Undead Pirate, Ghost CaptainGhost Captain CR 7Source Isles of the Shackles pg. 62 XP 3,200 Human ghost fighter 3/rogue 3 (Pathfinder RPG Bestiary 144) CE Medium undead (augmented humanoid, incorporeal) Init +7; Senses darkvision 60 ft.; Perception +9DefenseAC 19, touch 19, flat-footed 15 (+5 deflection, +3 Dex, +1 dodge) hp 70 (6 HD; 3d10+3d8+36) Fort +9, Ref +9, Will +5; +1 vs. fear Defensive Abilities bravery +1, channel resistance +4, evasion, trap sense +1, incorporeal, rejuvenation; Immune undead traitsOffenseSpeed fly 30 ft. (perfect) Melee corrupting touch +8 (7d6, Fort DC 18 halves) Special Attacks corrupting gaze (2d10 plus 1d4 Charisma, DC 18), sneak attack +2d6StatisticsStr —, Dex 16, Con —, Int 13, Wis 12, Cha 20 Base Atk +5; CMB +8; CMD 24 Feats Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Finesse Skills Bluff +14, Diplomacy +14, Fly +11, Intimidate +14, Knowledge (geography) +4, Perception +9, Profession (sailor) +10, Sense Motive +10, Stealth +20, Swim +6; Racial Modifiers +8 Perception, +8 Stealth Languages Common, Polyglot SQ armor training 1, rogue talents (bleeding attack +2), trapfinding +1EcologyEnvironment any oceans or coastlines Organization solitary or crew (1 ghost captain plus 2–4 draugr captains and 6–15 draugr pirates) Treasure NPC gearDescriptionSometimes, pirate captains’ dedication to looting and pillaging drives them to continue such heinous crimes even after death. Such vile leaders inevitably remain at sea, where they command ghost ships crewed by dreadful draugr, who recognize ghost pirates as powerful undead spirits perhaps most capable of captaining crews of undead.Creatures in "Undead Pirate" CategoryNo flavor text.
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