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Mythic Feats

Description Source Mythic Adventures pg. 54
Only characters with mythic tiers or creatures with mythic ranks can take these feats. If a creature becomes non-mythic, it no longer gains the benefit of these feats, but it doesn’t lose them permanently. If the creature becomes mythic again, it regains the use of all the mythic feats it once had.

Many mythic feats enhance non-mythic feats with the same name. When a creature has a mythic version of a feat, that feat is denoted with a superscript “M” in the feat line of its stat block. Other superscript combinations refer to the books cited on page 7.

*combat feat
armor mastery feat
⊤⊤shield mastery feat
⊤⊤⊤weapon mastery feat

Accursed HexAccursed HexTarget Accursed Hex must roll second save twice and take lower result
AcrobaticAcrobaticGain an additional +2 bonus on Acrobatic and Fly, and expend mythic power to treat one of these checks as if you rolled a 20
AlertnessAlertnessGain an additional +2 bonus on Perception and Sense Motive checks, and expend mythic power to treat one of these checks as if you rolled a 20
Alignment ChannelAlignment ChannelChanneled energy effects creatures with the alignment you choose, not just the subtype
Animal AffinityAnimal AffinityGain an additional +2 bonus on Handle Animal and Ride checks, and expend mythic power to use speak with animals
Arcane Armor TrainingArcane Armor TrainingGain the benefits of this feat without taking a swift action
Arcane BlastArcane BlastAPGHalve the damage to perform trip or bull rush
Arcane ShieldArcane ShieldAPGAdd 1/2 your mythic tier to the bonus granted by Arcane Shield, and expend mythic power to extend the shield's duration
Arcane StrikeArcane StrikeArcane strike lasts 1 minute, and expend mythic power to grant magic weapon special abilities
Aspect of the BeastAspect of the BeastAPGAspect manifests itself in new and powerful ways
AthleticAthleticGain an additional +2 bonus on Climb and Swim checks, and expend mythic power to treat one of these checks as if you rolled a 20
Augment SummoningAugment SummoningSummoned creatures are considered mythic
Bleeding CriticalBleeding Critical, Critical Focus (mythic)Bleed damage and the DC to staunch it increases by mythic tier
Blind-FightBlind-FightExpend mythic power to ignore concealment miss chance
Catch Off-GuardCatch Off-GuardAdd mythic tier to damage with improvised weapons
Channel SmiteChannel SmiteGain a bonus on attacks based on power of channel
Charge ThroughCharge ThroughAPGIgnore allies and make overruns when you charge through
CleaveCleaveMake additional cleaves to any foes in reach regardless of position
Combat ExpertiseCombat ExpertiseGain an additional +2 dodge bonus and expend mythic power to reduce penalties
Combat ReflexesCombat ReflexesYou can make any number of attacks of opportunity
Command UndeadCommand UndeadIncrease Will save by mythic tier when commanding undead
Critical FocusCritical FocusAutomatically confirm critical hits against non-mythic foes and increased chance to bypass fortification
Critical MasteryCritical Focus (mythic), Critical MasteryDeal additional critical feats based on mythic tier
Dastardly FinishDastardly FinishAPGCoup de grace dazed and staggered non-mythic foes
Dazzling DisplayDazzling DisplayUse Dazzling Display faster and expend mythic power to frighten opponents
Deadly AimDeadly AimIncrease damage bonus
Deadly StrokeDeadly StrokeExpend mythic power to instantly kill non-mythic targets
Death from AboveDeath from AboveUCIncrease critical threat modifier and make a trip combat maneuver when charging from above
DeceitfulDeceitfulGain an additional +2 bonus on Bluff and Disguise, and expend mythic power to treat one of these checks as if you rolled a 20
DeepsightDeepsightAPGDarkvision increases by 10 ft. per mythic tier
Defensive Combat TrainingDefensive Combat Training, 4th mythic tierAdd 1/2 mythic tier to CMD
Deflect ArrowsDeflect ArrowsDeflect additional attacks, and expend mythic power to deflect rays
Deft HandsDeft HandsGain an additional +2 bonus on Disable Device and Sleight of Hand, and expend mythic power to treat one of these checks as if you rolled a 20
Detect ExpertiseDetect ExpertiseUMGain the benefit of Detect Expertise immediately
DisruptiveDisruptiveIncrease the DC to cast spells defensively within your threatened area
Distance ThrowerStr 17, Distance ThrowerUCThrow weapons twice the normal range
Divine InterferenceDivine InterferenceUMDouble or triple the penalty on your opponent’s attack roll
DodgeDodgeGain a +1 dodge bonus and expend mythic power to gain a +10 dodge bonus against one attack
Dreadful CarnageDreadful CarnageAPGYour carnage has a greater effect against non-mythic foes and expend mythic power to frighten foes
Drink Is LifeCon 19, 3rd mythic tierGain benefits from alcohol consumption
Dual Path1st mythic tierGain abilities from a second mythic path
Eagle EyesEagle EyesAPGIgnore Perception distance penalties
Eldritch HeritageEldritch HeritageUMGain increased bloodline powers
Elemental ChannelElemental ChannelAffect any elemental subtype
Elemental FistElemental FistAPGIncrease damage and frequency of Elemental Fist
Elemental FocusElemental FocusAPGIncrease the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells
Elven AccuracyElven AccuracyAPGIgnore concealment with bows
EnduranceEnduranceIncrease bonus on checks and saves based on mythic tier
Eschew MaterialsEschew MaterialsCast spells without need for costly material components
Extra Mythic PowerGain two extra uses of mythic power
Extra Path Ability3rd mythic tierGain an extra path ability
Fabulous FigmentsSpell Focus (illusion)Non-mythic creatures can’t identify your illusions
Far ShotFar ShotExpend mythic power to ignore range increments
Fast EmpathyFast EmpathyUMUse wild empathy as a swift action
Fire MusicFire MusicUMFire Music ignores fire resistance based on tier
FleetFleetLand speed increases by 5 feet regardless of armor or encumbrance
Furious FocusFurious FocusAPGIgnore Power Attack penalties when using Furious Focus
Gnome TricksterGnome TricksterAPGGain more spell-like abilities and use your gnome spell-like abilities more often
Gorgon's FistGorgon’s FistDaze target of your Gorgon’s Fist attack
Great FortitudeGreat FortitudeRoll twice and take the higher result on Fort saves against a non-mythic source
Guided HandGuided HandUCApply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage
Heroic DefianceHeroic DefianceAPGOnce per day, attempt to negate the onset of a harmful condition or affliction
Heroic RecoveryHeroic RecoveryAPGExpend mythic power to save again against a condition or affliction
Improved Bull RushImproved Bull RushGain a bonus on bull rush based on mythic tier
Improved ChannelImproved ChannelNon-mythic creatures that take damage from your channel roll twice on their saves and take the lower result
Improved CounterspellImproved CounterspellSpells of the same school and equal or higher level can counterspell
Improved CriticalImproved Critical, base attack bonus +8Increase the critical multiplier by 1
Improved Dirty TrickImproved Dirty TrickAPGGain a bonus on dirty tricks based on mythic tier
Improved DisarmImproved DisarmGain a bonus on disarms based on mythic tier
Improved DragImproved DragAPGGain a bonus on drags based on mythic tier
Improved FamiliarImproved FamiliarFamiliar’s abilities improve based on mythic tier
Improved GrappleImproved GrappleGain a bonus on grapples based on mythic tier
Improved InitiativeImproved InitiativeIncrease bonus by mythic tier
Improved OverrunImproved OverrunGain a bonus on overruns based on mythic tier
Improved RepositionImproved RepositionAPGGain a bonus on repositions based on mythic tier
Improved StealImproved StealAPGGain a bonus on steals based on mythic tier
Improved StonecunningImproved StonecunningAPGGain stone tell as a spell-like ability
Improved SunderImproved SunderGain a bonus on sunders based on mythic tier
Improved TripImproved TripGain a bonus on trips based on mythic tier
Improved Unarmed StrikeImproved Unarmed StrikeGain a bonus to damage based on mythic tier and expend mythic power to overcome hardness
Intimidating ProwessIntimidating ProwessGain a bonus on Intimidate against non-mythic creatures based on mythic tier
Iron WillIron WillWhen you make a Will save from a non-mythic source, roll twice and take the higher result
Knockout ArtistKnockout ArtistUCUse d8s for sneak attacks with unarmed strike nonlethal damage
Legendary TeamworkAny two teamwork featsIncrease any fixed numeric bonuses to teamwork feats by 1
Lightning ReflexesLightning ReflexesWhen making a Reflex save from a non-mythic source, roll twice and take the higher result
Lucky HalflingLucky HalflingAPGIncrease the bonus based on tier and expend mythic power to negate the effects of a successful save
Lucky SurgePotent Surge, 3rd mythic tierRoll surge twice and take the highest result
LungeLungeWhen you hit with lunge, don’t take an AC penalty against that creature
Magical AptitudeMagical AptitudeGain an additional +2 bonus on Spellcraft and Use Magic Device, and expend mythic power to treat one of these checks as if you rolled a 20
ManyshotManyshotFire two arrows with your first and second attack
Maximize Surge6th mythic tierExpend use of mythic power to maximize surge
Medusa's WrathMedusa’s WrathMake a single attack to stagger your foe
Missile ShieldMissile ShieldAPGDeflect a number of ranged attacks equal to 1/2 your mythic tier
MobilityMobilityGain a +6 bonus instead of +4 and when an attack misses move 5 feet
Monastic LegacyMonastic LegacyUCAdd 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus
Mounted ArcheryMounted ArcheryWhen using your mount as cover, make a ranged weapon attack as a standard action
Mounted CombatMounted CombatNegate additional number of hits against your mount based on mythic tier
Mythic CrafterAny item creation featCreate mythic magic items
Mythic ParagonYour mythic tier is considered 2 higher when determining the potency of your mythic abilities
Mythic Spell LoreAbility to cast spellsGain mythic spells equal to your mythic tier
Natural SpellNatural SpellUse spell completion and spell trigger items while in wild shape
Nimble MovesNimble MovesIgnore an amount of difficult terrain based on your tier
Penetrating StrikePenetrating StrikeIgnore additional DR based on mythic tier
PersuasivePersuasiveGain an additional +2 bonus on Diplomacy and Intimidate, and expend mythic power to treat one of these checks as if you rolled a 20
Pinpoint TargetingPinpoint TargetingUse Pinpoint Targeting even when you move
Point-Blank ShotPoint-Blank ShotGain greater bonuses with Point-Blank Shot
Potent SurgeAdd 1 to surge result
Power AttackPower AttackPower Attack damage increases based on tier
Powerful ShapePowerful ShapeUMApply the giant simple template to wild shape
Prophetic VisionaryProphetic VisionaryUMUse augury at will
Quick DrawQuick DrawDraw any item as a free action, expend mythic power to draw two items
Racial HeritageRacial HeritageAPGGain a single racial trait of your choice
Rapid ReloadRapid ReloadReload all weapons faster
Rapid ShotRapid ShotIgnore the –2 penalty or make two additional attacks
Rhetorical FlourishRhetorical FlourishUCIncrease the bonus on Diplomacy checks based on mythic tier
Ride-By AttackRide-By AttackMake additional attacks against successive targets after you hit
RunRunRun faster and for longer
Saving ShieldSaving ShieldAPGWhen you negate an attack, make attack of opportunity against attacker
Scorpion StyleScorpion StyleAdd mythic tier to duration or slow your target
Selective ChannelingSelective ChannelingIncrease the power of your channel based on the number of creatures excluded
Self-SufficientSelf-SufficientGain an additional +2 bonus on Heal and Survival, and expend mythic power to treat one of these checks as if you rolled a 20
Shatter DefensesShatter DefensesTarget is flat-footed to all attacks
Shield FocusShield FocusAdd shield bonus and shield’s enhancement’s bonus to touch AC
Shield SlamShield SlamThose knocked into walls or other barriers take additional damage
Shot on the RunShot on the Run, base attack bonus +6Make two attacks during a move instead of one
Skill FocusSkill FocusAlways take 10 or 20 even when rushed or threatened
Snatch ArrowsSnatch ArrowsUse snatched thrown weapons as immediate attack melee weapons
SociableSociableAPGIncrease the bonus on Diplomacy or gain the normal bonus without an action
Spell FocusSpell FocusIncrease the DC of Spell Focus and Greater Spell Focus
Spell MasterySpell MasteryPrepare selected spells as a full-round action
Spell PenetrationSpell PenetrationAdd 1/2 mythic tier to level checks to overcome spell resistance
SpellbreakerSpellbreakerNon-mythic casters provoke attacks of opportunity when casting defensively
Spirited ChargeSpirited ChargeStagger those your mount charges
Spontaneous MetafocusSpontaneous MetafocusUMChange the spells of your metafocus each morning
Spring AttackSpring Attack, base attack bonus +6Make first attack before moving
StealthyStealthyGain an additional +2 bonus on Escape Artist and Stealth, and expend mythic power to treat one of these checks as if you rolled a 20
Strike BackStrike BackMove toward the subject of your readied action attack
Strong ComebackStrong ComebackUCWhen rerolling, roll twice and take the higher result
Stunning FistStunning FistIncrease the DC of Stunning Fist based on mythic tier
Throw AnythingThrow AnythingGain a +2 bonus on attack and damage rolls with improvised thrown weapons and splash weapons
Titan StrikeImproved Unarmed Strike (mythic)Your unarmed strike deals damage as if you were one size category larger
ToughnessToughnessGain twice as many hit points, and gain DR 10/epic below 0 hit points
TrampleTrampleMount can make two hoof attacks instead of one
Tripping StaffTripping StaffUMYour CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you
Turn UndeadTurn UndeadTurning range increases by tier, and you can use Turn Undead to destroy undead
Two-Fisted DrinkerQuick DrawDraw two potions or drinks as a move action and drink both as a standard action
Two-Weapon DefenseTwo-Weapon DefenseApply the enhancement bonus from your weapons to your shield bonus
Two-Weapon FightingTwo-Weapon FightingExpend mythic power to negate penalties
Two-Weapon RendTwo-Weapon RendRend damage increases to 2d8 plus twice Strength modifier
Undead MasterUndead MasterUMAdd your mythic tier to your caster level to determine number of undead animated
UnseatUnseatWhen unseated, your target takes falling damage based on tier
Valiant VaultMounted Combat, Ride-By Attack, Ride 5 ranksWhen mount leaps over foes attack as you pass
Vital StrikeVital StrikeMultiply all damage when you Vital Strike
Voice of the SibylVoice of the SibylUMIncrease Bluff, Diplomacy, and Perform (oratory) skill bonus based on mythic tier
Warrior PriestWarrior PriestUMIncrease bonus on initiative and concentration checks based on mythic tier
Weapon FinesseWeapon FinesseUse Dexterity modifier on both attack and damage rolls
Weapon FocusWeapon FocusDouble the bonuses on attack rolls and expend mythic power to gain a higher bonus
Weapon SpecializationWeapon SpecializationIncrease bonus to damage rolls based on mythic tier
Witch KnifeWitch KnifeUMUse your witch knife as a focus for all spells, not just patron spells