All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Amalya

This lithe, otherworldly woman has with deep brown eyes and dark green hair that cascades past her waist. She’s adorned in trinkets made from a great white pine’s needles and cones.

Amalya CR 6

Source Fey Revisited pg. 8
XP 2,400
Dryad druid 3 (Pathfinder RPG Bestiary 116)
CG Medium fey
Init +5; Senses low-light vision; Perception +13

Defense

AC 19, touch 16, flat-footed 14 (+1 deflection, +5 Dex, +3 natural)
hp 73 (9 HD; 6d6+3d8+39)
Fort +10, Ref +11, Will +12
DR 5/cold iron
Weaknesses tree dependent

Offense

Speed 30 ft.
Melee club +5 (1d6), dagger +10 (1d4)
Ranged mwk longbow +11 (1d8/×3)
Spell-Like Abilities (CL 6th; concentration +11)
Constant—speak with plants
At will—entangle (DC 16), tree shape, wood shape (1 lb. only)
3/day—charm person (DC 16), deep slumber (DC 18), tree stride
1/day—suggestion (DC 18)
Druid Spells Prepared (CL 3rd; concentration +7)
2nd—barkskinD, lesser restoration, summon swarm
1st—cure light wounds, enlarge personD, obscuring mist, shillelagh
0 (at will)—create water, guidance, mending, stabilize

Statistics

Str 10, Dex 21, Con 17, Int 12, Wis 19, Cha 20
Base Atk +5; CMB +5; CMD 21
Feats Great Fortitude, Self-Sufficient, Stealthy, Toughness, Weapon Finesse
Skills Climb +9, Craft (wood) +19, Escape Artist +19, Handle Animal +14, Heal +6, Knowledge (nature) +12, Perception +13, Stealth +19, Survival +17; Racial Modifiers +6 Craft (wood)
Languages Abyssal, Common, Druidic, Elven, Sylvan; speak with plants
SQ enlargeAPG (7/day), nature bond (Plant domain [Growth subdomainAPG]), nature sense, trackless step, tree meld, wild empathy +14, woodcraft, woodland stride
Combat Gear potions of cure moderate wounds (2), potion of remove curse, scrolls of resist energy (2), wand of calm animals (24 charges); Other Gear club, dagger, mwk longbow with 20 arrows, ring of protection +1, pinecone amulet (divine focus), wooden art objects worth 600 gp, 35 gp

Description

A still untainted fey in the northern stretch of the Shudderwood, Amalya is a bastion of nature among a perverse land, where denizens are beginning to succumb to the Worldwound’s demonic hordes. To survive, she has formed a particularly close bond with her natural surroundings. She’s studied the earth’s struggle to survive against the Worldwound’s onslaught; this scholarly curiosity has granted her powerful spells that she uses to protect herself, her tree, and the forest’s remaining natural creatures. Given the danger she faces daily, Amalya is better at hiding than most dryads—however, the prevalence of half-fiends and other unspeakably abhorrent creatures also makes her a pragmatist of the highest order. She allies with like-minded adventurers who can stave off these threats more readily than others do of her kind.