DespoilerThree spears of obsidian energy skewer this cadaverous figure.Despoiler CR 7Source Seers of the Drowned City pg. 56 XP 3,200 CE Medium undead Init +7; Senses darkvision 60 ft.; Perception +15DefenseAC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural) hp 85 (10d8+40) Fort +7, Ref +8, Will +9 Immune undead traitsOffenseSpeed 30 ft. Melee 2 claws +13 (1d6+6 plus 1d6 negative energy and grab) Ranged black shard +10 (4d6 negative energy) Special Attacks black shards, embrace of darknessStatisticsStr 23, Dex 17, Con —, Int 12, Wis 14, Cha 19 Base Atk +7; CMB +13; CMD 27 Feats Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility Skills Climb +19, Intimidate +17, Knowledge (religion) +14, Perception +15, Stealth +16 Languages Common, NecrilEcologyEnvironment any land Organization solitary, pair, or cult (3–6) Treasure standardSpecial AbilitiesBlack Shards (Ex) As a standard action, a despoiler can remove and throw a shard as a bolt of negative energy to a range of 80 feet, dealing 4d6 points of negative energy damage on a hit. A creature that takes damage from a black shard must succeed at a DC 19 Fortitude save or be staggered from the pain for 1d4 rounds. A despoiler can impale itself on a shard in this way to heal itself of 4d6 points of damage. Once a shard is used, it must be replenished via the despoiler’s embrace of darkness ability. The save DC is Charisma-based.
Embrace of Darkness (Su) If a despoiler pins a grappled creature, it deals 4d6 points of negative energy damage and staggers the victim for 1d3 rounds. When a despoiler uses this ability, it regrows a black shard (to a maximum of 3 black shards). A successful DC 19 Will save halves the damage and prevents the staggered condition and shard regrowth. The save DC is Charisma-based.DescriptionCreated from the remains of good clerics, despoilers sometimes guard desecrated sacred sites.
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