All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Candlestone Courtier

This willowy, lavender-skinned stranger looks like he is dressed for an extravagant ball, and carries himself with a dancer’s grace.

Candlestone Courtier CR 12

Source Andoran, Birthplace of Freedom pg. 52
XP 19,200
NE Medium fey
Init +9; Senses low-light vision, see in darkness; Perception +25

Defense

AC 26, touch 20, flat-footed 16 (+9 Dex, +1 dodge, +4 natural, +2 shield)
hp 161 (19d6+95)
Fort +11, Ref +20, Will +14
DR 10/cold iron; SR 23

Offense

Speed 30 ft.
Melee +1 keen rapier +20/+15 (1d6+4/15–20)
Special Attacks spellthrust
Spell-Like Abilities (CL 19th; concentration +25)
Constant—misdirection, see invisibility
At will—disfiguring touchUM (DC 18), disguise self, faerie fire, touch of idiocy, whispering wind
3/day—excruciating deformationUM (DC 19), major image (DC 19), sands of timeUM
1/day—ethereal jaunt, phantom steed, shadow walk

Statistics

Str 16, Dex 29, Con 20, Int 16, Wis 17, Cha 23
Base Atk +9; CMB +12 (+16 trip); CMD 32 (34 vs. trip)
Feats Combat Expertise, Combat Reflexes, Dodge, Greater Trip, Improved Trip, Mobility, Spring Attack, Weapon Finesse, Weapon Focus (rapier), Whirlwind Attack
Skills Acrobatics +30, Bluff +27, Diplomacy +15, Disguise +20, Escape Artist +20, Knowledge (dungeoneering, history, local, nature, nobility, planes) +10, Perception +25, Perform (dance) +15, Sense Motive +15, Sleight of Hand +15, Stealth +30, Use Magic Device +28
Languages Aklo, Common, Sylvan, Terran, Undercommon
SQ fey bargain

Ecology

Environment any underground (Darklands)
Organization solitary, pair, or delegation (3–6)
Treasure standard (+1 keen rapier, +1 buckler, other treasure)

Special Abilities

Fey Bargain (Su) Once per week, a Candlestone courtier can grant a limited wish or a permanent +2 inherent bonus to one ability score. In exchange, the bargainer is cursed to be carried off in its dreams each night by the courtier to a never-ending fey ball that, while pleasant as often as not, affects the dreamer as nightmare, requiring a saving throw each night (Will DC 21 negates). The DC to remove this curse is reduced by 4 if the courtier is killed, and a successful coup de grace on the courtier with a cold iron weapon automatically ends the curse. Ending the curse also ends any noninstantaneous effects of the bargain. A creature can have only one fey bargain at a time.

Spellthrust (Su) When a courtier threatens a critical hit, it can trigger a spell-like ability with a range of touch against the target. If the critical hit is confirmed, the target must save twice, using the lower result.

Description

Candlestone courtiers are emissaries of Queen Frilogarma and the Court of Ether. Venturing up from their Darklands domain, they make deals to the benefit of their queen, forge secret alliances with citizens of foreign lands, and inveigle mortals into endless revels in the inverted fey city while sapping the vitality of their victims to sate their alien appetites. Candlestone courtiers prefer to employ trickery and extortion over direct violence, but don’t shy away from a fight if it is the fastest way to get what they want.