Drow, Drow MatronDrow Matron CR 15Source Monster Codex pg. 39 XP 51,200 Drow noble cleric (demonic apostle) 15 (Pathfinder RPG Advanced Race Guide 104) CE Medium humanoid (elf) Init +6; Senses darkvision 120 ft.; Perception +19DefenseAC 24, touch 14, flat-footed 21 (+8 armor, +4 deflection, +2 Dex, +1 dodge) hp 101 (15d8+30) Fort +10, Ref +7, Will +18; +2 vs. enchantment Immune sleep; SR 26 Weaknesses light blindnessOffenseSpeed 20 ft. Melee +1 heavy mace +12/+7/+2 (1d8+1) Special Attacks demonic channel 7/day (DC 19, 8d6 plus sicken or special), hand of the acolyte (10/day), scythe of evil (7 rounds, 2/day) Spell-Like Abilities (CL 15th; concentration +17) Constant—detect magic At will—dancing lights, deeper darkness, faerie fire, feather fall, levitate 1/day—dispel magic, divine favor, suggestion (DC 15) Domain S pell-Like Abilities (CL 15th; concentration +22) 10/day—touch of evil (7 rounds) 2/day—dispelling touch Cleric Spells Prepared (CL 15th; concentration +22) 8th—fire storm (DC 25), unholy auraD (DC 25) 7th—blasphemyD (DC 24), destruction (DC 25), ethereal jaunt, summon monster VII 6th—antilife shell, antimagic fieldD, greater dispel magic, harm (DC 24), heal 5th—communal spell immunityUC, dispel goodD (DC 22), fickle windsUM, flame strike (DC 22), slay living (DC 23), wall of stone (DC 22) 4th—cure critical wounds, dimensional anchor, divine power, freedom of movement, imbue with spell abilityD, summoner conduitUC (DC 22) 3rd—bestow curse (DC 21), chain of perditionUC, dispel magic, invisibility purge, magic circle against goodD, protection from energy, water breathing 2nd—align weaponD (evil only), delay poison, dread boltUM (DC 19), hold person (DC 19), lesser restoration, protective penumbraUM, sound burst (DC 19) 1st—cure light wounds (2), entropic shield, murderous commandUM (2, DC 18), protection from goodD, shield of faith 0 (at will)—detect magic, detect poison, guidance, read magic D domain spell; Domains Evil, MagicStatisticsStr 10, Dex 14, Con 12, Int 14, Wis 24, Cha 15 Base Atk +11; CMB +11; CMD 25 Feats Combat Casting, Dodge, Extra Channel, Improved Initiative, Improved Iron Will, Iron Will, Spell Focus (necromancy), Toughness Skills Bluff +10, Diplomacy +9, Intimidate +12, Knowledge (arcana) +9, Knowledge (history) +8, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +15, Perception +19, Sense Motive +20, Spellcraft +13 Languages Abyssal, Common, Elven, Undercommon SQ poison use, quasit familiar Combat Gear potion of displacement, potion of invisibility, scroll of blade barrier, scrolls of cure moderate wounds (2), scroll of mass cure serious wounds, scroll of summon monster VII; Other Gear +2 mithral chainmail, +1 heavy mace, belt of incredible dexterity +2, headband of inspired wisdom +4, ring of protection +1, reliquary, spell component pouch, 183 gpEcologyEnvironment undergroundDescriptionBorn with unusual powers, the matron has survived coup attempts by countless rivals to remain the head of her house.Creatures in "Drow" CategoryThis dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.
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