Coffin AnemoneThis coffin-shaped anemone features a ridged, dark brown trunk
topped with waving yellow tendrils surrounding a soft, pale blue center.Coffin Anemone CR 1Source Bestiary 6 pg. 248 XP 400 N Medium vermin (aquatic) Init +2; Senses blindsight 30 ft.; Perception +0DefenseAC 12, touch 12, flat-footed 10 (+2 Dex) hp 16 (3d8+3) Fort +4, Ref +3, Will +1 Defensive Abilities amorphous, anchored; Immune gaze
attacks, mind-affecting effects, poison, vision-based effectsOffenseSpeed 5 ft. Melee tentacles +2 (2d4 plus poison)StatisticsStr 10, Dex 15, Con 13, Int —, Wis 11, Cha 2 Base Atk +2; CMB +2; CMD 14 (can’t be tripped) SQ sightlessEcologyEnvironment temperate coastlines or oceans Organization solitary, pair, or graveyard (3–12) Treasure incidentalSpecial AbilitiesAnchored (Ex) As a full-round action, a coffin anemone can affix itself to a solid surface. While anchored, it cannot move and gains a +4 bonus to its CMD against bull rush, drag, overrun, and reposition combat maneuvers. This bonus increases by 4 for each size category larger the sea anemone is compared to the opponent. It can unanchor as a full-round action.
Poison (Ex) Tentacle—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.
Sightless (Ex) A coffin anemone is blind and thus unaffected by effects that rely on sight, such as blindness or gaze attacks.DescriptionNamed for its distinctive oblong shape, the coffin anemone is well-suited to swallow its favored prey: swimming humanoid creatures.
|