Boggard, Boggard ChampionBoggard Champion CR 7Source Monster Codex pg. 10 XP 3,200 Boggard fighter 5 CE Medium humanoid (boggard) Init +5; Senses darkvision 60 ft., low-light vision; Perception +5DefenseAC 22, touch 11, flat-footed 21 (+6 armor, +1 Dex, +3 natural, +2 shield) hp 72 (8 HD; 3d8+5d10+32) Fort +10, Ref +5, Will +3 (+1 vs. fear) Defensive Abilities bravery +1OffenseSpeed 20 ft., swim 30 ft. Melee +1 terbutje +15/+10 (1d8+9), tongue +7 touch (sticky tongue) Ranged mwk javelin +9 (1d6+5) Special Attacks terrifying croak (DC 12), weapon training (heavy blades +1)TacticsDuring Combat The boggard champion uses her terrifying croak before engaging in melee.StatisticsStr 20, Dex 13, Con 16, Int 8, Wis 13, Cha 8 Base Atk +7; CMB +12; CMD 23 Feats Improved Initiative, Lightning Reflexes, Power Attack, Toughness, Vital Strike, Weapon Focus (terbutje), Weapon Specialization (terbutje) Skills Acrobatics +2 (+18 when jumping), Climb +6, Intimidate +6, Perception +5, Stealth +0 (+8 in swamps), Survival +8, Swim +10 Languages Boggard SQ armor training 1, hold breath, swamp stride Combat Gear potion of bull’s strength, potion of cure serious wounds; Other Gear +1 black dragonhide scale mail, mwk heavy wooden shield, +1 terbutjeUE, mwk javelins (2), 282 gpEcologyEnvironment temperate marshesDescriptionMost boggard champions forsake tactics in favor of mayhem. In magic-deficient tribes, champions are often second only to priest-kings in status.Creatures in "Boggard" Category
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