General | Combat Stamina
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Monster | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Tangled Limbs (Combat)

Source Martial Arts Handbook pg. 25
You twist your long weapon among your target’s legs, knocking your foe off-balance.

Prerequisites: Int 13, Combat Expertise, Improved Trip, Weapon Focus with the chosen weapon.

Benefit: Choose one weapon with the reach special quality. When you attempt a trip combat maneuver check with the chosen weapon, your target doesn’t receive a bonus to its CMD against your trip attempt for having more than two legs.

Normal: A creature with more than two legs receives a +2 bonus to its CMD against trip attempts for each additional leg it has.

Special: In addition to the chosen weapon, a character with the weapon training class feature can use Tangled Limbs with any melee weapon from any fighter weapon group that he has selected with weapon training and that has the reach special quality.