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Cytillesh Zombie

Cytillesh Zombie CR 1

Source No Response from Deepmar pg. 21
XP 400
NE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +0

Defense

AC 18, touch 12, flat-footed 14 (+2 armor, +4 Dex, +2 natural)
hp 12 each (2d8+3)
Fort +0, Ref +4, Will +3
Defensive Abilities +4 turn resistance; Immune undead traits

Offense

Speed 40 ft.
Melee slam +6 (1d6+5 plus poison)

Tactics

During Combat A cytillesh zombie attacks any creature trying to interact with it verbally or physically. Once it targets an opponent, it continues attacking its target until the target or the zombie is dead or destroyed.
Morale A cytillesh zombie fights to the death.

Statistics

Str 21, Dex 18, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +6; CMD 20
Feats Toughness
Gear leather armor

Special Abilities

Cytillesh Symbiosis (Su) The cytillesh fungus infesting the host creature’s body acts as the dead flesh’s animating force. It grants the creature a +4 enhancement bonus to Strength and Dexterity and a poisonous touch. The slam of a cytillesh zombie releases spores that subject the creature to a mild dose of cytillesh poison. The creature must succeed at a DC 18 Fortitude save or become dazed for 1d3 rounds as it suffers memory loss of the previous moments. Multiple poisoning effects do not stack, but rather only extend the duration.

Quick Strikes (Ex) Whenever a cytillesh zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.

There is no description for this monster.