Drow, Drow Master ScoutDrow Master Scout CR 7Source Monster Codex pg. 34 XP 3,200 Drow rogue (sniper) 8 (Pathfinder RPG Advanced Player’s Guide 134) CE Medium humanoid (elf) Init +4; Senses darkvision 120 ft.; Perception +14DefenseAC 19, touch 15, flat-footed 15 (+4 armor, +1 deflection, +4 Dex) hp 55 (8d8+16) Fort +3, Ref +10, Will +3; +2 vs. enchantment Defensive Abilities evasion, improved uncanny dodge; Immune sleep; SR 14 Weaknesses light blindnessOffenseSpeed 30 ft. Melee mwk short sword +10/+5 (1d6+2/19–20) Ranged +1 composite shortbow +11/+6 (1d6+3/×3 plus poison) Special Attacks deadly range (+20 feet), sneak attack +4d6 Spell-Like Abilities (CL 8th, concentration +8) 1/day—dancing lights, darkness, faerie fireTacticsDuring Combat A drow master scout focuses on disabling enemies—especially healers—with ranged attacks using sneak attacks, poison, and energy arrows.StatisticsStr 14, Dex 18, Con 12, Int 10, Wis 12, Cha 10 Base Atk +6; CMB +8; CMD 23 Feats Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (short sword) Skills Acrobatics +15, Climb +10, Disable Device +13, Knowledge (dungeoneering) +9, Knowledge (geography) +2, Knowledge (local) +7, Linguistics +5, Perception +14, Sense Motive +9, Stealth +15, Survival +7, Swim +9 Languages Common, Dwarven, Elven, Undercommon SQ poison use, rogue talents (bleeding attack +4, fast stealth, sniper’s eyeAPG, surprise attack) Combat Gear +1 flaming arrows (4), +1 frost arrows (4), +1 shock arrows (4), potion of cat’s grace, potion of cure moderate wounds, potion of invisibility, drow poison (4); Other Gear +1 studded leather, +1 composite shortbow with 20 arrows, mwk short sword, ring of protection +1, 136 gpEcologyEnvironment undergroundDescriptionScouts are cunning and resourceful, but still must prove themselves to higher-ranked drow before being considered anything but expendable.Creatures in "Drow" CategoryThis dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.
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