General | Combat Stamina
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Monster | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Musketeer's Reposition (Combat, Grit)

Source Villain Codex pg. 56
You can knock a foe away with your two-handed firearm.

Prerequisites: Exotic Weapon Proficiency (firearms)UC, gunslinger level 6th, pistol-whip deed.

Benefit: When you hit an opponent with a two-handed firearm while using the pistol-whip deed, you can perform a repositionAPG combat maneuver instead of knocking the target prone. However, you can’t reposition the foe closer to you. This combat maneuver does not provoke attacks of opportunity.