Duergar, Duergar LieutenantDuergar Lieutenant CR 5Source Monster Codex pg. 46 XP 1,600 Duergar ranger 6 LE Medium humanoid (dwarf) Init +1; Senses darkvision 120 ft.; Perception +11DefenseAC 20, touch 11, flat-footed 19 (+5 armor, +1 Dex, +4 natural) hp 61 (6d10+24) Fort +8, Ref +6, Will +4; +2 vs. spells Immune paralysis, phantasms, poison Weaknesses light sensitivityOffenseSpeed 20 ft. Melee +1 warhammer +11/+6 (2d6+4/×3) Ranged mwk light crossbow +8 (1d8/19–20) Special Attacks favored enemy (dwarves +4, elves +2) Spell-Like Abilities (CL 6th; concentration +3) 1/day—dust of twilightAPG, ironskin Ranger Spells Prepared (CL 3rd; concentration +5) 1st—lead bladesAPG, longstriderTacticsBefore Combat The lieutenant casts ironskin and lead blades on himself. Base Statistic When not under the effects of ironskin and lead blades, the lieutenant's statistics are AC 16, touch 11, flat-footed 15; Melee +1 warhammer +11/+6 (1d8+4/×3).StatisticsStr 16, Dex 12, Con 16, Int 10, Wis 15, Cha 4 Base Atk +6; CMB +9; CMD 20 (24 vs. bull rush or trip) Feats Cleave, Endurance, Mounted Combat, Power Attack, Weapon Focus (warhammer) Skills Climb +11, Handle Animal +6, Knowledge (dungeoneering) +9, Perception +11, Ride +9, Survival +11 Languages Common, Dwarven, Undercommon SQ favored terrain (underground +2), hunter’s bond (companions), ironskinned, slow and steady, stability, track +3, twilight touched, wild empathy +3 Combat Gear potion of cure moderate wounds, potion of invisibility, alchemist’s fire (2), thunderstones (2); Other Gear +1 chain shirt, +1 warhammer, mwk light crossbow with 20 bolts, 51 gpEcologyEnvironment any undergroundDescriptionSpending much time scouting and exploring alone, rangers prove their toughness to their kin.Creatures in "Duergar" Category
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