General | Combat Stamina
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Monster | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Subconscious Ursurpation

Source Haunted Heroes Handbook pg. 6
You have trained your subconscious to overpower your conscious mind under dire circumstances.

Prerequisites: Base Will save bonus +2.

Benefit: You can attempt to force yourself to act normally while your conscious mind is impaired. At the start of any turn that you are under the effects of a compulsion, confusion, or possession effect, you can attempt a Will saving throw (DC = the original effect’s save DC). If your saving throw is successful, you can perform one purely mental action (such as casting a psychic spell) as though you weren’t under the effects of a compulsion, confusion, or possession effect. This mental action must be a free action, a swift action, a move action, or a standard action. All other actions that you take during the turn are subject to the compulsion, confusion, or possession effect.