Jellyfish, Giant JellyfishThe bell of this enormous amber jellyfish is as large as a carriage. A sinister bloom of tentacles dangles and writhes below.Giant Jellyfish CR 7Source Bestiary 2 pg. 170 XP 3,200 N Large vermin (aquatic) Init +2; Senses darkvision 60 ft.; Perception +0DefenseAC 11, touch 11, flat-footed 9 (+2 Dex, –1 size) hp 94 (9d8+54) Fort +12, Ref +5, Will +3 Defensive Abilities amorphous; DR 10/piercing or slashing; Immune mind-affecting effectsOffenseSpeed swim 20 ft. Melee 4 tentacles +9 (1d6+4 plus poison) Space 10 ft., Reach 15 ft.StatisticsStr 18, Dex 15, Con 22, Int —, Wis 11, Cha 1 Base Atk +6; CMB +11; CMD 23 (can’t be tripped) Skills Swim +12 SQ compressionEcologyEnvironment any oceans Organization solitary, pack (2–5), or bloom (6–12) Treasure NoneSpecial AbilitiesPoison (Ex) Tentacles—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution based.DescriptionUnlike its smaller cousins, the giant jellyfish is an active predator that seeks out prey. Capable of slithering through narrow cracks, a giant jellyfish is a horrifying beast to encounter lurking in the hold of a flooded or sunken ship. Other species of these vermin exist, as summarized on the following table—these variants often have different types of poison or other abilities like translucency or constriction.
Species | CR | Size | HD | Death’s head jellyfish | 1 | Small | 2 | Crimson jellyfish | 4 | Medium | 5 | Sapphire jellyfish | 11 | Huge | 12 | Vampire jellyfish | 14 | Gargantuan | 16 | Whaler jellyfish | 17 | Colossal | 20 |
Creatures in "Jellyfish" Category
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