Green Faith AcolyteSource Inner Sea World Guide pg. 287, Guide to Darkmoon Vale pg. 60, Pathfinder Campaign Setting pg. 218 You have trained to channel your magical energies in ways that do not harm the natural world around you.
Prerequisites: Follower of the Green Faith.
Benefit: Spells you cast that deal damage, channel negative energy, or otherwise harm life do not hurt normal or magical plants. In addition, whenever you cast a spell that utilizes, heals, or enhances normal or magical plants (such as entangle or plant growth), you cast the spell at +1 caster level.
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