General | Combat Stamina
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Monster | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Threatening Negotiator

Source Ultimate Intrigue pg. 94
Those who you intimidate know that you’ll go through with your threats.

Prerequisites: Nerve-Racking Negotiator, Persuasive, Skill Focus (Intimidate).

Benefit: When you successfully use the Intimidate skill to force an opponent to act friendly toward you, the duration of the attitude change lasts 2d6 hours.

Normal: Changing an opponent’s attitude with Intimidate normally changes the foe’s attitude to friendly for 1d6×10 minutes.