Ghoul, Ghoul MonarchGhoul Monarch CR 12Source Monster Codex pg. 87 XP 19,200 Ghoul sorcerer 12 CE Medium undead Init +10; Senses darkvision 60 ft.; Perception +20DefenseAC 23, touch 17, flat-footed 17 (+4 armor, +1 deflection, +6 Dex, +2 natural) hp 176 (14 HD; 2d8+12d6+125) Fort +10, Ref +12, Will +14 Defensive Abilities channel resistance +2, nondetection; Immune undead traits; Resist cold 10OffenseSpeed 30 ft., burrow 10 ft. Melee bite +13 (1d6+1 plus disease and paralysis), 2 claws +13 (1d6+1 plus paralysis) Special Attacks disease (DC 23), paralysis (1d4+1 rounds, DC 23, elves are immune to this effect), ravenous frenzy (12/day) Sorcerer Spells Known (CL 12th; concentration +18) 6th (4/day)—mislead (DC 22), move earth 5th (6/day)—dominate person (DC 21), hungry earth (DC 21), suffocationAPG (DC 21) 4th (7/day)—beast shape II, black tentacles, dimension door, fear 3rd (7/day)—gaseous form, lightning bolt (DC 19), nondetection, stinking cloud (DC 19), vampiric touch 2nd (8/day)—alter self, command undead (DC 18), false life, feast of ashesAPG (DC 18), invisibility, mirror image 1st (8/day)—burning hands (DC 17), grease (DC 17), mage armor, obscuring mist, ray of enfeeblement (DC 17), silent image 0 (at will)—arcane mark, dancing lights, daze (DC 16), detect magic, light, mage hand, prestidigitation (DC 16), ray of frost, read magic Bloodline ghoulTacticsBefore Combat Before combat, the monarch casts false life, mage armor, and nondetection on herself. During Combat A ghoul monarch avoids direct confrontation unless she can fight using dominate person or magic jar. The ghoul monarch starts combat by casting quickened grease and hungry earth, trapping as many spellcasters as she can in the effect. If the monarch has minions, she focuses on disabling and keeping enemies off guard rather than using direct damage spells. She targets powerful spellcasters with suffocation or black tentacles. Morale A ghoul monarch flees to a safe haven or attempts to flee by burrowing underground at the first sign she is in serious danger. Base Statistics Without false life, mage armor, and nondetection, the monarch’s statistics are AC 19, touch 17, flat-footed 13; hp 161; Defensive Abilities channel resistance +2.StatisticsStr 13, Dex 22, Con —, Int 15, Wis 16, Cha 22 Base Atk +7; CMB +8; CMD 25 Feats Eschew Materials, Improved Initiative, Lightning Reflexes, Old as Dirt, Quicken Spell, Sleeper, Toughness, Warren Digger, Weapon Finesse Skills Bluff +13, Intimidate +23, Perception +20, Spellcraft +19, Stealth +28 Languages Common, Draconic, Undercommon SQ bloodline arcana (heal when casting necromancy spells) Combat Gear potions of inflict moderate wounds (2), scroll of magic jar, scroll of teleport; Other Gear +2 silken ceremonial armorUE, belt of incredible dexterity +2, headband of alluring charisma +2, ring of protection +1, stalker’s maskUE, 470 gpEcologyEnvironment any landDescriptionThese ancient sorcerers have attained their power by using those around them as puppets. They command mortals and undead using both their magic and force of personality.Creatures in "Ghoul" Category
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