AmalyaThis lithe, otherworldly woman has with deep brown eyes and
 dark green hair that cascades past her waist. She’s adorned in
 trinkets made from a great white pine’s needles and cones.
Amalya CR 6Source Fey Revisited pg. 8 XP 2,400 Dryad druid 3 (Pathfinder RPG Bestiary 116)
 CG Medium fey
 Init +5; Senses low-light vision; Perception +13
DefenseAC 19, touch 16, flat-footed 14 (+1 deflection, +5 Dex, +3 natural)
 hp 73 (9 HD; 6d6+3d8+39)
 Fort +10, Ref +11, Will +12
 DR 5/cold iron
 Weaknesses tree dependent
OffenseSpeed 30 ft.
 Melee club +5 (1d6), dagger +10 (1d4)
 Ranged  mwk longbow +11 (1d8/×3)
 Spell-Like Abilities (CL 6th; concentration +11) Constant—speak with plants
 At will—entangle (DC 16), tree shape, wood shape (1 lb. only)
 3/day—charm person (DC 16), deep slumber (DC 18), tree stride
 1/day—suggestion (DC 18)
 Druid Spells Prepared (CL 3rd; concentration +7)
 2nd—barkskinD, lesser restoration, summon swarm
 1st—cure light wounds, enlarge personD, obscuring mist,
 shillelagh
 0 (at will)—create water, guidance, mending, stabilize
StatisticsStr 10, Dex 21, Con 17, Int 12, Wis 19, Cha 20
 Base Atk +5; CMB +5; CMD 21
 Feats Great Fortitude, Self-Sufficient, Stealthy, Toughness, Weapon Finesse Skills Climb +9, Craft (wood) +19, Escape Artist +19, Handle
 Animal +14, Heal +6, Knowledge (nature) +12, Perception +13,
 Stealth +19, Survival +17; Racial Modifiers +6 Craft (wood)
 Languages Abyssal, Common, Druidic, Elven, Sylvan; speak
 with plants
 SQ enlargeAPG (7/day), nature bond (Plant domain [Growth
 subdomainAPG]), nature sense, trackless step, tree meld, wild
 empathy +14, woodcraft, woodland stride
 Combat Gear  potions of cure moderate wounds (2), potion
 of remove curse, scrolls of resist energy (2), wand of calm
 animals (24 charges); Other Gear club, dagger, mwk
 longbow with 20 arrows, ring of protection +1, pinecone
 amulet (divine focus), wooden art objects worth 600 gp,
 35 gp
DescriptionA still untainted fey in the northern stretch of the
 Shudderwood, Amalya is a bastion of nature among a
 perverse land, where denizens are beginning to succumb
 to the Worldwound’s demonic hordes. To survive, she
 has formed a particularly close bond with her natural
 surroundings. She’s studied the earth’s struggle to survive
 against the Worldwound’s onslaught; this scholarly
 curiosity has granted her powerful spells that she uses
 to protect herself, her tree, and the forest’s remaining
 natural creatures. Given the danger she faces daily, Amalya
 is better at hiding than most dryads—however, the
 prevalence of half-fiends and other unspeakably abhorrent
 creatures also makes her a pragmatist of the highest order.
 She allies with like-minded adventurers who can stave off
 these threats more readily than others do of her kind.
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