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Abrakarn Viper

This massive, three-headed clockwork snake is crafted of brass and strange, dark alloys.

Abrakarn Viper CR 13

Source Monster Codex pg. 40
XP 25,600
CE Huge construct (chaotic, evil)
Init +3; Senses darkvision 120 ft., low-light vision; Perception +4

Defense

AC 30, touch 11, flat-footed 27 (+3 Dex, +19 natural, –2 size)
hp 139 (18d10+40)
Fort +6, Ref +9, Will +10
DR 10/—; Immune construct traits; Resist acid 10, cold 10, electricity 10, fire 10; SR 24

Offense

Speed 40 ft.
Melee 3 bites +25 (2d8+9 plus poison)
Space 15 ft., Reach 15 ft.
Special Attacks confusing critical, poison

Statistics

Str 28, Dex 17, Con —, Int —, Wis 19, Cha 1
Base Atk +18; CMB +29; CMD 42 (can’t be tripped)
SQ demon-souled, find master, guard, shield other

Ecology

Environment any land
Organization solitary or pair
Treasure none

Special Abilities

Confusing Critical (Sp) If an abrakarn viper confirms a critical hit against an opponent with its bite attack, the opponent must succeed at a DC 23 Will save or be confused for 1 round (as lesser confusion). The save DC is Charisma-based and includes a +9 racial bonus.

Demon-Souled (Ex) Bound demonic life force animates the viper, giving it the chaotic and evil subtypes.

Find Master (Su) As long as an abrakarn viper and its diadem are on the same plane, the viper can unerringly find the diadem’s wearer (or just the diadem, if it is removed).

Guard (Ex) If so ordered, an abrakarn viper defends the wearer of the diadem. All attacks against the diadem’s wearer take a –2 penalty when the wearer is within the viper’s melee reach.

Poison (Ex) An abrakarn viper’s bite injects poison from a hidden reservoir within its body. The creator must refill this reservoir manually. The reservoir holds enough poison for three successful bite attacks, after which the creature merely deals bite damage. Refilling the reservoir takes 5 rounds and provokes attacks of opportunity. The creator can fill the reservoir with any injury poison (typically drow poison).

Shield Other (Sp) The wearer of an abrakarn viper’s diadem can activate this ability as a standard action when within 100 feet of the viper. This ability transfers half the damage that would be dealt to the diadem’s wearer to the viper (this ability does not provide the bonuses to AC or on saving throws granted by the spell of the same name). Damage transferred in this way bypasses any defensive abilities the viper possesses (such as immunity or damage reduction).

Description

Demonic spirits imbue this serpentine construct with the unnatural power to protect anyone who wears its diadem of control.

Construction

An abrakarn viper’s body and its diadem of control are built from 5,000 pounds of magically treated brass and rare metals costing 10,000 gp in total.

Abrakarn Viper

CL 8th; Price 150,000 gp

Construction

Requirements Craft Construct, animate object, confusion, geas/quest, shield other; Skill Craft (armor), Craft (blacksmithing), or Craft (weapons) DC 21; Cost 80,000 gp