Fyndylsnitch the ShadowkingDressed entirely in gray worn robes, a tiny, otherworldly man
stands cloaked in mysterious shadows, his head crowned by a
mane of wild, fiery-orange hair and his green eyes gleaming
with madness and delight.
Fyndylsnitch the Shadowking CR 7Source Fey Revisited pg. 20 XP 3,200 Male leprechaun sorcerer 5 (Pathfinder RPG Bestiary 2 177)
CN Small fey
Init +8; Senses darkvision 60 ft., low-light vision; Perception +20
DefenseAC 16, touch 15, flat-footed 12 (+4 Dex, +1 natural, +1 size)
hp 54 (9d6+23)
Fort +5, Ref +9, Will +11
DR 5/cold iron; SR 13
OffenseSpeed 40 ft.
Melee +1 club +6 (1d8+1)
Spell-Like Abilities (CL 5th; concentration +10) 8/day—shadowstrike (1d4+2 nonlethal and dazed 1 minute)
Sorcerer Spells Known (CL 5th; concentration +10)
2nd (5/day)—darkvision, dust of twilight (DC 17), haunting mists (DC 17) 1st (8/day)—bungle (DC 16), lock gaze (DC 16), mage armor, ray of enfeeblement (DC 16), shadow weapon (DC 16) 0 (at will)—arcane mark, daze(DC 15), detect magic, haunted fey aspect, message, read magic Bloodline shadowAPG StatisticsStr 11, Dex 18, Con 12, Int 14, Wis 17, Cha 20
Base Atk +4; CMB +3; CMD 17
Feats Combat Casting, Eschew Materials, Great Fortitude, Improved Initiative, Toughness, Weapon Finesse Skills Bluff +16, Escape Artist +11, Knowledge (nature) +9,
Perception +20, Perform (comedy) +11, Perform (dance) +13,
Sense Motive +11, Sleight of Hand +14, Spellcraft +10, Stealth +20; Racial Modifiers +8 Perception, +4 Sleight of Hand
Languages Aklo, Common, Elven, Halfling, Shadowtongue, Sylvan
SQ bloodline arcana, leprechaun magic, nighteye
Combat Gear wand of memory lapseAPG (30 charges),
thunderstones (5); Other Gear club, amulet of natural
armor +1, gray bag of tricks
DescriptionA master of shadow magic, Fyndylsnitch delights in using
his craft to warp reality. While it is suspected he holds
great power, the Lord of Drearwood has never moved from
his realm. For this reason, sages speculate he performs
some sort of duty for a greater lord in First World.
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