AmalyaThis lithe, otherworldly woman has with deep brown eyes and
dark green hair that cascades past her waist. She’s adorned in
trinkets made from a great white pine’s needles and cones.
Amalya CR 6Source Fey Revisited pg. 8 XP 2,400 Dryad druid 3 (Pathfinder RPG Bestiary 116)
CG Medium fey
Init +5; Senses low-light vision; Perception +13
DefenseAC 19, touch 16, flat-footed 14 (+1 deflection, +5 Dex, +3 natural)
hp 73 (9 HD; 6d6+3d8+39)
Fort +10, Ref +11, Will +12
DR 5/cold iron
Weaknesses tree dependent
OffenseSpeed 30 ft.
Melee club +5 (1d6), dagger +10 (1d4)
Ranged mwk longbow +11 (1d8/×3)
Spell-Like Abilities (CL 6th; concentration +11) Constant—speak with plants
At will—entangle (DC 16), tree shape, wood shape (1 lb. only)
3/day—charm person (DC 16), deep slumber (DC 18), tree stride
1/day—suggestion (DC 18)
Druid Spells Prepared (CL 3rd; concentration +7)
2nd—barkskinD, lesser restoration, summon swarm
1st—cure light wounds, enlarge personD, obscuring mist,
shillelagh
0 (at will)—create water, guidance, mending, stabilize
StatisticsStr 10, Dex 21, Con 17, Int 12, Wis 19, Cha 20
Base Atk +5; CMB +5; CMD 21
Feats Great Fortitude, Self-Sufficient, Stealthy, Toughness, Weapon Finesse Skills Climb +9, Craft (wood) +19, Escape Artist +19, Handle
Animal +14, Heal +6, Knowledge (nature) +12, Perception +13,
Stealth +19, Survival +17; Racial Modifiers +6 Craft (wood)
Languages Abyssal, Common, Druidic, Elven, Sylvan; speak
with plants
SQ enlargeAPG (7/day), nature bond (Plant domain [Growth
subdomainAPG]), nature sense, trackless step, tree meld, wild
empathy +14, woodcraft, woodland stride
Combat Gear potions of cure moderate wounds (2), potion
of remove curse, scrolls of resist energy (2), wand of calm
animals (24 charges); Other Gear club, dagger, mwk
longbow with 20 arrows, ring of protection +1, pinecone
amulet (divine focus), wooden art objects worth 600 gp,
35 gp
DescriptionA still untainted fey in the northern stretch of the
Shudderwood, Amalya is a bastion of nature among a
perverse land, where denizens are beginning to succumb
to the Worldwound’s demonic hordes. To survive, she
has formed a particularly close bond with her natural
surroundings. She’s studied the earth’s struggle to survive
against the Worldwound’s onslaught; this scholarly
curiosity has granted her powerful spells that she uses
to protect herself, her tree, and the forest’s remaining
natural creatures. Given the danger she faces daily, Amalya
is better at hiding than most dryads—however, the
prevalence of half-fiends and other unspeakably abhorrent
creatures also makes her a pragmatist of the highest order.
She allies with like-minded adventurers who can stave off
these threats more readily than others do of her kind.
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