Argent WardenThis silver-armored knight moves with precision and poise. Gaps in its armor reveal nothing but glowing golden light within.Argent Warden CR 8Source Planar Adventures pg. 228 XP 4,800 LG Medium construct (extraplanar) Init +4; Senses darkvision 60 ft., low-light vision; Perception +17 Aura Hellspurning aura (30 ft.)DefenseAC 21, touch 10, flat-footed 21 (+8 natural, +3 shield) hp 97 (14d10+20) Fort +9, Ref +9, Will +10 Defensive Abilities divine grace; DR 5/adamantine and bludgeoning; Immune construct traits; SR 19OffenseSpeed 30 ft. Melee +1 longsword +18/+13/+8 (1d8+4/17–20)StatisticsStr 17, Dex 10, Con —, Int 13, Wis 16, Cha 17 Base Atk +14; CMB +17 (+21 disarm); CMD 27 (29 vs. disarm) Feats Combat Expertise, Great Fortitude, Greater Disarm, Improved Critical (longsword), Improved Disarm, Improved Initiative, Lightning Reflexes Skills Intimidate +10, Knowledge (planes) +8, Perception +17, Sense Motive +17 Languages Celestial; truespeech SQ argent armorEcologyEnvironment any (Heaven) Organization solitary, pair, or troop (3–8) Treasure double (+1 heavy steel shield, +1 longsword, argent armor, other treasure)Special AbilitiesArgent Armor (Ex) A destroyed argent warden can be worn as armor, provided the final blow that destroyed it did not deal more than 10 points of damage and was not an effect that disintegrates or otherwise destroys physical remains. Such a suit of armor functions as Medium +1 full plate armor for a creature that is good-aligned. Non-good creatures treat the armor as nonmagical but masterwork full plate.
Divine Grace (Su) An argent warden gains a bonus equal to its Charisma modifier (typically +3) on all saving throws.
Hellspurning Aura (Su) An argent warden imbues all weapons within 30 feet with its silvery essence. All weapons (including natural weapons) in this area are treated as if they were magic and silver for the purposes of overcoming damage reduction.DescriptionIn Heaven’s war against Hell, the argent wardens are always present. Each a suit of armor given life in celestial forges, the argent wardens are constructed to oppose diabolism.ConstructionThe suit of full plate armor that makes up the argent warden’s body must be of masterwork quality. Argent Warden CL 11th; Price 25,650 gp Construction Requirements Craft Construct, animate object, protection from evil, creator must be caster level 11th, must be constructed in Heaven; Skill Craft (armor) DC 15; Cost 13,650 gp
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