Elemental (Aether), Elder Aether ElementalElder Aether Elemental CR 11Source Bestiary 5 pg. 107 XP 12,800 N Huge outsider (aether, elemental, extraplanar) Init +15; Senses blindsense 60 ft., darkvision 60 ft.; Perception +19DefenseAC 26, touch 26, flat-footed 15 (+7 deflection, +11 Dex, –2 size) hp 200 (16d10+112) Fort +17, Ref +21, Will +7 Defensive Abilities telekinetic deflection; DR 10/—; Immune elemental traits, forceOffenseSpeed fly 60 ft. (good) Melee 2 slams +20 (2d8+6) Ranged telekinetic throw +25 (10d6+7/19–20) Space 15 ft., Reach 15 ft. Special Attacks telekinetic maneuver, telekinetic throw (DC 19)StatisticsStr 22, Dex 33, Con 24, Int 10, Wis 11, Cha 11 Base Atk +16; CMB +24; CMD 51 Feats Combat Reflexes, Deadly Aim, Improved Critical (telekinetic throw), Improved Initiative, Improved Iron Will, Improved Precise Shot, Iron Will, Point-Blank Shot, Precise Shot Skills Acrobatics +30, Escape Artist +30, Fly +30, Knowledge (planes) +19, Perception +19, Stealth +22 SQ telekinetic invisibilityEcologyEnvironment any (Ethereal Plane) Organization solitary, pair, or gang (3–8) Treasure none
Aether elementals are made of living aether, the rare fifth element that arises on the Ethereal Plane near the borders of the Elemental Planes.Creatures in "Elemental (Aether)" CategorySource Bestiary 5 pg. 106 This strange entity is formed from interwoven, translucent threads of an unusual multicolored material.
Languages Aquan, Auran, Ignan, Terran Ecology Environment any (Ethereal Plane) Organization solitary, pair, or gang (3–8) Treasure none Special Abilities Telekinetic Invisibility (Ex) An aether elemental’s body bends light and dampens sound waves. This works as the kineticist utility wild talent telekinetic invisibility, except that it is constant and doesn’t end when the elemental attacks. As this ability is inherent, it is not subject to effects such as invisibility purge.
Telekinetic Throw (Ex) An aether elemental can fling a creature or object (with a maximum range of 480 feet). A creature receives a Fortitude save to avoid being thrown (the save DC is Constitution-based). The telekinetic throw deals the listed damage to both the thrown creature or object and the target. The aether elemental can throw a creature or object that weighs at most 50 pounds per Hit Die the elemental possesses.
Telekinetic Deflection (Su) An aether elemental gains a deflection bonus to its AC equal to its Constitution modifier.
Telekinetic Maneuver (Su) An aether elemental can attempt a ranged combat maneuver check, as per telekinesis, with a CMB equal to its Hit Dice + its Dexterity modifier.
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