ranks | Inflict Intelligence and Wisdom damage when you confirm a critical hit while using Psychovore Style |
Psychovore Strike | Improved Unarmed Strike, Psychovore Style, Sense Motive 9 ranks | Confuse creatures you attack while you are in Psychovore Style |
Psychovore Style | Improved Unarmed Strike, Sense Motive 3 ranks | Gain a Dodge bonus to AC while fighting thinking creatures |
Pummeling Bully | Improved Reposition, Improved Trip, Improved Unarmed Strike, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5th | When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action |
Pummeling Charge | Improved Unarmed Strike, Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8th | Pummel after a charge |
Pummeling Style | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature | Combine your unarmed strikes together |
Punch Through | Base attack bonus +6 | Help your allies ignore a target’s damage reduction. |
Punishing Kick | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Knock down or push back foes with unarmed strikes |
Punishing Step | Dex 13, Dodge | Gain a +2 circumstance bonus to attack against creatures that fail to use a maneuver on you |
Pure Legion Assault | Bluff 1 rank, Knowledge (religion) 1 rank, Pure Legion Recruit trait (Pathfinder Player Companion: People of the Sands 21)
| +2 bonus on saving throws against divine spells and effects and abilities from outsiders.
|
Pursuit of Glory | Human (Ulfen) | Gain a +2 morale bonus on one attack roll made as part of a charge if you start or end the charge adjacent to an ally |
Push the Limits | Con 13, Combat Stamina, base attack bonus +1 | Gain a secondary stamina pool to use in the event your primary runs out |
Pushing Assault | Str 15, Power Attack, base attack bonus +1 | Push a foe back with a two-handed weapon |
Quarterstaff Master | Weapon Focus (quarterstaff), base attack bonus +5 | Use a quarterstaff one-handed |
Quick Bull Rush | Str 13, Improved Bull Rush, Power Attack, base attack bonus +6 | May bull rush in place of one of your melee attacks |
Quick Dirty Trick | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6 | May perform a dirty trick in place of one of your melee attacks |
Quick Drag | Str 13, Improved Drag, Power Attack, base attack bonus +6 | May perform a drag maneuver in place of one of your melee attacks |
Quick Draw | Base attack bonus +1 | Draw weapon as a free action |
Quick Reposition | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6 | May reposition in place of one of your melee attacks |
Quick Steal | Int 13, Combat Expertise, Improved Steal, base attack bonus +6 | May steal in place of one of your melee attacks |
Quick Stow | Quick Draw, base attack bonus +1 | Quickly sheath or stow items |
Quick Study | Int 13, bravery +3 class feature, fighter level 10th | Study with an ally to learn a combat feat |
Quiet Death | Dex 19, Stealth 10 ranks, rogue level 10th | Drop your foes before they make a sound |
Quillbreaker Defense | Proficiency with armor spikes | Use your armor spikes to reduce damage |
Quivering Palm Adept | Quivering palm class feature | Add +2 to the saving throw DC of quivering palm. |
Quivering Palm Versatility | Quivering palm class feature, base attack bonus +13 | Alter the way you use your quivering palm. |
Raging Regeneration | Rage class ability, regeneration, troll | Prevent your regeneration from stopping while raging |
Ranged Disarm | Dex 13, Deadly Aim, base attack bonus +1 | Use a ranged weapon to disarm |
Ranged Feint | Base attack bonus +2, Bluff 3 ranks | Feint with a ranged weapon |
Ranged Trip | Dex 13, Deadly Aim, base attack bonus +1 | Attempt a trip maneuver using a ranged weapon |
Rapid Grappler | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th | Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. |
Rapid Reload | Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm). | Reload your weapon quickly |
Rapid Shot | Dex 13, Point-Blank Shot | Make one extra ranged attack |
Rat Catcher | Knowledge (dungeoneering) 1 rank, base attack bonus +1 | Gain a bonus when fighting much smaller creatures; take less damage from a swarm |
Rat Stack | Dex 13, swarming racial trait | You and two allies can share the same space |
Ray Shield | Dex 15, Missile Shield, Spellbreaker | Deflect one ranged touch attack per round with shield |
Reach Defense | Dex 15 | +2 armor class against attacks of opportunity from non-adjacent enemies |
Ready for Anything | Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, base attack bonus +6 or uncanny dodge class feature | Always act on the surprise round |
Reap the Infirm | Base attack bonus +3 | Deal extra damage to diseased creatures |
Rebounding Leap | Leaping lance class feature, Acrobatics 5 ranks, Ride 11 ranks | Remount your steed as a swift action with successful Acrobatics check |
Rebuffing Reduction | Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1 | Bull Rush opponent who fails to pierce your DR |
Recall Ammunition | Amateur Gunslinger feat or grit class feature, base attack bonus +9, Spellcraft 5 ranks | You can spend grit to teleport a missed bullet back into your gun |
Reckless Aim | Point-Blank Shot, Precise Shot | Take -1 AC for +2 attack, risk hitting random adjacent creature on natural 1. |
Redirect Attack | Dex 15, Int 15, Dodge | Redirect attacks to target other foes |
Redirected Shot | Amateur GunslingerUC or the grit class feature, Deadly Aim, Point-Blank Shot, Precise Shot | Help redirect your allies’ poorly aimed ranged attacks |
Redistributed Might | Con 13 or Wis 13, Enhanced Morale, Exotic Weapon Proficiency (Aldori dueling sword), Iron Will, base attack bonus +4 | Apply bonuses to your Strength to your Dexterity instead |
Reflexive Interception | Intercept Blow, base attack bonus +3, animal companion, evasion | Provide evasion to master |
Relentless Shot | Point-Blank Shot, base attack bonus +6 | Continue to threaten an opponent you trip with ranged attacks |
Relic Breaker | Str 13, Gate Breaker, Improved Sunder, Power Attack, base attack bonus +1 | When you sunder objects, creature holding them catches of fire |
Rending Claws | Str 13, two claw natural weapon attacks, base attack bonus +6 | Deal 1d6 extra damage if both claws hit |
Rending Fury | Base attack bonus +6, rend special attack | Need half the normal number of attacks to deal rend damage |
Rending Swarm | Dex 15, Rat Stack, swarming racial trait | While swarming, rend creature hit by more than one of you |
Repositioning Strike | Int 13, Combat Expertise, Improved Reposition, base attack bonus +9 | Attempt a reposition attack on a successful critical hit |
Resisting Grappler | Dex 13 | Creatures attempting to grab you provoke an attack of opportunity |
Restorative Vigor | Con 15, Combat Vigor, character level 8th | Use your vigor pool to recover ability damage |
Returning Throw | Point-Blank Shot, Precise Shot, Sleight of Hand 3 ranks, goblinoid subtype | When an ally misses with a thrown weapon attack, you can catch the weapon and use it to attack the original target |
Revelation Strike | Revelation class feature, Improved Unarmed Strike | Affect an opponent with revelation as part of a melee attack |
Reverse Somersault Throw | Str 13, Improved Drag, Power Attack, base attack bonus +6 or monk level 3rd | You can end a drag manuever by launching the creature over your head |
Reverse-Feint | Toughness, base attack bonus +1, orc | Allow an opponent to easily hit you so you can make a quick counter attack |
Rhino Charge | Power Attack, Improved Bull Rush, base attack bonus +5 | Gain the ability to ready charge attacks |
Ride-By Attack | Mounted Combat | Move before and after a charge attack while mounted |
Riptide Attack | Improved DragAPG, Improved Trip, worshiper of Gozreh | Drag tripped foes as a swift action |
Risky Striker | Base attack bonus +1, halfling | -1 AC to gain +2 damage vs. larger enemies, scales with BAB |
River Raider | — | +2 bonus on Swim and Stealth checks in non-stormy water, can take more actions than normal in surprisse rounds where you're in water |
Riving Strike | Arcane Strike, ability to cast arcane spells | Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities |
Roll With It | Goblin, Acrobatics 1 rank | Avoid damage by rolling away. |
Rubble Skirmisher | Dex 13, Nimble Moves, base attack bonus +2 | Gain a +2 bonus on combat maneuver checks and CMD when in naturally occuring difficult terrain |
Runic Charge | Caster level 5th | Cast and deliver a touch spell as part of a charge |
Rushing Winds | Turbulent Takeoff, Fly 10 ranks | Create a shockwave while flying to buffet other creatures |
Ruthless Opportunist | Human (Chelaxian) | When an ally with this feat hits a foe using an attack of opportunity, gain +2 on attacks against that foe for 1 round |
Sabotaging Sunder | Str 13, Improved Sunder, Power Attack, Disable Device 7 ranks | Break objects through sabotage rather than force |
Saddle Shrieker | Goblin, Ride 1 rank | Take a penalty on attacks to grant your mount a bonus to attack and damage. |
Sand Strike | Improved Unarmed Strike, dwarf, proficiency with the cestus | Increase the durability of your cestus and use dirty tricks to blind your opponents |
Sap Adept | Sneak attack +1d6 | Gain bonus damage on nonlethal attacks |
Sap Master | Sneak attack +3d6, Sap Adept | Deal twice your sneak attack damage when dealing nonlethal damage |
Savage Display | Dazzling Display | Gain +2 on Performance checks and +1d6 on damage rolls |
Savage Leap | Improved Grapple, Improved Unarmed Strike, Savage Slam, base attack bonus +12 or monk level 10th | You can move half your speed when using Savage Slam |
Savage Slam | Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 1st | Release a grapple by slamming the target into the ground |
Savage Surge | Intimidating Prowess, rage class feature | Improve your performance combat check by expending rounds of rage |
Saving Shield | Shield Proficiency | Grant shield bonus to an adjacent ally |
School Strike | Wizard school class feature, Improved Unarmed Strike | May deliver magic school effect as swift action after melee attack |
Scorching Weapons | Ifrit | +2 save vs. fire/light spells, deal fire damage with weapons you wield |
Scorpion Style | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
Sculpting the River | Dodge, Improved Unarmed Strike, base attack bonus +6 or monk level 6th | Use unarmed strikes to reduce a creature's attack bonus against creatures other than you |
Scurrying Swarmer | Ratfolk, swarming racial trait | Use allies with swarming and teamwork feats |
Sea Hunter | Combat Expertise, merfolk | Knock a swimming opponent off balance using trip |
Searing Distraction | Catch Off-Guard | Blind and dazzle creatures with a torch |
Second Chance | Int 13, Combat Expertise, base attack bonus +6 | Exchange later attacks to reroll missed first attack |
Second Wind | Endurance | Suppress a negative condition |
Secured Armor⊤ | Base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with medium or heavy armor. | 25% chance to negate a critical hit or sneak attack |
Seething Hatred | Studied target class feature | Select a favored enemy and gain greater benefits when such a creature is your studied target |
Seize Advantage | Opportune parry and riposte deed | Add foe’s Power Attack damage to your riposte |
Seize the Moment | Combat Reflexes, Improved Critical | When ally confirms a critical threat, you gain an attack of opportunity |
Serpent Lash | Weapon Finesse, proficient in whip | Make additional disarm/trip attempts with a whip after you successfully disarm/trip |
Serren's Masterstroke | Exotic Weapon Proficiency (Aldori dueling sword), Weapon Focus (Aldori dueling sword), base attack bonus +6 | Deal bonus precision damage to a foe you successfully feint against |
Shadow Strike | Base attack bonus +1 | Deal precision damage against targets with concealment |
Shadows of Fear | Hidden strike +2d8 or sneak attack +2d6 | Flank a scared creature once per round |
Shaitan Earthblast | Con 15, Wis 17, Elemental Fist, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11th | Unleash a 20-foot column of acid |
Shaitan Skin | Con 15, Wis 15, Elemental Fist, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day, and acid resistance |
Shaitan Style | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day, and deal acid damage |
Shapeshifter Savage | Shapeshifter Style, Shapeshifter Twist, base attack bonus +8, change shape ability, shapechanger subtype | While in Shapeshifter Style, you can make a single attack as part of the action used to shapeshift |
Shapeshifter Style | Base attack bonus +3, change shape ability, shapechanger subtype | You can slightly alter your body to gain one of a number of benefits |
Shapeshifter Twist | Shapeshifter Style, base attack bonus +5, change shape ability, shapechanger subtype | While in Shapeshifter Style, you gain a bonus to CMD and can more easily escape grapples |
Shared Quarry | Hunter’s bond class feature, quarry class feature | Animal companion or allies gain the benefit of quarry |
Shark Leap | Improved Unarmed Strike, Shark Style, Shark Tear, Swim 10 ranks, base attack bonus +10 or monk level 10th | Make a special charge while underater that deals bonus damage and knows the target off-balance |
Shark Style | Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd | Can use your unarmed strikes to deal piercing damage and bleed damage |
Shark Tear | Improved Unarmed Strike, Shark Style, Swim 6 ranks, base attack bonus +6 or monk level 6th | Gain scent and combat bonuses against bleeding creatures |
Sharpclaw | Ratfolk | Gain two claw attacks |
Shatter Control | Channel positive energy 4d6 | Use channel to cut the control of undead creatures |
Shatter Defenses | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
Shatter Mental Mask | Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2nd | Offensive manifestations with Will saves reveal opponent’s true form |
Shatterspell | Disruptive, Spellbreaker, dwarf, 10th-level fighter | Sunder ongoing spell effects |
Shield Brace⊤⊤ | Shield Focus; base attack bonus +3 or fighter level 1st; proficiency with light shields, heavy shields, or tower shields. | Wield a polearm or spear while using a shield |
Shield Focus | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
Shield Gauntlet Style | Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields. | Keep your gauntlets shield bonus when attacking with it |
Shield Master | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
Shield Material Expertise⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th. | Gain a benefit based on your shield's special material |
Shield Material Mastery⊤⊤ | Shield Focus, Shield Material Expertise, base attack bonus +11 or fighter level 8th. | Use Shield Material Experties two additional times per day |
Shield of Swings | Str 13, Power Attack, base attack bonus +1 | Reduce damage with a two handed weapon to gain a +4 shield bonus |
Shield Proficiency | — | No penalties on attack rolls when using a shield |
Shield Slam | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
Shield Snag | Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6 | Disarm enemies with your shield and use it to stabilize yourself |
Shield Specialization | Proficiency with selected shield, Shield Focus, fighter level 4th | +2 bonus to AC against criticals with one type of shield |
Shield Wall | Shield Proficiency | Increase your shield bonus to AC |
Shielded Gauntlet Attack | Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields | Treat your off-hand gauntlet as a buckler |
Shielded Gauntlet Master | Shielded Gauntlet Attack, Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields | Increase damage when using a gauntlet and use it to perform disarm or steal maneuvers as an attack of opportunity |
Shielded Mage⊤⊤ | Shield Focus, base attack bonus +3 or fighter level 1st. | Cast spells while using a shield |
Shielded Staff Ambush | Dex 15, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +4 | Attempt a free combat maneuver when you hit an opponent with a shielded staff |
Shielded Staff Master | Dex 17, Improved Two-Weapon Fighting, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +8 | Add your shield's enhancement bonus to your shieled staff's shield bonus |
Shielded Staff Style | Dex 15, Two-Weapon Fighting, Weapon Focus (quarterstaff, any weapon from the polearms fighter weapon group, or any weapon from the spears fighter weapon group), proficiency with bucklers and light shields | You can create a shielded staff by attaching a buckler or light shield to a polearm, spear, or staff |
Shielded Stand⊤⊤ | Shield Focus, base attack bonus +3 or fighter level 1st. | Guard yourself or an ally while standing up |
Shikigami Manipulation | Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranks | Treat magic items as magically enhanced improvised weapons |
Shikigami Mimicry | Catch Off- Guard or Throw Anything, Shikigami Style | Add weapon properties to a wielded improvised weapon |
Shikigami Style | Catch Off-Guard or Throw Anything | Deal damage with improvised weapons as though they were larger |
Shocking Bellow | Intimidating Prowess | Demoralize for free during the surprise round |
Shot on the Run | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
Shrapnel Strike | Str 15, Improved Sunder, Power Attack | Gain a bonus to break objects which can shatter |
Shrewd Tactician | Alertness, Combat Reflexes | Flanking is less efficient against you |
Shrug On | Base attack bonus +1, medium armor proficiency | Quickly don your armor |
Sickening Critical | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened |
Sidestep | Dex 13, Dodge, Mobility | Make 5-foot step immediately after an opponent misses |
Siege Commander | Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (siege engineer) 1 rank | Grant weapon crew +4 on assemble or move checks |
Siege Engineer | Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with one siege engine. | You are considered proficient with all siege weapons |
Siege Gunner | Siege Engineer, Profession (siege engineer) 5 ranks | Take no size penalties for aiming a direct fire siege weapon |
Signature Strike Style | Precise Shot; Weapon Focus; base attack bonus +7; Intimidate 7 ranks; Improved Called Shot, targeted strike swashbuckler deed, or targeting gunslinger deed | Frighten your target when you use an aimed attack |
Signature Strike Taunt | Precise Shot, Signature Strike Style, Weapon Focus, base attack bonus +9, Intimidate 9 ranks | Inflict an AC penalty when you use Signature Strike Style |
Signature Strike Triumph | Precise Shot, Signature Strike Style, Signature Strike Taunt, Weapon Focus, base attack bonus +11, Intimidate 11 ranks | Inspire your allies when you use Signature Strike Style |
Silent Kill | Stealth 12 ranks; assassinate advanced slayer talent or ninja master trick | Kill during the surprise round and slip back into shadows |
Simple Weapon Proficiency | — | No penalty on attacks made with simple weapons |
Sin-Sharing Critical | Critical Focus, base attack bonus +13 | Share your curses with an opponent after confirming a critical hit |
Siphoning Blade | Voracious Blade, Weapon Focus (rhoka sword), base attack bonus +8, urdefhan | Use Voracious Blade to deal bleed damage and heal yourself |
Sisterhood Dedication | Cha 13, Shield Focus, Shield WallAPG, Sisterhood Rampart, Sisterhood Style, Weapon Focus (longsword), base attack bonus +6 | Sisterhood Style bonuses increase, use teamwork feats more easily |
Sisterhood Rampart | Cha 13, Shield Focus, Shield WallAPG, Sisterhood Style, Weapon Focus (longsword), base attack bonus +4 | Grant adjacent female allies greater protection from Shield Wall |
Sisterhood Style | Cha 13, Shield Focus, Weapon Focus (longsword), base attack bonus +2 | +1 on Reflex and Will saves and use teamwork feats more easily |
Skyseeker Impact | Con 13, Skyseeker Style, Skyseeker Thrash, Step Up, base attack bonus +9 | Treat your weapon as one size category larger against creatures larger than yourself |
Skyseeker Style | Step Up, base attack bonus +1 | Dodge towards creatures attacking you with reach weapons |
Skyseeker Thrash | Con 13, Skyseeker Style, Step Up, base attack bonus +4 | Gain a damage bonus against larger creatures |
Slashing Grace | Dex 13, Weapon Finesse, Weapon Focus with chosen weapon | Treat a slashing weapon as a piercing melee weapon |
Slayer's Feint | Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Acrobatics 1 rank | Use Acrobatics instead of Bluff to feint |
Sleeper Hold | Greater Grapple, base attack bonus +8 | Put your opponent to sleep when grappled. |
Sliding Axe Throw | Dex 13, base attack bonus +1 | Use your throwing axes to ignore shields and trip your opponents |
Sliding Dash | Dex 15, Acrobatics 10 ranks or acrobatic charge class feature, Bluff 3 ranks | Charge through a foe for a flank attack |
Sling Flail | Weapon Focus (sling), base attack bonus +1 | Make melee attacks with a sling |
Slipslinger Bombardment | Quick Draw, Slipslinger Grenadier, Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG | Use a sling to hurl multiple alchemical weapons |
Slipslinger Grenadier | Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG | Use sling to hurl alchemical splash weapons |
Slipslinger Style | Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG | +1 damage with slings, do not provoke attacks of opportunity when reloading |
Slow Time | Wis 15, Combat Meditation, Meditation Master, character level 7th | Gain a brief amount of haste after meditation. |
Slurk Rider | Kobold | You are skilled at riding slurks into battle |
Smash | Power Attack, half-orc | Ignore 5 points of hardness when breaking an object |
Smashing Crush | Str 13, Improved Sunder, Smashing Style, Weapon Focus with the chosen weapon | Reduce the hardness of objects you sunder |
Smashing Dent | Str 13, Improved Sunder, Smashing Crush, Smashing Style, Weapon Focus with the chosen weapon, base attack bonus +6 | Reduce the armor bonus of armor you sunder and increase the armor check penalty |
Smashing Impact | Str 15, Crushing Impact, Improved Bull Rush, Improved Unarmed Strike, Power Attack | Damage a barrier by bull rushing a creature into it, possibly knocking them through the barrier |
Smashing Style | Str 13, Improved Sunder, Power Attack, Weapon Focus with the chosen weapon | Get a free bull rush or trip when making a sunder attack against armor |
Smiting Reversal | Power Attack, Toughness | Get an attack of opportunity when targeted with a smite attack |
Snake Fang | Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks | If opponent misses you, make an attack of opportunity as an immediate action |
Snake Sidewind | Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks | Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits |
Snake Style | Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks | Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks |
Snap Shot | Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6 | Threaten squares within 5 feet of you when wielding a ranged weapon |
Snapping Flank | Base attack bonus +9, bite attack | Make a bite attack as a swift action when flanking |
Snapping Jaws | Base attack bonus +1, gnoll | Use your bite as a natural weapon |
Snapping Turtle Clutch | Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Your shield bonus applies to your CMD and touch AC |
Snapping Turtle Shell | Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5th | AC bonus increases by 2, and opponents receive –4 on critical confirmations |
Snapping Turtle Style | Improved Unarmed Strike, base attack bonus +1 or monk level 1st | Gain +1 shield bonus to AC when at least one hand is free |
Snatch and Drop | Flyby Attack, Powerful Wings | Fly grappled targets into the air in order to drop them |
Snatch Arrows | Dex 15, Deflect Arrows | Catch one ranged attack per round |
Sneaking Critical | Critical Focus, base attack bonus +9, sneak attack class feature | Roll additional sneak attack dice on a critical hit |
Snoutgrip | Combat Expertise, Combat Reflexes,
Improved Grapple, Improved Unarmed Strike, base
attack bonus +12 or 10th-level monk | Use your grappling prowess to keep an enemy from opening its mouth |
Social Bravery | Cha 13, bravery class feature | Apply bravery against various social acts |
Solitary Survivor | Str 17, base attack bonus +4, half-orc | Deal extra damage when you have no allies within 30 ft. |
Solo Maneuvers | — | +1 CMB/CMD whenever you are the only one threatening a creature |
Sorcerous Strike | Sorcerer bloodline class feature, Improved Unarmed Strike | Apply a bloodline ability as part of a melee attack |
Soulblade | Knowledge (religion) 1 rank, Perception 1 rank.
| Damage a haunt with a weapon |
Soulwrecking Strike | Vital Strike, base attack bonus +6 | Damage a possessing creature by attacking its host |
Spear Dancer | Weapon Focus (any two-handed reach weapon), Perform (dance) 4 ranks | When you hit a creature with a two-handed reach weapon they are dazzled for 1 round |
Spear Dancing Reach | Dex 17, Spear Dancing Spiral, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weapon | Gain reach when using the Spear Dancing Style |
Spear Dancing Spiral | Dex 15, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weapon | Gain Weapon Finesse while using Spear Dancing Style |
Spear Dancing Style | Dex 13, Two-Weapon Fighting, Weapon Focus with the chosen weapon | Gain the Double feature with a polearm weapon |
Spectacular Exit | Dex 15, Dodge, Acrobatics 7 ranks | Withdraw gracefully without hurting your performance |
Spell Cartridges | Arcane Strike, ability to cast arcane spells, proficient with firearms | Shoot force bullets instead of mundane ammunition |
Spellbreaker | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail |
Spiked Destroyer | Proficient with armor spikes | Use your armor spikes against foes you bull rush or overrun |
Spinning Throw | Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw | Spend a swift action to bull rush opponent, move it, then knock it prone |
Spirit of the Corps | — | Duplicate morale bonuses from teammates |
Spirited Charge | Ride-By Attack | Double damage on a mounted charge |
Spit Venom | Nagaji | Spit poison up to 10 feet to blind your opponent |
Sprightly Armor⊤ | Dex 13, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with light armor. | Gain your armor's enhancement bonus to initiative |
Spring Attack | Mobility, base attack bonus +4 | Move before and after melee attack |
Spring-Heeled Reaping | Dex 17, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Sprint, Spring-Heeled Style, base attack bonus +11, proficiency with light armor | Attack two creatures when using Shot on the Run or Spring Attack |
Spring-Heeled Sprint | Dex 15, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Style, base attack bonus +7, proficiency with light armor | Move up to twice your speed when using Shot on the Run or Spring Attack |
Spring-Heeled Style | Dex 13, Dodge, Mobility, Shot on the Run or Spring Attack, base attack bonus +4, proficiency with light armor | Gain a bonus on attack rolls when moving |
Squash Flat | Improved Bull Rush, Merciless Rush, worshiper of Rovagug | Whenever you exceed a bull rush attempt by 5 or more, trip the target as a free action |
Squirming Pile | Acrobatics 5 ranks, swarming racial trait | While swarming, gain fortification against critical hits and sneak attack |
Stabbing Shot | Rapid Shot, elf | Use arrow as a melee attack to push enemies back |
Stag Horns | Dex 13, Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility | Attempt a free grapple check at the end of an unarmed attack with charging stag style |
Stag Submission | Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility, Stag Horns | After successfully pinning an opponent with charging stag style, additionally knock them prone or deal more damage |
Stage Combatant | Weapon Focus, base attack bonus +5 | Take no penalty to deal nonlethal damage |
Staggering Blow | Str 13, Power Attack, Vital Strike, base attack bonus +8 | Use your vital strike to stagger an opponent |
Staggering Critical | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered |
Staggering Fist | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2 | Stagger foes with unarmed strikes |
Stance of the Xorn | Wis 15, base attack bonus +3 | Prevent flanking creatures from gaining a bonus against you |
Stand Still | Combat Reflexes | Stop enemies from moving past you |
Starry Grace | Dex 13, Weapon Finesse, Weapon Focus (starknife) | Use Dexterity on starknife damage rolls |
Startling Getaway | Startling appearance class feature | Move away after a startling appearance |
Startoss Comet | Dex 13, Point-Blank Shot, Startoss Style, Weapon Focus with the chosen weapon | Make an extra attack with thrown weapon as a standard action |
Startoss Shower | Dex 13, Point-Blank Shot, Startoss Comet, Startoss Style, Weapon Focus with the chosen weapon, base attack bonus +4 | Make attacks at other opponents near initial target while using Startoss Style |
Startoss Style | Dex 13, Point-Blank Shot, Weapon Focus with the chosen weapon | Gain bonus damage with thrown weapons |
Steadfast Slayer | — | Gain bonuses to damage based on your size |
Steady Engagement | Combat Reflexes, Stand Still, worshiper of Irori | When you use Stand Still, you can attempt to disarm or trip as an immediate action |
Step Up | Base attack bonus +1 | Take a 5-foot step as an immediate action |
Step Up and Strike | Dex 13, Following Step, Step Up, base attack bonus +6 | Follow adjacent creature and attack as an immediate action |
Stick Together | — | Gain extra movement when a nearby ally moves |
Stick-Fighting Counter | Stick-Fighting Style, base attack bonus +4 | One opponent who misses you provokes an attack of opportunity |
Stick-Fighting Maneuver | Stick-Fighting Counter, Stick-Fighting Style, base attack bonus +6 | Perform a free combat maneuver when making a full attack |
Stick-Fighting Style | Base attack bonus +1 | Treat stick-weapons as though they were masterwork and had certain weapon properties |
Stock-Striker Style | Pistol-whip gunslinger deed | Gain bounses while using the pistol-whip deed |
Stock-Striker Sweep | Stock-Striker Style, base attack bonus +7, pistol-whip gunslinger deed | Follow through when using the pistol-whip deed |
Stock-Striker Takedown | Point-Blank Shot, Stock-Striker Style, Stock-Striker Sweep, base attack bonus +9, pistol-whip gunslinger deed | Execute a creature you knock to the ground with the pistol-whip deed |
Stone-Handed | Str 13, Stunning Fist | Make an attack that ignores hardness |
Stony Rampart | Knowledge (planes) 3 ranks | Cause a low stone wall to spring up from the ground |
Storm of Arrows | Hail of arrows class feature. | Target more creatures with hail of arrows |
Storm of Blades | Weapon Focus with slashing weapon, base attack bonus +6 | Deal damage to all adjacent creatures with a slashing weapon |
Strangler (UC) | Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike | Deal sneak damage to grappled opponent |
Street Carnage | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, Street Sweep, base attack bonus +8 or monk level 7th | Gain x3 critical multiplier with unamed strike |
Street Style | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, base attack bonus +4 or monk level 3rd | Deal extra damage and bullrush in urban areas |
Street Sweep | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, base attack bonus +6 or monk level 5th | Follow up attack to knock bull-rushed foes prone |
Strike Back | Base attack bonus +11 | Attack foes that strike you while using reach |
Strike True | Combat Expertise, base attack bonus +6 | Gain +4 bonus on next melee attack as a move action |
Structural Strike | Knowledge (engineering) 5 ranks, precise strike class feature or precise strikeACG deed | Use precise strike against creatures normally immune |
Stumbling Bash⊤⊤ | Improved Shield Bash, Shield Focus, base attack bonus +6 or fighter level 4th. | Creatures you shield bash take an AC penalty for 1 round |
Stunning Assault | Str 13, Power Attack, base attack bonus +16 | Trade melee attack bonus to stun opponents |
Stunning Critical | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned |
Stunning Fist | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
Stunning Fist Adept | Stunning Fist, base attack bonus +3 | Add +1 to the saving throw DC of stunning fist. |
Stunning Irruption | Str 15, Power Attack, base attack bonus +5 | Stun your opponents by breaking through objects |
Stunning Pin | Improved Grapple, Improved Unarmed Strike, Stunning Fist | Use Stunning Fist against pinned opponents |
Stupefying Strike | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | On a successful unarmed strike, the target temporarily loses their skill ranks and feats |
Subjective Slam | Con 13; Wis 13; Subjective Mobility; base attack bonus +4 or monk level 3rd | Take half falling damage and you can intentionally fall against targets to damage them while on planes with subjective directional gravity |
Sun Striker | Critical Focus, Weapon Focus (scimitar), character level 7th, worshiper of Sarenrae | Critical hits against undead bypass DR and gain additional properties |
Sunder Blessing | Disruptive, fighter level 8th | Sunder ongoing divine spells or effects |
Sundering Strike | Str 13, Improved Sunder, Power Attack, base attack bonus +9 | Attempt a sunder attack on a successful critical hit |
Superior Dirty Trick | Int 13, Combat Expertise, Greater Dirty TrickAPG, Improved Dirty TrickAPG, base attack bonus +8 | Targets must spend a full-round action to remove some of your dirty tricks |
Suppress Regeneration | — | Allies take advantage of an enemies’ halted regeneration |
Suppressive Fire | Far Shot, Point-Blank Shot, Precise Shot, keen senses racial trait | When you damage a target with a ranged attack, it can’t make attacks of opportunity against allies who have this feat |
Surprise Follow-Through | Str 13, Cleave, Power Attack, base attack bonus +1 | Deny an opponent his Dex bonus when cleaving |
Surprise Strike | Cautious Fighter, Desperate Swing, base attack bonus +6, halfling | 1/day when fighting defensively or using Desperate Swing, negate the attack penalty |
Surprising Combatant | Improved Initiative, Bluff 3 ranks | Trick your foes into discounting you as a combatant |
Surprising Strategy | Riposte class feature. | Make a combat manuever against a creature when you riposte |
Swap Places | — | Switch places with an adjacent ally |
Sweeping Disarm | Int 13, Combat Expertise, Improved Disarm, base attack bonus +1 | After a successful disarm maneuver, make a second maneuver against an adjacent creature |
Sweeping Dodge | Dex 13, Dodge | Gain evasion when making a dueling dodge while wearing a cloak |
Swift Aid | Int 13, Combat Expertise, base attack bonus +6 | Attempt to aid another as a swift action |
Swift Iron Style | Str 13, Dex 13, proficiency with medium armor | Increase your maneuverability in armor |
Swift Refuge | Str 13, Dex 13, Swift Iron Style, proficiency with medium armor | Take minimum damage from an attack |
Swift Sprint | Str 13, Dex 13, Swift Iron Style, Swift Refuge, proficiency with medium armor | Ignore the speed penalty on your armor |
Swipe and Stash | Sleight of Hand 5 ranks | Plant objects on others |
Sword and Pistol | Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6 | Ranged attacks do not provoke attacks of opportunity |
Swordplay Deflection | Combat Expertise, Improved Feint, Swordplay Style, Swordplay Upset, Weapon Focus with the chosen weapon, base attack bonus +7 | Forgo an attack to disrupt an enemy’s |
Swordplay Style | Combat Expertise, Weapon Focus with the chosen weapon, base attack bonus +3 | +1 shield bonus to AC when fighting defensively, avoid the penalty on the first attack with Combat Expertise |
Swordplay Upset | Combat Expertise, Improved Feint, Swordplay Style, Weapon Focus with the chosen weapon, base attack bonus +5 | Feint against an opponent that misses you |
Sword's Shadow | Deft Hands, base attack bonus +7, wyrwood | After your first attack, your target is flat-footed against your next attack |
Sympathetic Rage | Half-orc or orc, nonlawful | Enter a rage-like state when a nearby ally rages |
Tactical Reposition | Int 13, Combat Expertise, Improved RepositionAPG | Use reposition to move enemies into hazardous areas |
Tail Terror | Base attack bonus +1, kobold | Use your tail as a weapon, learn to use tail attachments |
Tail Weapon | Base attack bonus +1, serpentfolk | Gain a tail slap attack with your tail |
Take a Breather | Con 13, Combat Vigor, character level 4th | Spend vigor instead of making an attack of opportunity |
Taldan Duelist | Dex 13, Exotic Weapon Proficiency (falcata), Shield Proficiency (buckler), Weapon Focus (falcata) | Gain +1 shield bonus to AC, +2 on Acrobatics checks |
Tandem Evasion | Dex 13, Dodge | Gain evasion against a dragon’s breath weapon and tail sweep when close to an ally |
Tandem Trip | — | When you make a trip against an opponent threatened by any ally, roll twice and take the higher result |
Tangle Feet | Dodge, Mobility, Underfoot, goblin, Small size or smaller | Trip up larger opponents when you use Acrobatics to move through their square |
Tangled Limbs | Int 13, Combat Expertise, Improved Trip, Weapon Focus with the chosen weapon | When you use a reach weapon to trip a creature, it doesn't get a bonus to its CMD for having more than 2 legs |
Target of Opportunity | Point-Blank Shot, base attack bonus +6 | When an ally hits with a ranged attack, youmay make an attack as an immediate action |
Taskmaster | Demoralizing Lash, Intimidate 5 ranks, hobgoblin | Spur an ally into combat to increase their offense at the cost of defense |
Tatzlwyrm Claw Style | Dex 13, Improved Grapple, Improved Unarmed Strike, Escape Artist 1 rank | Unarmed attacks deal slashing damage, force a creature to release a grappled ally. |
Tatzlwyrm Grappler | Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Escape Artist 3 ranks | Use Escape Artist instead of CMD when resisting a grapple. |
Tatzlwyrm Rake | Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Tatzlwyrm Grappler, Escape Artist 8 ranks | Maintain a grapple without using your hands |
Team Up | Int 13, Combat Expertise, Gang Up, base attack bonus +6 | Aid another as a move action with two adjacent allies |
Technology Adept | Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot | Gain a bonus on save DCs to resist the effects of technological firearms |
Telekinetic Mastery | Use Magic Device 5 ranks, base Fortitude save bonus +7 | Cast telekinesis with a transmutation-crafted item |
Teleport Tactician | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity |
Terrifying Assault | Frightening Ambush, Intimidate 5 ranks | Make a target frightened instead of shaken when demoralizing |
Terrorizing Display | Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon | Spur nearby allies with Taskmaster when using Dazzling Display |
Thousand Cuts | Weapon Focus with slashing weapon | Use a slashing weapon to inflict bleed damage |
Thrill of the Hunt | Survival 1 rank; base attack bonus +4 or track class feature | Designate a creature you are tracking as your prize to gain bonuses against it |
Thrilling Vengeance | Base attack bonus +3, rage class feature | Bonus to performance combat check while raging if you’ve recently dealt damage |
Throat Slicer | Base attack bonus +1 | Deliver a quick coup-de-grace with lighter weapons |
Throw Anything | — | No penalties for improvised ranged weapons |
Throw Back Arrows | Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch Arrows | Throw a caught piece of ammunition when using snatch arrows |
Thunder and Fang | Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar | Fight with increased effectiveness when wielding an earth-breaker and klar. |
Tiger Claws | Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th | Make a single attack with both hands, and combine the results |
Tiger Pounce | Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th | May apply the penalty from Power Attack to AC |
Tiger Style | Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage |
Tiring Critical | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued |
Titan's Tangle | Int 13, Combat Expertise, Improved Trip, Tangled Limbs, Weapon Focus with the chosen weapon | Trip larger creatures when using a reach weapon |
To the Last | Diehard, Endurance, worshiper of Gorum | You are no longer staggered when disabled |
Topple Foe | Combat Expertise, Improved Trip | Assist your allies in tripping a creature |
Toppling Bash⊤⊤ | Improved Shield Bash, Shield Focus, Stumbling Bash, base attack bonus +11 or fighter level 8th. | Trip creatures you shield bash as a swift action |
Toppling Pileup | Int 13, Combat Expertise, Improved Trip | Make an additional trip maneuver if the first one is successful |
Torch Bearer | — | Treat torch as a light weapon that deals damage as a mace |
Touch of Serenity | Wis 18, Improved Unarmed Strike, base attack bonus +8 | Foes hit by unarmed strikes cannot attack or cast spells |
Tower Shield Proficiency | Shield Proficiency | No penalties on attack rolls when using a tower shield |
Tower Shield Specialist⊤⊤ | Shield Focus, Tower Shield Proficiency, base attack bonus +11 or fighter level 8th. | Reduce the armor check penalty of a tower shield |
Toxic Spray | Spit Venom, Viscous Venom, nagaji | Poison an area with your racial poison |
Tracer Fire | Point-Blank Shot, Precise Shot | Glowing ammunition makes an enemy easier to hit |
Traditional Weapons | Int 13 | Gain a bonus to CMB and CMD against creatures wielding exotic weapons |
Trample | Mounted Combat | Overrun targets while mounted |
Tree Hanger | Acrobatics 1 rank, vanara | Use your tail to defend against trips and hang from nearby objects |
Tribal Hunter | Animal Affinity | Flank large creatures easier when you are adjacent to the target with a friend |
Trick Riding | Ride 9 ranks, Mounted Combat | Automatically pass simple Ride skill checks |
Trick Shooter | Dex 13, Deadly Aim, base attack bonus +1 | +2 bonus when making ranged combat maneuvers |
Tripping Staff | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6 | Treat a quarterstaff as if it had the trip weapon special feature |
Tripping Strike | Int 13, Combat Expertise, Improved Trip, base attack bonus +9 | Attempt a trip attack on a successful critical hit |
Tripping Twirl | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12 | Use a quarterstaff to make a trip attempt against all adjacent enemies |
Tumbling Upset | Int 13, Combat Expertise, Improved Trip, Acrobatics 7 ranks | When you move through an enemy's space, you can attempt to trip them |
Turbulent Takeoff | Fly 5 ranks | Prevent creatures from gaining an attack of opportunity when you takeoff |
Twin Fang Lunge | Dex 15; Quick Draw; Twin Fang Strike; Twin Fang Style; Two-Weapon Fighting; Acrobatics 8 ranks; base attack bonus +8 or monk level 8th | Move up to twice your speed and use Twin Fang Strike |
Twin Fang Strike | Dex 15; Quick Draw; Twin Fang Style; Two- Weapon Fighting; Acrobatics 6 ranks; base attack bonus +6 or monk level 6th | You can make two attacks as an attack action |
Twin Fang Style | Dex 15, Quick Draw, Two-Weapon Fighting, base attack bonus +1, Acrobatics 1 rank | Reduce a targets armor bonus when you hit with both weapons |
Twin Thunders | Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons | Increase the damage with your off-hand weapon when fighting giants |
Twin Thunders Flurry | Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Weapon Focus with both wielded weapons; base attack bonus +6 | Trip a giant of up to Huge size, and deal +2 damage against giants |
Twin Thunders Master | Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9 | Opponent struck by Twin Thunders is shaken |
Twinned Feint | Cha 13 | After succeeding at a feint, you can attempt a feint against a second target |
Two-Handed Thrower | Str 15 | Gain Str bonus when using two hands to throw a one or two-handed weapon |
Two-Weapon Defense | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Two-Weapon Drunkard | Catch Off-Guard, Two-Weapon Fighting | Use a tankard as a mace and holy symbol |
Two-Weapon Feint | Dex 15, Int 13, Combat Expertise, Two-Weapon Fighting | Forgo first melee attack to feint |
Two-Weapon Fighting | Dex 15 | Reduce two-weapon fighting penalties |
Two-Weapon Grace | Dex 15; Fencing GraceUI, Slashing GraceACG, or Starry GraceUI; Two-Weapon Fighting; Weapon Finesse | Use Fencing Grace, Slashing Grace, or Starry Grace while dual-wielding |
Two-Weapon Rend | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
Unbalancing Blow | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4 | On a successful unarmed strike, target is flatfooted and unbalanced |
Unblinking Flame Feint | Int 13; Wis 13; Combat Expertise; Perfect Style; base attack bonus +9 or monk level 9th | Use Wis mod instead of Cha mod to feint |
Unblinking Flame Fist | Int 13; Wis 13; Combat Expertise; Perfect Style; Stunning Fist; Unblinking Flame Feint; base attack bonus +13 or monk level 13th | Stunning fist save DC is +2 vs flat-footed foes |
Unbreakable | Con 13, Endurance, Toughness, fighter level 4th | Gain additional hp from favored classes |
Uncanny Defense | Cautious Fighter, base attack bonus +3, halfling | Gain bonus to Reflex saves and CMD when fighting defensively or taking total defense |
Uncivilized Tactics | Str 13, Power Attack | Prevent a target from using certain limbs/attacks with combat maneuvers |
Unconquerable Resolve | Resolve class feature, samurai level 1st (Pathfinder RPG Ultimate Combat 18) | Gain temporary hit points whenever you use resolve |
Under and Over | Agile Maneuvers, Small size or smaller | Failed grapples against you cause attacker to fall prone |
Underfoot | Dodge, Mobility, Small size or smaller | +4 on Acrobatics checks to move past larger opponents |
Underfoot (BotB) | Dodge, swarming racial trait | Can share a space with an enemy |
Underhanded Teamwork | Combat Expertise, Improved
Dirty Trick | Increase the length of an ally’s dirty trick use |
Undersized Mount | Ride 1 rank | Ride creatures of your size |
Unfair Grip | Str 13, Dex 13, Improved Grapple, Improved Unarmed Strike, Power Attack, base attack bonus +1 | Gain a bonus on checks to maintain grapples, those grappled take a penalty to escape |
Unfolding Wind Rush | Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind Strike; base attack bonus +13 or monk level 13th | Move and make a full attack with thrown weapons |
Unfolding Wind Strike | Dex 13; Wis 13; Perfect Style; Quick Draw; base attack bonus +9 or monk level 9th | Double range increment of thrown weapons |
Unhindering Shield⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th, proficiency with bucklers. | Treat your buckler hand as free for all purposes |
Unseat | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
Untwisting Iron Skin | Str 15; Wis 13; Perfect Style; Toughness; Untwisting Iron Strength; base attack bonus +13 or monk level 13th | Gain DR/adamantine, and gain DR/— when you break certain objects |
Untwisting Iron Strength | Str 15; Wis 13; Perfect Style; base attack bonus +9 or monk level 9th | Ignore some of target's hardness |
Unyielding Ferocity | Con 19, ferocity | Make a full attack when reduced to 0 or fewer hit points, with restrictions |
Upsetting Shield Style | Dex 13, proficiency with bucklers | Use a buckler to shield bash |
Upsetting Strike | Dex 15, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, proficiency with bucklers. | Foes that miss you provoke an attack of opportunity |
Upsetting Vengeance | Dex 13, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, Upsetting Strike, proficiency with bucklers. | Use Upsetting Strike against foes attacking your allies |
Urdefhan Bladebreaker | Base attack bonus +1, proficiency with the rhoka sword, urdefhan | +2 to sunder an opponent’s weapon when wielding a rhoka sword |
Vanguard Hustle | Dex 13, BodyguardAPG, Combat PatrolAPG, Combat Reflexes, Mobility, Saving ShieldAPG, Vanguard Style, Vanguard Ward, proficiency with light or heavy shields. | Add half your shields enhancement bonus when using Saving Shield |
Vanguard Style | BodyguardAPG, Combat Reflexes, proficiency with light or heavy shields. | Use Bodyguard to improve your allies Reflex saving throw |
Vanguard Ward | BodyguardAPG, Combat Reflexes, Vanguard Style, proficiency with light or heavy shields. | Use Bodyguard and Vanguard Style with the same action |
Vast Hatred | Gnome, hatred racial trait | Expand your hatred to another two creature types |
Venomous Spray | Serpentfolk | Spit venom as a ranged attack |
Vicious Stomp | Combat Reflexes, Improved Unarmed Strike | When opponent falls prone, it provokes an attack of opportunity from you |
Vigilant Charger | Str 13, Dex 13, Combat Reflexes | Ready an action to charge an enemy |
Vim and Vigor | Con 13, Combat Vigor, Endurance, character level 3rd | You are less fatigued by using vigor |
Violent Display | Dazzling Display, Weapon Focus, base attack bonus +6 | Use Dazzling Display whenever you land a sneak attack or confirm a critical hit |
Virulent Venom | Spit Venom, nagaji | Inflict acid damage with your racial poison |
Visceral Threat | Intimidating Prowess | Use Intimidate instead of Bluff to feint |
Viscous Venom | Spit Venom, nagaji | Entangle creatures with your racial poison |
Vital Strike | Base attack bonus +6 | Deal twice the normal damage on a single attack |
Volley Fire | Point-Blank Shot | +1 for each ally attacking the same target at range |
Voracious Blade | Weapon Focus (rhoka sword), base attack bonus +4, urdefhan | Channel your daemonic energy through a rhoka sword |
Vulpine Pounce | Swift Kitsune Shapechanger, base attack bonus +10, kitsune | Gain pounce when charging and shifting in the same round. |
Warning Shot | Point-Blank Shot, Precise Shot, Weapon Focus, proficiency with the selected weapon | Make ranged touch attacks to demoralize at greater range |
Wave Strike | Weapon expertise class feature or Quick Draw, Bluff 1 rank | Spend a swift action to make a Bluff check to feint |
Weapon Adept | — | Modified weapons are easy for you to wield |
Weapon Finesse | — | Use Dex instead of Str on attack rolls with light weapons |
Weapon Focus | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
Weapon of the Chosen | Weapon Focus with deity’s favored weapon, must worship and receive spells from a deity | As a swift action, your first attack with weapon counts as magical |
Weapon Specialization | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
Weapon Trick | Base attack bonus +1 | Learn weapon tricks with a specifics style of weapon |
Weapon Versatility | Weapon Focus, base attack bonus +1 | Deal different types of damage with your favored weapon |
Weathered Warrior | Endurance | Avoid some penalties on your ranged attacks in strong or severe winds |
Wheeling Charge | Mounted Combat, Ride-By Attack, Ride 5 ranks, Lastwall affinity | Turn your mount while charging |
Whip Mastery | Weapon Focus (whip), base attack bonus +2 | Using a whip does not provoke attacks of opportunity |
Whipcrack | Int 13, Combat Expertise, Improved Reposition, base attack bonus +3 or monk level 1st | You can use a reposition manuever to throw the creature |
Whip-Slinger | Proficient with sling | Threaten the area around you with a sling |
Whirling Hold | Improved Grapple, Improved Unarmed Strike | You can sicken your opponent with a successful check to maintain the grapple |
Whirlwind Attack | Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach |
Wilding Strike | Str 13, Improved Unarmed Strike, Wilding | Your unarmed strike damage increases to 1d6 (or 1d4 if you are Small) |
Wind Stance | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move |
Wingclipper | Base attack bonus +9 | Forgo critical damage to prevent your enemy from flying |
Wings of the Androsphinx | Int 13, Combat Expertise, Improved Reposition, base attack bonus +1 or monk level 1st | Gain +2 AC against charging foes, use reposition as an immediate action against a failed charge |
Winter's Strike | Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks | Target of your Vital Strike must successfully save or become fatigued |
Witchbreaker | Iron Will | Gain a +2 bonus on saves against effects from hags and witches; can potentially break their mind-affecting effects on allies with successful critical hits |
Wolf Savage | Wis 17, Improved Unarmed Strike, Wolf Style, Wolf Trip, Knowledge (nature) 9 ranks | Do ability damage or fatigue prone foe when you deal at least 10 points of damage to it with a natural weapon or unarmed strike |
Wolf Style | Wis 13, Improved Unarmed Strike, Knowledge (nature) 3 ranks | Decrease a foe's speed when you deal at least 10 points of damage with an attack of opportunity |
Wolf Trip | Wis 15, Improved Unarmed Strike, Wolf Style, Knowledge (nature) 6 ranks | Gain a +2 bonus on trip attempts you make as part of an attack of opportunity |
Woodland Wraith | Dex 15, Dodge, base attack bonus +6 | Gain concealment when withdrawing or taking multiple actions and ending movement in naturally occurring difficult terrain |
Wounded Paw Gambit | Broken Wing Gambit, Bluff 5 ranks | When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker |
Wrist Grab | Dex 13, Int 13, Combat Expertise, Combat Reflexes, Improved Disarm, Improved Unarmed Strike, base attack bonus +6 | Immediate disarm when your opponent misses by 5 or more |
Wyvern Fury Style | Exotic Weapon Proficiency (whip), Acrobatics 3 ranks, brawler’s flurryACG class feature or flurry of blows class feature | Use daggers and whips with your flurry. |
Wyvern Sting | Exotic Weapon Proficiency (whip), Wyvern Fury Style, Acrobatics 6 ranks, brawler’s flurryACG class feature or flurry of blows class feature | When using Wyvern Style, you can use a whip to force an enemy to focus on you. |
Wyvern Wing | Exotic Weapon Proficiency (whip), Wyvern Fury Style, Wyvern Sting, Acrobatics 10 ranks, brawler’s flurryACG class feature or flurry of blows class feature | Make an additional 5ft step between attacks when using Wyvern Style |