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Giant (Frost), Frost Giant Ice Mage

Frost Giant Ice Mage CR 12

Source Monster Codex pg. 72
XP 19,200
Frost giant sorcerer 6
CE Large humanoid (cold, giant)
Init +4; Senses low-light vision; Perception +25

Defense

AC 26, touch 10, flat-footed 26 (+2 armor, +1 deflection, +10 natural, +4 shield, –1 size)
hp 204 (20 HD; 14d8+6d6+120)
Fort +17, Ref +8, Will +11
Defensive Abilities rock catching; Immune cold
Weaknesses vulnerable to fire

Offense

Speed 40 ft.
Melee mwk morningstar +21/+16/+11 (2d6+12) or 2 slams +20 (1d8+8 plus 1d6 cold)
Ranged rock +12 (1d8+12 plus 1d6 cold)
Space 10 ft., Reach 10 ft.
Special Attacks rock throwing (120 ft.)
Spell-Like Abilities (CL 6th; concentration +9)
7/day—cold steel (grant weapon or 50 ammunition frost weapon special ability for 3 rounds)
Sorcerer Spells Known (CL 6th; concentration +9)
3rd (4/day)—dispel magic
2nd (6/day)—frigid touchUM, ice slick, rage (DC 16)
1st (7/day)—enlarge person, expeditious retreat, obscuring mist, shield, true strike
0 (at will)—detect magic, ghost sound (DC 13), flare (DC 13), mage hand, message, ray of frost, touch of fatigue (DC 13)
Bloodline borealAPG

Tactics

Before Combat A frost giant ice mage casts shield and expeditious retreat.
During Combat A frost giant ice mage uses his wand of solid fog to trap opponents, then blasts them at range with his wand of ice storm or wand of lightning bolt. He casts ice slick and uses his icewalker bloodline ability to outmaneuver his opponents in icy and snowy areas.

Statistics

Str 26, Dex 11, Con 22, Int 14, Wis 14, Cha 16
Base Atk +13; CMB +22; CMD 33
Feats Arcane Strike, Born of Frost, Chilled Rock, Combat Casting, Eschew Materials, Extend Spell, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Power Attack, Skill Focus (Stealth)
Skills Bluff +12, Climb +21, Craft (alchemy) +15, Intimidate +16, Knowledge (arcana) +15, Perception +25, Spellcraft +15, Stealth +12 (+16 in snow); Racial Modifiers +4 Stealth in snow
Languages Abyssal, Auran, Common, Giant
SQ icewalker
Combat Gear potions of cure serious wounds (2), potion of invisibility, potion of protection from energy (fire), wand of ice storm (10 charges), wand of lightning bolt (10 charges), wand of solid fog (5 charges), alchemist’s fire (4); Other Gear mwk morningstar, amulet of natural armor +1, bracers of armor +2, ring of protection +1, 362 gp

Ecology

Environment cold mountains

Description

Ice mages inherit the magic of the icy north. While some are tricksters and manipulators—perhaps using enlarge person to grow to Huge size and trick travelers into thinking they’re cloud giants—many act as support and artillery for their tribe’s raiders, killing at a distance with the power of a storm or increasing their allies’ size and ferocity. As powerful as sorcerers may be, frost giant society still places more value in physical strength and melee prowess, meaning sorcerers are usually advisors rather than leaders.

Creatures in "Giant (Frost)" Category

NameCR
Frost Giant9
Frost Giant Battle Priest13
Frost Giant Elite Scout13
Frost Giant Houndmaster14
Frost Giant Hunter11
Frost Giant Ice Mage12
Frost Giant Jarl18
Frost Giant Raider11

Giant (Frost)

This giant looks like a thick, muscular human. It has frost-white skin and long, light blue hair that it wears braided.