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Ghoul, Ghoul Stalker

Ghoul Stalker CR 6

Source Monster Codex pg. 82
XP 2,400
Ghoul rogue 6
CE Medium undead
Init +5; Senses darkvision 60 ft.; Perception +14

Defense

AC 18, touch 15, flat-footed 13 (+1 armor, +5 Dex, +2 natural)
hp 74 (8d8+38)
Fort +5, Ref +10, Will +8
Defensive Abilities channel resistance +2, evasion, trap sense +2, uncanny dodge; Immune undead traits

Offense

Speed 30 ft.
Melee bite +8 (1d6+3 plus disease and paralysis), 2 claws +8 (1d6+3 plus paralysis)
Ranged +1 composite shortbow +10/+10 (1d6+4/×3) or +1 composite shortbow +12 (1d6+4/×3)
Special Attacks disease (DC 14), paralysis (1d4+1 rounds, DC 14, elves are immune to this effect), sneak attack +3d6

Statistics

Str 17, Dex 20, Con —, Int 13, Wis 16, Cha 16
Base Atk +5; CMB +8; CMD 23
Feats Point-Blank Shot, Precise Shot, Rapid Shot, Toughness, Weapon Focus (composite shortbow)
Skills Acrobatics +16, Bluff +10, Climb +14, Disable Device +8, Escape Artist +16, Intimidate +10, Knowledge (dungeoneering) +12, Perception +14, Sense Motive +14, Stealth +16
Languages Common
SQ rogue talents (finesse rogue, ledge walker, weapon training), trapfinding +3
Combat Gear +1 frost arrows (4), +1 human-bane arrows (3), potion of inflict light wounds; Other Gear +1 composite shortbow with 20 arrows, bracers of armor +1, 62 gp

Ecology

Environment any land

Description

While all ghouls are quiet and deadly in the night, these ghouls specialize in striking from cover or exploiting tactical advantages. They set up ambushes or fight using group tactics to claim their prey.

Creatures in "Ghoul" Category

NameCR
Ancient Gravedigger10
Ghoul1
Ghoul Commander8
Ghoul Creeper3
Ghoul Huntsmaster7
Ghoul Monarch12
Ghoul Stalker6
Leng Ghoul10
Masked Murderer8