General | Combat Stamina
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Monster | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Totem Spirit

Source Inner Sea World Guide pg. 289, Rise of the Runelords Player's Guide pg. 15, Pathfinder Campaign Setting pg. 147
You are mystically tied to your tribe’s sacred totem.

Prerequisites: Member of a Shoanti tribe.

Benefit: The benefit granted by this feat depends on which Shoanti tribe you belong to:

Lyrune-Quah (Moon Clan): You gain a +1 bonus on Will saves and a +2 bonus on Perception checks.
Shadde-Quah (Axe Clan): If you have the rage ability, you can rage for 3 additional rounds per day. You also gain a +2 bonus on Intimidate checks.
Shriikirri-Quah (Hawk Clan): You gain a +2 bonus on Initiative checks and a +2 bonus on Ride checks.
Shundar-Quah (Spire Clan): You gain a +1 bonus on Fortitude saves and a +2 bonus on Perception checks.
Sklar-Quah (Sun Clan): You gain a +1 bonus on Reflex saves and a +2 bonus on Acrobatics checks.
Skoan-Quah (Skull Clan): You gain a +2 bonus on weapon damage against undead and a +2 bonus on Heal checks.
Tamiir-Quah (Wind Clan): Your base land speed increases by 5 feet. You also gain a +2 bonus on Acrobatics checks.