Duergar, Duergar CaptainDuergar Captain CR 8Source Monster Codex pg. 50 XP 4,800 Duergar fighter 9 LE Medium humanoid (dwarf) Init +0; Senses darkvision 120 ft.; Perception +2DefenseAC 22, touch 10, flat-footed 20 (+10 armor, +1 deflection, +1 natural, –1 size) hp 90 (9d10+36) Fort +10, Ref +4, Will +6 (+2 vs. fear); +2 vs. spells Defensive Abilities bravery +2, Immune paralysis, phantasms, poison Weaknesses light sensitivityOffenseSpeed 20 ft. Melee +2 dwarven waraxe +17/+12 (2d8+12/19–20/×3) Ranged mwk heavy crossbow +11 (2d8+1/19–20) Special Attacks weapon training (axes +2, crossbows +1) Spell-Like Abilities (CL 9th; concentration +6) 1/day—enlarge person (self only), invisibility (self only)StatisticsStr 19, Dex 10, Con 16, Int 10, Wis 15, Cha 4 Base Atk +9; CMB +13 (+15 overrun, +15 sunder); CMD 25 (29 vs. bull rush or trip) Feats Cleave, Great Cleave, Greater Overrun, Greater Sunder, Greater Weapon Focus (dwarven waraxe), Mounted Combat, Power Attack, Vital Strike, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe) Skills Climb +6, Handle Animal +3, Perception +2, Ride +8, Survival +8 Languages Common, Dwarven, Undercommon SQ armor training 2, slow and steady, stability Combat Gear potions of cure serious wounds (2), thunderstones (3); Other Gear +1 full plate, +2 dwarven waraxe, mwk heavy crossbow with 10 bolts, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 129 gpEcologyEnvironment any undergroundDescriptionVeteran soldiers among the duergar lead groups of warriors or form their own elite strike forces. These soldiers always use enlarge person before combat.Creatures in "Duergar" Category
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