| Jellyfish, Death’s Head JellyfishThis long-tentacled jellyfish has a wide bell with a vaguely skull-shaped pattern on it.Death’s Head Jellyfish CR 1Source Bestiary 3 pg. 155XP 400
 N Small vermin (aquatic)
 Init +3; Senses darkvision 60 ft.; Perception +0
 DefenseAC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)hp 15 (2d8+6)
 Fort +6, Ref +3, Will +0
 Defensive Abilities amorphous; DR 5/piercing or slashing; Immune mind-affecting effects
 OffenseSpeed swim 20 ft.Melee 2 tentacles +3 (1d3+1 plus poison)
 Space 5 ft., Reach 10 ft.
 StatisticsStr 12, Dex 17, Con 16, Int —, Wis 10, Cha 1Base Atk +1; CMB +1; CMD 14 (can’t be tripped)
 Skills Swim +9
 SQ compression
 EcologyEnvironment any oceansOrganization solitary, pack (2–5), or bloom (6–13)
 Treasure none
 Special AbilitiesPoison (Ex) Tentacle—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1 Con and 1 Cha; cure 2 consecutive saves. If a creature fails two consecutive saving throws, its jaw locks, its tongue swells, and its lips pull back, making speech impossible. This condition ends when the Charisma damage is healed.DescriptionMost common in warm or temperate waters, the death’s head jellyfish is an aggressive predator. The creature derives its name from the pattern on its 4-foot-wide bell and from the poison it delivers with its tentacles. Those unfortunate enough to be subjected to this toxin develop rigor of the facial muscles that results in a wide-eyed grimace if left untreated.Creatures in "Jellyfish" Category |