Giant Mantis ShrimpThis brightly colored crustacean looks like a large lobster with
cruel pincers poised at its fore.Giant Mantis Shrimp CR 9Source Bestiary 5 pg. 232 XP 6,400 N Medium vermin (aquatic) Init +7; Senses darkvision 60 ft., incredible sight; Perception +1DefenseAC 26, touch 17, flat-footed 19 (+7 Dex, +9 natural) hp 105 (14d8+42) Fort +12, Ref +11, Will +5 Immune mind-affecting effects; Resist sonic 10OffenseSpeed 40 ft., swim 30 ft. Melee pincer +17/+12 (2d6+4 plus grab and sonic burst),
pincer +17 (2d6+4 plus grab and sonic burst) Special Attacks sonic burst, speedy pincersStatisticsStr 18, Dex 25, Con 16, Int —, Wis 13, Cha 16 Base Atk +10; CMB +14 (+18 grapple); CMD 31 (43 vs. trip) Feats Weapon FinesseEcologyEnvironment warm coastlines Organization solitary Treasure noneSpecial AbilitiesIncredible Sight (Ex) A giant mantis shrimp’s eyes pick up
colors well beyond those visible to humans, and it can see
perfectly in all light conditions, including supernatural
darkness. As long as the giant mantis shrimp is not
blinded, it is treated as having blindsight 60 feet.
Sonic Burst (Ex) A giant mantis shrimp attacks with such
extreme speed that its pincers issue a concussive blast of
light and force when they snap closed. Each time a giant
mantis shrimp makes a pincer attack, whether it hits or
misses, each creature in a 10-foot-radius burst centered
on the attack’s target takes 1d8 points of sonic damage
and must succeed at a DC 20 Reflex save or be stunned for
1 round. A creature that succeeds at this save is immune
to the stun effect from additional sonic bursts from that
giant mantis shrimp until the vermin’s next turn, but it
still takes sonic damage from additional sonic bursts. The
giant mantis shrimp is immune to this effect. The save DC is
Constitution-based.
Speedy Pincers (Ex) A giant mantis shrimp can make
iterative attacks with one pincer.DescriptionThough the colorful shells of giant mantis shrimp are
beautiful to behold, the sight of one often means death.
These apex predators prowl tide pools and coastal shallows,
competing for territory with karkinoi and shark eater crabs.
A typical giant mantis shrimp grows to 4 feet high and
6 feet long, and weighs around 200 pounds.Variant Giant Mantis ShrimpTheir incredible eyesight and deadly pincers make giant
mantis shrimp formidable predators in any environment.
Cave Mantis Shrimp: A cave mantis shrimp has
adapted to life in caves, losing its coastal cousin’s vibrant
shell and becoming almost translucent. A cave mantis
shrimp gains a +8 racial bonus on Stealth checks and can
take a full-round action when it acts on a surprise round.
Mantis Shrimp Lord: Found on the seabed in deeper
waters than its smaller relatives, mantis shrimp lords are
Large. Their attacks ignore the first 20 points of hardness
when attacking objects, which the mantis shrimp lords
use to their advantage, scuttling ships and devouring the
unfortunate cargoes and crews.
Sand Mantis Shrimp: Sand mantis shrimp bury
themselves in deserts, waiting for passersby to approach a
little too close to their claws. A sand mantis shrimp loses
the aquatic subtype.
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