Traditional Weapons (Combat)Source Path of the Hellknight pg. 45 You’re a master of utilizing simple, time-trusted arms against strange or technological weapons.
Prerequisites: Int 13.
Benefit: You receive a +2 bonus on combat maneuver checks against creatures wielding exotic weapons, firearms, or technological weapons (see Pathfinder Campaign Setting: Technology Guide). You also receive a +2 bonus to your CMD whenever an opponent attempts any combat maneuver against you while wielding such a weapon. You gain these bonuses only if you are not wielding an exotic weapon, firearm, or technological weapon.
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