Damned (Story)Source Quests and Campaigns pg. 8, Ultimate Campaign pg. 67 From your earliest days, you were destined to sacrifice
everything in your quest for power.
Prerequisites: You must have had friendly contact with an evil-aligned outsider that would qualify as a challenging foe, have a fiend-related sorcerous bloodline such as abyssal or infernal, have direct fiendish ancestry (such as being a tiefling or half-fiend), or have the Fiend Raised or The Fiend background (see Ultimate Campaign).
Benefit: You gain a +2 bonus on Charisma-based
checks involving evil-aligned outsiders and +1 bonus to
the DC of spells and spell-like abilities you use against
such creatures. You take a –2 penalty on Charisma-based
checks involving good-aligned outsiders.
Goal: Successfully trade your soul to an evil outsider.
Completion Benefit: You gain a +2 enhancement bonus
to an ability score of your choice. This enhancement
bonus can’t be dispelled or removed save by the direct
intervention of a deity, and counts as a supernatural
ability. In addition, you gain a +2 bonus on caster level
checks (including dispel checks and checks to bypass
spell resistance) against good-aligned outsiders. If you
die while under the effects of this agreement, you can’t
be brought back from the dead unless the evil outsider
permits it. You lose your story benefits immediately and
permanently if you renege on the arrangement by which
you traded your soul, though you keep the feat’s basic
benefits.
Suggested Traits: Domineering, History of HeresyAPG,
Magical Flair.
Possible Damned Quests
d8 | Quest |
1 | The Acadamae of Korvosa instructs in the binding of
devils (page 195). |
2 | Deskari, a demon lord of the Worldwound, is said to
offer power to any mortal who supplicates herself to
him (page 198). |
3 | Summoned fiends supposedly walk the streets of
Quantium in Nex (page 132). |
4 | The labyrinthine Tower of Slant Shadows in Nidal is
home to the otherworldly Mother Ravel, who deals
only in flesh with those who seek to obtain her favor
(page 137). |
5 | Having long relied on your guile and good looks, you
seek a fiendish bargain to prevent aging. You believe
speaking with the impossibly long-lived Lady Kaltessa
Iyis of Isger may yield a solution (page 85). |
6 | You seek to locate a powerful efreeti in Katapesh, where
the land itself is said to be infused with genie magic
(page 90). |
7 | You hope to lure out the Water Lords of the Thuvian
desert to commune with a div (page 188). |
8 | Your blood calls you to return to your remote ancestral
home along the coast of the Steaming Sea, where
Dagon’s demonic spawn mingle with fiend-worshiping
mortals (page 232). |
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